godot/platform/windows/os_windows.cpp
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00

796 lines
21 KiB
C++

/*************************************************************************/
/* os_windows.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
// Must include Winsock before windows.h (included by os_windows.h)
#include "drivers/unix/net_socket_posix.h"
#include "os_windows.h"
#include "core/debugger/engine_debugger.h"
#include "core/debugger/script_debugger.h"
#include "core/io/marshalls.h"
#include "core/version_generated.gen.h"
#include "drivers/windows/dir_access_windows.h"
#include "drivers/windows/file_access_windows.h"
#include "drivers/windows/rw_lock_windows.h"
#include "drivers/windows/thread_windows.h"
#include "joypad_windows.h"
#include "lang_table.h"
#include "main/main.h"
#include "platform/windows/display_server_windows.h"
#include "servers/audio_server.h"
#include "servers/rendering/rendering_server_raster.h"
#include "servers/rendering/rendering_server_wrap_mt.h"
#include "windows_terminal_logger.h"
#include <avrt.h>
#include <direct.h>
#include <knownfolders.h>
#include <process.h>
#include <regstr.h>
#include <shlobj.h>
static const WORD MAX_CONSOLE_LINES = 1500;
extern "C" {
__declspec(dllexport) DWORD NvOptimusEnablement = 1;
__declspec(dllexport) int AmdPowerXpressRequestHighPerformance = 1;
}
// Workaround mingw-w64 < 4.0 bug
#ifndef WM_TOUCH
#define WM_TOUCH 576
#endif
#ifndef WM_POINTERUPDATE
#define WM_POINTERUPDATE 0x0245
#endif
#if defined(__GNUC__)
// Workaround GCC warning from -Wcast-function-type.
#define GetProcAddress (void *)GetProcAddress
#endif
#ifdef DEBUG_ENABLED
static String format_error_message(DWORD id) {
LPWSTR messageBuffer = nullptr;
size_t size = FormatMessageW(FORMAT_MESSAGE_ALLOCATE_BUFFER | FORMAT_MESSAGE_FROM_SYSTEM | FORMAT_MESSAGE_IGNORE_INSERTS,
nullptr, id, MAKELANGID(LANG_NEUTRAL, SUBLANG_DEFAULT), (LPWSTR)&messageBuffer, 0, nullptr);
String msg = "Error " + itos(id) + ": " + String(messageBuffer, size);
LocalFree(messageBuffer);
return msg;
}
#endif // DEBUG_ENABLED
void RedirectIOToConsole() {
int hConHandle;
intptr_t lStdHandle;
CONSOLE_SCREEN_BUFFER_INFO coninfo;
FILE *fp;
// allocate a console for this app
AllocConsole();
// set the screen buffer to be big enough to let us scroll text
GetConsoleScreenBufferInfo(GetStdHandle(STD_OUTPUT_HANDLE),
&coninfo);
coninfo.dwSize.Y = MAX_CONSOLE_LINES;
SetConsoleScreenBufferSize(GetStdHandle(STD_OUTPUT_HANDLE),
coninfo.dwSize);
// redirect unbuffered STDOUT to the console
lStdHandle = (intptr_t)GetStdHandle(STD_OUTPUT_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
fp = _fdopen(hConHandle, "w");
*stdout = *fp;
setvbuf(stdout, nullptr, _IONBF, 0);
// redirect unbuffered STDIN to the console
lStdHandle = (intptr_t)GetStdHandle(STD_INPUT_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
fp = _fdopen(hConHandle, "r");
*stdin = *fp;
setvbuf(stdin, nullptr, _IONBF, 0);
// redirect unbuffered STDERR to the console
lStdHandle = (intptr_t)GetStdHandle(STD_ERROR_HANDLE);
hConHandle = _open_osfhandle(lStdHandle, _O_TEXT);
fp = _fdopen(hConHandle, "w");
*stderr = *fp;
setvbuf(stderr, nullptr, _IONBF, 0);
// make cout, wcout, cin, wcin, wcerr, cerr, wclog and clog
// point to console as well
}
BOOL WINAPI HandlerRoutine(_In_ DWORD dwCtrlType) {
if (!EngineDebugger::is_active())
return FALSE;
switch (dwCtrlType) {
case CTRL_C_EVENT:
EngineDebugger::get_script_debugger()->set_depth(-1);
EngineDebugger::get_script_debugger()->set_lines_left(1);
return TRUE;
default:
return FALSE;
}
}
void OS_Windows::initialize_debugging() {
SetConsoleCtrlHandler(HandlerRoutine, TRUE);
}
void OS_Windows::initialize() {
crash_handler.initialize();
//RedirectIOToConsole();
ThreadWindows::make_default();
RWLockWindows::make_default();
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_USERDATA);
FileAccess::make_default<FileAccessWindows>(FileAccess::ACCESS_FILESYSTEM);
//FileAccessBufferedFA<FileAccessWindows>::make_default();
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_RESOURCES);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_USERDATA);
DirAccess::make_default<DirAccessWindows>(DirAccess::ACCESS_FILESYSTEM);
NetSocketPosix::make_default();
// We need to know how often the clock is updated
if (!QueryPerformanceFrequency((LARGE_INTEGER *)&ticks_per_second))
ticks_per_second = 1000;
// If timeAtGameStart is 0 then we get the time since
// the start of the computer when we call GetGameTime()
ticks_start = 0;
ticks_start = get_ticks_usec();
// set minimum resolution for periodic timers, otherwise Sleep(n) may wait at least as
// long as the windows scheduler resolution (~16-30ms) even for calls like Sleep(1)
timeBeginPeriod(1);
process_map = memnew((Map<ProcessID, ProcessInfo>));
IP_Unix::make_default();
main_loop = nullptr;
}
void OS_Windows::delete_main_loop() {
if (main_loop)
memdelete(main_loop);
main_loop = nullptr;
}
void OS_Windows::set_main_loop(MainLoop *p_main_loop) {
main_loop = p_main_loop;
}
void OS_Windows::finalize() {
#ifdef WINMIDI_ENABLED
driver_midi.close();
#endif
if (main_loop)
memdelete(main_loop);
main_loop = nullptr;
}
void OS_Windows::finalize_core() {
timeEndPeriod(1);
memdelete(process_map);
NetSocketPosix::cleanup();
}
Error OS_Windows::open_dynamic_library(const String p_path, void *&p_library_handle, bool p_also_set_library_path) {
String path = p_path;
if (!FileAccess::exists(path)) {
//this code exists so gdnative can load .dll files from within the executable path
path = get_executable_path().get_base_dir().plus_file(p_path.get_file());
}
typedef DLL_DIRECTORY_COOKIE(WINAPI * PAddDllDirectory)(PCWSTR);
typedef BOOL(WINAPI * PRemoveDllDirectory)(DLL_DIRECTORY_COOKIE);
PAddDllDirectory add_dll_directory = (PAddDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "AddDllDirectory");
PRemoveDllDirectory remove_dll_directory = (PRemoveDllDirectory)GetProcAddress(GetModuleHandle("kernel32.dll"), "RemoveDllDirectory");
bool has_dll_directory_api = ((add_dll_directory != nullptr) && (remove_dll_directory != nullptr));
DLL_DIRECTORY_COOKIE cookie = nullptr;
if (p_also_set_library_path && has_dll_directory_api) {
cookie = add_dll_directory(path.get_base_dir().c_str());
}
p_library_handle = (void *)LoadLibraryExW(path.c_str(), nullptr, (p_also_set_library_path && has_dll_directory_api) ? LOAD_LIBRARY_SEARCH_DEFAULT_DIRS : 0);
ERR_FAIL_COND_V_MSG(!p_library_handle, ERR_CANT_OPEN, "Can't open dynamic library: " + p_path + ", error: " + format_error_message(GetLastError()) + ".");
if (cookie) {
remove_dll_directory(cookie);
}
return OK;
}
Error OS_Windows::close_dynamic_library(void *p_library_handle) {
if (!FreeLibrary((HMODULE)p_library_handle)) {
return FAILED;
}
return OK;
}
Error OS_Windows::get_dynamic_library_symbol_handle(void *p_library_handle, const String p_name, void *&p_symbol_handle, bool p_optional) {
p_symbol_handle = (void *)GetProcAddress((HMODULE)p_library_handle, p_name.utf8().get_data());
if (!p_symbol_handle) {
if (!p_optional) {
ERR_FAIL_V_MSG(ERR_CANT_RESOLVE, "Can't resolve symbol " + p_name + ", error: " + String::num(GetLastError()) + ".");
} else {
return ERR_CANT_RESOLVE;
}
}
return OK;
}
String OS_Windows::get_name() const {
return "Windows";
}
OS::Date OS_Windows::get_date(bool utc) const {
SYSTEMTIME systemtime;
if (utc)
GetSystemTime(&systemtime);
else
GetLocalTime(&systemtime);
Date date;
date.day = systemtime.wDay;
date.month = Month(systemtime.wMonth);
date.weekday = Weekday(systemtime.wDayOfWeek);
date.year = systemtime.wYear;
date.dst = false;
return date;
}
OS::Time OS_Windows::get_time(bool utc) const {
SYSTEMTIME systemtime;
if (utc)
GetSystemTime(&systemtime);
else
GetLocalTime(&systemtime);
Time time;
time.hour = systemtime.wHour;
time.min = systemtime.wMinute;
time.sec = systemtime.wSecond;
return time;
}
OS::TimeZoneInfo OS_Windows::get_time_zone_info() const {
TIME_ZONE_INFORMATION info;
bool daylight = false;
if (GetTimeZoneInformation(&info) == TIME_ZONE_ID_DAYLIGHT)
daylight = true;
TimeZoneInfo ret;
if (daylight) {
ret.name = info.DaylightName;
} else {
ret.name = info.StandardName;
}
// Bias value returned by GetTimeZoneInformation is inverted of what we expect
// For example on GMT-3 GetTimeZoneInformation return a Bias of 180, so invert the value to get -180
ret.bias = -info.Bias;
return ret;
}
uint64_t OS_Windows::get_unix_time() const {
FILETIME ft;
SYSTEMTIME st;
GetSystemTime(&st);
SystemTimeToFileTime(&st, &ft);
SYSTEMTIME ep;
ep.wYear = 1970;
ep.wMonth = 1;
ep.wDayOfWeek = 4;
ep.wDay = 1;
ep.wHour = 0;
ep.wMinute = 0;
ep.wSecond = 0;
ep.wMilliseconds = 0;
FILETIME fep;
SystemTimeToFileTime(&ep, &fep);
// Type punning through unions (rather than pointer cast) as per:
// https://docs.microsoft.com/en-us/windows/desktop/api/minwinbase/ns-minwinbase-filetime#remarks
ULARGE_INTEGER ft_punning;
ft_punning.LowPart = ft.dwLowDateTime;
ft_punning.HighPart = ft.dwHighDateTime;
ULARGE_INTEGER fep_punning;
fep_punning.LowPart = fep.dwLowDateTime;
fep_punning.HighPart = fep.dwHighDateTime;
return (ft_punning.QuadPart - fep_punning.QuadPart) / 10000000;
};
uint64_t OS_Windows::get_system_time_secs() const {
return get_system_time_msecs() / 1000;
}
uint64_t OS_Windows::get_system_time_msecs() const {
const uint64_t WINDOWS_TICK = 10000;
const uint64_t MSEC_TO_UNIX_EPOCH = 11644473600000LL;
SYSTEMTIME st;
GetSystemTime(&st);
FILETIME ft;
SystemTimeToFileTime(&st, &ft);
uint64_t ret;
ret = ft.dwHighDateTime;
ret <<= 32;
ret |= ft.dwLowDateTime;
return (uint64_t)(ret / WINDOWS_TICK - MSEC_TO_UNIX_EPOCH);
}
void OS_Windows::delay_usec(uint32_t p_usec) const {
if (p_usec < 1000)
Sleep(1);
else
Sleep(p_usec / 1000);
}
uint64_t OS_Windows::get_ticks_usec() const {
uint64_t ticks;
uint64_t time;
// This is the number of clock ticks since start
if (!QueryPerformanceCounter((LARGE_INTEGER *)&ticks))
ticks = (UINT64)timeGetTime();
// Divide by frequency to get the time in seconds
time = ticks * 1000000L / ticks_per_second;
// Subtract the time at game start to get
// the time since the game started
time -= ticks_start;
return time;
}
Error OS_Windows::execute(const String &p_path, const List<String> &p_arguments, bool p_blocking, ProcessID *r_child_id, String *r_pipe, int *r_exitcode, bool read_stderr, Mutex *p_pipe_mutex) {
if (p_blocking && r_pipe) {
String argss;
argss = "\"\"" + p_path + "\"";
for (const List<String>::Element *E = p_arguments.front(); E; E = E->next()) {
argss += " \"" + E->get() + "\"";
}
argss += "\"";
if (read_stderr) {
argss += " 2>&1"; // Read stderr too
}
FILE *f = _wpopen(argss.c_str(), L"r");
ERR_FAIL_COND_V(!f, ERR_CANT_OPEN);
char buf[65535];
while (fgets(buf, 65535, f)) {
if (p_pipe_mutex) {
p_pipe_mutex->lock();
}
(*r_pipe) += String::utf8(buf);
if (p_pipe_mutex) {
p_pipe_mutex->unlock();
}
}
int rv = _pclose(f);
if (r_exitcode)
*r_exitcode = rv;
return OK;
}
String cmdline = "\"" + p_path + "\"";
const List<String>::Element *I = p_arguments.front();
while (I) {
cmdline += " \"" + I->get() + "\"";
I = I->next();
};
ProcessInfo pi;
ZeroMemory(&pi.si, sizeof(pi.si));
pi.si.cb = sizeof(pi.si);
ZeroMemory(&pi.pi, sizeof(pi.pi));
LPSTARTUPINFOW si_w = (LPSTARTUPINFOW)&pi.si;
Vector<CharType> modstr; //windows wants to change this no idea why
modstr.resize(cmdline.size());
for (int i = 0; i < cmdline.size(); i++)
modstr.write[i] = cmdline[i];
int ret = CreateProcessW(nullptr, modstr.ptrw(), nullptr, nullptr, 0, NORMAL_PRIORITY_CLASS & CREATE_NO_WINDOW, nullptr, nullptr, si_w, &pi.pi);
ERR_FAIL_COND_V(ret == 0, ERR_CANT_FORK);
if (p_blocking) {
DWORD ret2 = WaitForSingleObject(pi.pi.hProcess, INFINITE);
if (r_exitcode)
*r_exitcode = ret2;
CloseHandle(pi.pi.hProcess);
CloseHandle(pi.pi.hThread);
} else {
ProcessID pid = pi.pi.dwProcessId;
if (r_child_id) {
*r_child_id = pid;
};
process_map->insert(pid, pi);
};
return OK;
};
Error OS_Windows::kill(const ProcessID &p_pid) {
ERR_FAIL_COND_V(!process_map->has(p_pid), FAILED);
const PROCESS_INFORMATION pi = (*process_map)[p_pid].pi;
process_map->erase(p_pid);
const int ret = TerminateProcess(pi.hProcess, 0);
CloseHandle(pi.hProcess);
CloseHandle(pi.hThread);
return ret != 0 ? OK : FAILED;
};
int OS_Windows::get_process_id() const {
return _getpid();
}
Error OS_Windows::set_cwd(const String &p_cwd) {
if (_wchdir(p_cwd.c_str()) != 0)
return ERR_CANT_OPEN;
return OK;
}
String OS_Windows::get_executable_path() const {
wchar_t bufname[4096];
GetModuleFileNameW(nullptr, bufname, 4096);
String s = bufname;
return s;
}
bool OS_Windows::has_environment(const String &p_var) const {
#ifdef MINGW_ENABLED
return _wgetenv(p_var.c_str()) != nullptr;
#else
wchar_t *env;
size_t len;
_wdupenv_s(&env, &len, p_var.c_str());
const bool has_env = env != nullptr;
free(env);
return has_env;
#endif
};
String OS_Windows::get_environment(const String &p_var) const {
wchar_t wval[0x7Fff]; // MSDN says 32767 char is the maximum
int wlen = GetEnvironmentVariableW(p_var.c_str(), wval, 0x7Fff);
if (wlen > 0) {
return wval;
}
return "";
}
bool OS_Windows::set_environment(const String &p_var, const String &p_value) const {
return (bool)SetEnvironmentVariableW(p_var.c_str(), p_value.c_str());
}
String OS_Windows::get_stdin_string(bool p_block) {
if (p_block) {
char buff[1024];
return fgets(buff, 1024, stdin);
};
return String();
}
Error OS_Windows::shell_open(String p_uri) {
ShellExecuteW(nullptr, nullptr, p_uri.c_str(), nullptr, nullptr, SW_SHOWNORMAL);
return OK;
}
String OS_Windows::get_locale() const {
const _WinLocale *wl = &_win_locales[0];
LANGID langid = GetUserDefaultUILanguage();
String neutral;
int lang = langid & ((1 << 9) - 1);
int sublang = langid & ~((1 << 9) - 1);
while (wl->locale) {
if (wl->main_lang == lang && wl->sublang == SUBLANG_NEUTRAL)
neutral = wl->locale;
if (lang == wl->main_lang && sublang == wl->sublang)
return wl->locale;
wl++;
}
if (neutral != "")
return neutral;
return "en";
}
// We need this because GetSystemInfo() is unreliable on WOW64
// see https://msdn.microsoft.com/en-us/library/windows/desktop/ms724381(v=vs.85).aspx
// Taken from MSDN
typedef BOOL(WINAPI *LPFN_ISWOW64PROCESS)(HANDLE, PBOOL);
LPFN_ISWOW64PROCESS fnIsWow64Process;
BOOL is_wow64() {
BOOL wow64 = FALSE;
fnIsWow64Process = (LPFN_ISWOW64PROCESS)GetProcAddress(GetModuleHandle(TEXT("kernel32")), "IsWow64Process");
if (fnIsWow64Process) {
if (!fnIsWow64Process(GetCurrentProcess(), &wow64)) {
wow64 = FALSE;
}
}
return wow64;
}
int OS_Windows::get_processor_count() const {
SYSTEM_INFO sysinfo;
if (is_wow64())
GetNativeSystemInfo(&sysinfo);
else
GetSystemInfo(&sysinfo);
return sysinfo.dwNumberOfProcessors;
}
void OS_Windows::run() {
if (!main_loop)
return;
main_loop->init();
while (!force_quit) {
DisplayServer::get_singleton()->process_events(); // get rid of pending events
if (Main::iteration())
break;
};
main_loop->finish();
}
MainLoop *OS_Windows::get_main_loop() const {
return main_loop;
}
String OS_Windows::get_config_path() const {
if (has_environment("XDG_CONFIG_HOME")) { // unlikely, but after all why not?
return get_environment("XDG_CONFIG_HOME");
} else if (has_environment("APPDATA")) {
return get_environment("APPDATA");
} else {
return ".";
}
}
String OS_Windows::get_data_path() const {
if (has_environment("XDG_DATA_HOME")) {
return get_environment("XDG_DATA_HOME");
} else {
return get_config_path();
}
}
String OS_Windows::get_cache_path() const {
if (has_environment("XDG_CACHE_HOME")) {
return get_environment("XDG_CACHE_HOME");
} else if (has_environment("TEMP")) {
return get_environment("TEMP");
} else {
return get_config_path();
}
}
// Get properly capitalized engine name for system paths
String OS_Windows::get_godot_dir_name() const {
return String(VERSION_SHORT_NAME).capitalize();
}
String OS_Windows::get_system_dir(SystemDir p_dir) const {
KNOWNFOLDERID id;
switch (p_dir) {
case SYSTEM_DIR_DESKTOP: {
id = FOLDERID_Desktop;
} break;
case SYSTEM_DIR_DCIM: {
id = FOLDERID_Pictures;
} break;
case SYSTEM_DIR_DOCUMENTS: {
id = FOLDERID_Documents;
} break;
case SYSTEM_DIR_DOWNLOADS: {
id = FOLDERID_Downloads;
} break;
case SYSTEM_DIR_MOVIES: {
id = FOLDERID_Videos;
} break;
case SYSTEM_DIR_MUSIC: {
id = FOLDERID_Music;
} break;
case SYSTEM_DIR_PICTURES: {
id = FOLDERID_Pictures;
} break;
case SYSTEM_DIR_RINGTONES: {
id = FOLDERID_Music;
} break;
}
PWSTR szPath;
HRESULT res = SHGetKnownFolderPath(id, 0, nullptr, &szPath);
ERR_FAIL_COND_V(res != S_OK, String());
String path = String(szPath);
CoTaskMemFree(szPath);
return path;
}
String OS_Windows::get_user_data_dir() const {
String appname = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/name"));
if (appname != "") {
bool use_custom_dir = ProjectSettings::get_singleton()->get("application/config/use_custom_user_dir");
if (use_custom_dir) {
String custom_dir = get_safe_dir_name(ProjectSettings::get_singleton()->get("application/config/custom_user_dir_name"), true);
if (custom_dir == "") {
custom_dir = appname;
}
return get_data_path().plus_file(custom_dir).replace("\\", "/");
} else {
return get_data_path().plus_file(get_godot_dir_name()).plus_file("app_userdata").plus_file(appname).replace("\\", "/");
}
}
return ProjectSettings::get_singleton()->get_resource_path();
}
String OS_Windows::get_unique_id() const {
HW_PROFILE_INFO HwProfInfo;
ERR_FAIL_COND_V(!GetCurrentHwProfile(&HwProfInfo), "");
return String(HwProfInfo.szHwProfileGuid);
}
bool OS_Windows::_check_internal_feature_support(const String &p_feature) {
return p_feature == "pc";
}
void OS_Windows::disable_crash_handler() {
crash_handler.disable();
}
bool OS_Windows::is_disable_crash_handler() const {
return crash_handler.is_disabled();
}
Error OS_Windows::move_to_trash(const String &p_path) {
SHFILEOPSTRUCTW sf;
WCHAR *from = new WCHAR[p_path.length() + 2];
wcscpy_s(from, p_path.length() + 1, p_path.c_str());
from[p_path.length() + 1] = 0;
sf.hwnd = main_window;
sf.wFunc = FO_DELETE;
sf.pFrom = from;
sf.pTo = nullptr;
sf.fFlags = FOF_ALLOWUNDO | FOF_NOCONFIRMATION;
sf.fAnyOperationsAborted = FALSE;
sf.hNameMappings = nullptr;
sf.lpszProgressTitle = nullptr;
int ret = SHFileOperationW(&sf);
delete[] from;
if (ret) {
ERR_PRINT("SHFileOperation error: " + itos(ret));
return FAILED;
}
return OK;
}
OS_Windows::OS_Windows(HINSTANCE _hInstance) {
force_quit = false;
hInstance = _hInstance;
#ifdef STDOUT_FILE
stdo = fopen("stdout.txt", "wb");
#endif
#ifdef WASAPI_ENABLED
AudioDriverManager::add_driver(&driver_wasapi);
#endif
#ifdef XAUDIO2_ENABLED
AudioDriverManager::add_driver(&driver_xaudio2);
#endif
DisplayServerWindows::register_windows_driver();
Vector<Logger *> loggers;
loggers.push_back(memnew(WindowsTerminalLogger));
_set_logger(memnew(CompositeLogger(loggers)));
}
OS_Windows::~OS_Windows() {
#ifdef STDOUT_FILE
fclose(stdo);
#endif
}