godot/servers/physics_3d/physics_server_3d_sw.cpp
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00

1431 lines
44 KiB
C++

/*************************************************************************/
/* physics_server_3d_sw.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "physics_server_3d_sw.h"
#include "broad_phase_3d_basic.h"
#include "broad_phase_octree.h"
#include "core/debugger/engine_debugger.h"
#include "core/os/os.h"
#include "joints/cone_twist_joint_3d_sw.h"
#include "joints/generic_6dof_joint_3d_sw.h"
#include "joints/hinge_joint_3d_sw.h"
#include "joints/pin_joint_3d_sw.h"
#include "joints/slider_joint_3d_sw.h"
#define FLUSH_QUERY_CHECK(m_object) \
ERR_FAIL_COND_MSG(m_object->get_space() && flushing_queries, "Can't change this state while flushing queries. Use call_deferred() or set_deferred() to change monitoring state instead.");
RID PhysicsServer3DSW::shape_create(ShapeType p_shape) {
Shape3DSW *shape = nullptr;
switch (p_shape) {
case SHAPE_PLANE: {
shape = memnew(PlaneShape3DSW);
} break;
case SHAPE_RAY: {
shape = memnew(RayShape3DSW);
} break;
case SHAPE_SPHERE: {
shape = memnew(SphereShape3DSW);
} break;
case SHAPE_BOX: {
shape = memnew(BoxShape3DSW);
} break;
case SHAPE_CAPSULE: {
shape = memnew(CapsuleShape3DSW);
} break;
case SHAPE_CYLINDER: {
ERR_FAIL_V_MSG(RID(), "CylinderShape3D is not supported in GodotPhysics3D. Please switch to Bullet in the Project Settings.");
} break;
case SHAPE_CONVEX_POLYGON: {
shape = memnew(ConvexPolygonShape3DSW);
} break;
case SHAPE_CONCAVE_POLYGON: {
shape = memnew(ConcavePolygonShape3DSW);
} break;
case SHAPE_HEIGHTMAP: {
shape = memnew(HeightMapShape3DSW);
} break;
case SHAPE_CUSTOM: {
ERR_FAIL_V(RID());
} break;
}
RID id = shape_owner.make_rid(shape);
shape->set_self(id);
return id;
};
void PhysicsServer3DSW::shape_set_data(RID p_shape, const Variant &p_data) {
Shape3DSW *shape = shape_owner.getornull(p_shape);
ERR_FAIL_COND(!shape);
shape->set_data(p_data);
};
void PhysicsServer3DSW::shape_set_custom_solver_bias(RID p_shape, real_t p_bias) {
Shape3DSW *shape = shape_owner.getornull(p_shape);
ERR_FAIL_COND(!shape);
shape->set_custom_bias(p_bias);
}
PhysicsServer3D::ShapeType PhysicsServer3DSW::shape_get_type(RID p_shape) const {
const Shape3DSW *shape = shape_owner.getornull(p_shape);
ERR_FAIL_COND_V(!shape, SHAPE_CUSTOM);
return shape->get_type();
};
Variant PhysicsServer3DSW::shape_get_data(RID p_shape) const {
const Shape3DSW *shape = shape_owner.getornull(p_shape);
ERR_FAIL_COND_V(!shape, Variant());
ERR_FAIL_COND_V(!shape->is_configured(), Variant());
return shape->get_data();
};
void PhysicsServer3DSW::shape_set_margin(RID p_shape, real_t p_margin) {
}
real_t PhysicsServer3DSW::shape_get_margin(RID p_shape) const {
return 0.0;
}
real_t PhysicsServer3DSW::shape_get_custom_solver_bias(RID p_shape) const {
const Shape3DSW *shape = shape_owner.getornull(p_shape);
ERR_FAIL_COND_V(!shape, 0);
return shape->get_custom_bias();
}
RID PhysicsServer3DSW::space_create() {
Space3DSW *space = memnew(Space3DSW);
RID id = space_owner.make_rid(space);
space->set_self(id);
RID area_id = area_create();
Area3DSW *area = area_owner.getornull(area_id);
ERR_FAIL_COND_V(!area, RID());
space->set_default_area(area);
area->set_space(space);
area->set_priority(-1);
RID sgb = body_create();
body_set_space(sgb, id);
body_set_mode(sgb, BODY_MODE_STATIC);
space->set_static_global_body(sgb);
return id;
};
void PhysicsServer3DSW::space_set_active(RID p_space, bool p_active) {
Space3DSW *space = space_owner.getornull(p_space);
ERR_FAIL_COND(!space);
if (p_active)
active_spaces.insert(space);
else
active_spaces.erase(space);
}
bool PhysicsServer3DSW::space_is_active(RID p_space) const {
const Space3DSW *space = space_owner.getornull(p_space);
ERR_FAIL_COND_V(!space, false);
return active_spaces.has(space);
}
void PhysicsServer3DSW::space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) {
Space3DSW *space = space_owner.getornull(p_space);
ERR_FAIL_COND(!space);
space->set_param(p_param, p_value);
}
real_t PhysicsServer3DSW::space_get_param(RID p_space, SpaceParameter p_param) const {
const Space3DSW *space = space_owner.getornull(p_space);
ERR_FAIL_COND_V(!space, 0);
return space->get_param(p_param);
}
PhysicsDirectSpaceState3D *PhysicsServer3DSW::space_get_direct_state(RID p_space) {
Space3DSW *space = space_owner.getornull(p_space);
ERR_FAIL_COND_V(!space, nullptr);
ERR_FAIL_COND_V_MSG(!doing_sync || space->is_locked(), nullptr, "Space state is inaccessible right now, wait for iteration or physics process notification.");
return space->get_direct_state();
}
void PhysicsServer3DSW::space_set_debug_contacts(RID p_space, int p_max_contacts) {
Space3DSW *space = space_owner.getornull(p_space);
ERR_FAIL_COND(!space);
space->set_debug_contacts(p_max_contacts);
}
Vector<Vector3> PhysicsServer3DSW::space_get_contacts(RID p_space) const {
Space3DSW *space = space_owner.getornull(p_space);
ERR_FAIL_COND_V(!space, Vector<Vector3>());
return space->get_debug_contacts();
}
int PhysicsServer3DSW::space_get_contact_count(RID p_space) const {
Space3DSW *space = space_owner.getornull(p_space);
ERR_FAIL_COND_V(!space, 0);
return space->get_debug_contact_count();
}
RID PhysicsServer3DSW::area_create() {
Area3DSW *area = memnew(Area3DSW);
RID rid = area_owner.make_rid(area);
area->set_self(rid);
return rid;
};
void PhysicsServer3DSW::area_set_space(RID p_area, RID p_space) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
Space3DSW *space = nullptr;
if (p_space.is_valid()) {
space = space_owner.getornull(p_space);
ERR_FAIL_COND(!space);
}
if (area->get_space() == space)
return; //pointless
area->clear_constraints();
area->set_space(space);
};
RID PhysicsServer3DSW::area_get_space(RID p_area) const {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND_V(!area, RID());
Space3DSW *space = area->get_space();
if (!space)
return RID();
return space->get_self();
};
void PhysicsServer3DSW::area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
area->set_space_override_mode(p_mode);
}
PhysicsServer3D::AreaSpaceOverrideMode PhysicsServer3DSW::area_get_space_override_mode(RID p_area) const {
const Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND_V(!area, AREA_SPACE_OVERRIDE_DISABLED);
return area->get_space_override_mode();
}
void PhysicsServer3DSW::area_add_shape(RID p_area, RID p_shape, const Transform &p_transform, bool p_disabled) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
Shape3DSW *shape = shape_owner.getornull(p_shape);
ERR_FAIL_COND(!shape);
area->add_shape(shape, p_transform, p_disabled);
}
void PhysicsServer3DSW::area_set_shape(RID p_area, int p_shape_idx, RID p_shape) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
Shape3DSW *shape = shape_owner.getornull(p_shape);
ERR_FAIL_COND(!shape);
ERR_FAIL_COND(!shape->is_configured());
area->set_shape(p_shape_idx, shape);
}
void PhysicsServer3DSW::area_set_shape_transform(RID p_area, int p_shape_idx, const Transform &p_transform) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
area->set_shape_transform(p_shape_idx, p_transform);
}
int PhysicsServer3DSW::area_get_shape_count(RID p_area) const {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND_V(!area, -1);
return area->get_shape_count();
}
RID PhysicsServer3DSW::area_get_shape(RID p_area, int p_shape_idx) const {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND_V(!area, RID());
Shape3DSW *shape = area->get_shape(p_shape_idx);
ERR_FAIL_COND_V(!shape, RID());
return shape->get_self();
}
Transform PhysicsServer3DSW::area_get_shape_transform(RID p_area, int p_shape_idx) const {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND_V(!area, Transform());
return area->get_shape_transform(p_shape_idx);
}
void PhysicsServer3DSW::area_remove_shape(RID p_area, int p_shape_idx) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
area->remove_shape(p_shape_idx);
}
void PhysicsServer3DSW::area_clear_shapes(RID p_area) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
while (area->get_shape_count())
area->remove_shape(0);
}
void PhysicsServer3DSW::area_set_shape_disabled(RID p_area, int p_shape_idx, bool p_disabled) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
ERR_FAIL_INDEX(p_shape_idx, area->get_shape_count());
FLUSH_QUERY_CHECK(area);
area->set_shape_as_disabled(p_shape_idx, p_disabled);
}
void PhysicsServer3DSW::area_attach_object_instance_id(RID p_area, ObjectID p_id) {
if (space_owner.owns(p_area)) {
Space3DSW *space = space_owner.getornull(p_area);
p_area = space->get_default_area()->get_self();
}
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
area->set_instance_id(p_id);
}
ObjectID PhysicsServer3DSW::area_get_object_instance_id(RID p_area) const {
if (space_owner.owns(p_area)) {
Space3DSW *space = space_owner.getornull(p_area);
p_area = space->get_default_area()->get_self();
}
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND_V(!area, ObjectID());
return area->get_instance_id();
}
void PhysicsServer3DSW::area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) {
if (space_owner.owns(p_area)) {
Space3DSW *space = space_owner.getornull(p_area);
p_area = space->get_default_area()->get_self();
}
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
area->set_param(p_param, p_value);
};
void PhysicsServer3DSW::area_set_transform(RID p_area, const Transform &p_transform) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
area->set_transform(p_transform);
};
Variant PhysicsServer3DSW::area_get_param(RID p_area, AreaParameter p_param) const {
if (space_owner.owns(p_area)) {
Space3DSW *space = space_owner.getornull(p_area);
p_area = space->get_default_area()->get_self();
}
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND_V(!area, Variant());
return area->get_param(p_param);
};
Transform PhysicsServer3DSW::area_get_transform(RID p_area) const {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND_V(!area, Transform());
return area->get_transform();
};
void PhysicsServer3DSW::area_set_collision_layer(RID p_area, uint32_t p_layer) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
area->set_collision_layer(p_layer);
}
void PhysicsServer3DSW::area_set_collision_mask(RID p_area, uint32_t p_mask) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
area->set_collision_mask(p_mask);
}
void PhysicsServer3DSW::area_set_monitorable(RID p_area, bool p_monitorable) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
FLUSH_QUERY_CHECK(area);
area->set_monitorable(p_monitorable);
}
void PhysicsServer3DSW::area_set_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
area->set_monitor_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method);
}
void PhysicsServer3DSW::area_set_ray_pickable(RID p_area, bool p_enable) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
area->set_ray_pickable(p_enable);
}
bool PhysicsServer3DSW::area_is_ray_pickable(RID p_area) const {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND_V(!area, false);
return area->is_ray_pickable();
}
void PhysicsServer3DSW::area_set_area_monitor_callback(RID p_area, Object *p_receiver, const StringName &p_method) {
Area3DSW *area = area_owner.getornull(p_area);
ERR_FAIL_COND(!area);
area->set_area_monitor_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method);
}
/* BODY API */
RID PhysicsServer3DSW::body_create(BodyMode p_mode, bool p_init_sleeping) {
Body3DSW *body = memnew(Body3DSW);
if (p_mode != BODY_MODE_RIGID)
body->set_mode(p_mode);
if (p_init_sleeping)
body->set_state(BODY_STATE_SLEEPING, p_init_sleeping);
RID rid = body_owner.make_rid(body);
body->set_self(rid);
return rid;
};
void PhysicsServer3DSW::body_set_space(RID p_body, RID p_space) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
Space3DSW *space = nullptr;
if (p_space.is_valid()) {
space = space_owner.getornull(p_space);
ERR_FAIL_COND(!space);
}
if (body->get_space() == space)
return; //pointless
body->clear_constraint_map();
body->set_space(space);
};
RID PhysicsServer3DSW::body_get_space(RID p_body) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, RID());
Space3DSW *space = body->get_space();
if (!space)
return RID();
return space->get_self();
};
void PhysicsServer3DSW::body_set_mode(RID p_body, BodyMode p_mode) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_mode(p_mode);
};
PhysicsServer3D::BodyMode PhysicsServer3DSW::body_get_mode(RID p_body) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, BODY_MODE_STATIC);
return body->get_mode();
};
void PhysicsServer3DSW::body_add_shape(RID p_body, RID p_shape, const Transform &p_transform, bool p_disabled) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
Shape3DSW *shape = shape_owner.getornull(p_shape);
ERR_FAIL_COND(!shape);
body->add_shape(shape, p_transform, p_disabled);
}
void PhysicsServer3DSW::body_set_shape(RID p_body, int p_shape_idx, RID p_shape) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
Shape3DSW *shape = shape_owner.getornull(p_shape);
ERR_FAIL_COND(!shape);
ERR_FAIL_COND(!shape->is_configured());
body->set_shape(p_shape_idx, shape);
}
void PhysicsServer3DSW::body_set_shape_transform(RID p_body, int p_shape_idx, const Transform &p_transform) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_shape_transform(p_shape_idx, p_transform);
}
int PhysicsServer3DSW::body_get_shape_count(RID p_body) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, -1);
return body->get_shape_count();
}
RID PhysicsServer3DSW::body_get_shape(RID p_body, int p_shape_idx) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, RID());
Shape3DSW *shape = body->get_shape(p_shape_idx);
ERR_FAIL_COND_V(!shape, RID());
return shape->get_self();
}
void PhysicsServer3DSW::body_set_shape_disabled(RID p_body, int p_shape_idx, bool p_disabled) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
ERR_FAIL_INDEX(p_shape_idx, body->get_shape_count());
FLUSH_QUERY_CHECK(body);
body->set_shape_as_disabled(p_shape_idx, p_disabled);
}
Transform PhysicsServer3DSW::body_get_shape_transform(RID p_body, int p_shape_idx) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, Transform());
return body->get_shape_transform(p_shape_idx);
}
void PhysicsServer3DSW::body_remove_shape(RID p_body, int p_shape_idx) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->remove_shape(p_shape_idx);
}
void PhysicsServer3DSW::body_clear_shapes(RID p_body) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
while (body->get_shape_count())
body->remove_shape(0);
}
void PhysicsServer3DSW::body_set_enable_continuous_collision_detection(RID p_body, bool p_enable) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_continuous_collision_detection(p_enable);
}
bool PhysicsServer3DSW::body_is_continuous_collision_detection_enabled(RID p_body) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
return body->is_continuous_collision_detection_enabled();
}
void PhysicsServer3DSW::body_set_collision_layer(RID p_body, uint32_t p_layer) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_collision_layer(p_layer);
body->wakeup();
}
uint32_t PhysicsServer3DSW::body_get_collision_layer(RID p_body) const {
const Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0);
return body->get_collision_layer();
}
void PhysicsServer3DSW::body_set_collision_mask(RID p_body, uint32_t p_mask) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_collision_mask(p_mask);
body->wakeup();
}
uint32_t PhysicsServer3DSW::body_get_collision_mask(RID p_body) const {
const Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0);
return body->get_collision_mask();
}
void PhysicsServer3DSW::body_attach_object_instance_id(RID p_body, ObjectID p_id) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_instance_id(p_id);
};
ObjectID PhysicsServer3DSW::body_get_object_instance_id(RID p_body) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, ObjectID());
return body->get_instance_id();
};
void PhysicsServer3DSW::body_set_user_flags(RID p_body, uint32_t p_flags) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
};
uint32_t PhysicsServer3DSW::body_get_user_flags(RID p_body) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0);
return 0;
};
void PhysicsServer3DSW::body_set_param(RID p_body, BodyParameter p_param, real_t p_value) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_param(p_param, p_value);
};
real_t PhysicsServer3DSW::body_get_param(RID p_body, BodyParameter p_param) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0);
return body->get_param(p_param);
};
void PhysicsServer3DSW::body_set_kinematic_safe_margin(RID p_body, real_t p_margin) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_kinematic_margin(p_margin);
}
real_t PhysicsServer3DSW::body_get_kinematic_safe_margin(RID p_body) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0);
return body->get_kinematic_margin();
}
void PhysicsServer3DSW::body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_state(p_state, p_variant);
};
Variant PhysicsServer3DSW::body_get_state(RID p_body, BodyState p_state) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, Variant());
return body->get_state(p_state);
};
void PhysicsServer3DSW::body_set_applied_force(RID p_body, const Vector3 &p_force) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_applied_force(p_force);
body->wakeup();
};
Vector3 PhysicsServer3DSW::body_get_applied_force(RID p_body) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, Vector3());
return body->get_applied_force();
};
void PhysicsServer3DSW::body_set_applied_torque(RID p_body, const Vector3 &p_torque) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_applied_torque(p_torque);
body->wakeup();
};
Vector3 PhysicsServer3DSW::body_get_applied_torque(RID p_body) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, Vector3());
return body->get_applied_torque();
};
void PhysicsServer3DSW::body_add_central_force(RID p_body, const Vector3 &p_force) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->add_central_force(p_force);
body->wakeup();
}
void PhysicsServer3DSW::body_add_force(RID p_body, const Vector3 &p_force, const Vector3 &p_pos) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->add_force(p_force, p_pos);
body->wakeup();
};
void PhysicsServer3DSW::body_add_torque(RID p_body, const Vector3 &p_torque) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->add_torque(p_torque);
body->wakeup();
};
void PhysicsServer3DSW::body_apply_central_impulse(RID p_body, const Vector3 &p_impulse) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
_update_shapes();
body->apply_central_impulse(p_impulse);
body->wakeup();
}
void PhysicsServer3DSW::body_apply_impulse(RID p_body, const Vector3 &p_pos, const Vector3 &p_impulse) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
_update_shapes();
body->apply_impulse(p_pos, p_impulse);
body->wakeup();
};
void PhysicsServer3DSW::body_apply_torque_impulse(RID p_body, const Vector3 &p_impulse) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
_update_shapes();
body->apply_torque_impulse(p_impulse);
body->wakeup();
};
void PhysicsServer3DSW::body_set_axis_velocity(RID p_body, const Vector3 &p_axis_velocity) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
_update_shapes();
Vector3 v = body->get_linear_velocity();
Vector3 axis = p_axis_velocity.normalized();
v -= axis * axis.dot(v);
v += p_axis_velocity;
body->set_linear_velocity(v);
body->wakeup();
};
void PhysicsServer3DSW::body_set_axis_lock(RID p_body, BodyAxis p_axis, bool p_lock) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_axis_lock(p_axis, p_lock);
body->wakeup();
}
bool PhysicsServer3DSW::body_is_axis_locked(RID p_body, BodyAxis p_axis) const {
const Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0);
return body->is_axis_locked(p_axis);
}
void PhysicsServer3DSW::body_add_collision_exception(RID p_body, RID p_body_b) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->add_exception(p_body_b);
body->wakeup();
};
void PhysicsServer3DSW::body_remove_collision_exception(RID p_body, RID p_body_b) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->remove_exception(p_body_b);
body->wakeup();
};
void PhysicsServer3DSW::body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
for (int i = 0; i < body->get_exceptions().size(); i++) {
p_exceptions->push_back(body->get_exceptions()[i]);
}
};
void PhysicsServer3DSW::body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
};
real_t PhysicsServer3DSW::body_get_contacts_reported_depth_threshold(RID p_body) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, 0);
return 0;
};
void PhysicsServer3DSW::body_set_omit_force_integration(RID p_body, bool p_omit) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_omit_force_integration(p_omit);
};
bool PhysicsServer3DSW::body_is_omitting_force_integration(RID p_body) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
return body->get_omit_force_integration();
};
void PhysicsServer3DSW::body_set_max_contacts_reported(RID p_body, int p_contacts) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_max_contacts_reported(p_contacts);
}
int PhysicsServer3DSW::body_get_max_contacts_reported(RID p_body) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, -1);
return body->get_max_contacts_reported();
}
void PhysicsServer3DSW::body_set_force_integration_callback(RID p_body, Object *p_receiver, const StringName &p_method, const Variant &p_udata) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_force_integration_callback(p_receiver ? p_receiver->get_instance_id() : ObjectID(), p_method, p_udata);
}
void PhysicsServer3DSW::body_set_ray_pickable(RID p_body, bool p_enable) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND(!body);
body->set_ray_pickable(p_enable);
}
bool PhysicsServer3DSW::body_is_ray_pickable(RID p_body) const {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
return body->is_ray_pickable();
}
bool PhysicsServer3DSW::body_test_motion(RID p_body, const Transform &p_from, const Vector3 &p_motion, bool p_infinite_inertia, MotionResult *r_result, bool p_exclude_raycast_shapes) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
ERR_FAIL_COND_V(!body->get_space(), false);
ERR_FAIL_COND_V(body->get_space()->is_locked(), false);
_update_shapes();
return body->get_space()->test_body_motion(body, p_from, p_motion, p_infinite_inertia, body->get_kinematic_margin(), r_result, p_exclude_raycast_shapes);
}
int PhysicsServer3DSW::body_test_ray_separation(RID p_body, const Transform &p_transform, bool p_infinite_inertia, Vector3 &r_recover_motion, SeparationResult *r_results, int p_result_max, float p_margin) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, false);
ERR_FAIL_COND_V(!body->get_space(), false);
ERR_FAIL_COND_V(body->get_space()->is_locked(), false);
_update_shapes();
return body->get_space()->test_body_ray_separation(body, p_transform, p_infinite_inertia, r_recover_motion, r_results, p_result_max, p_margin);
}
PhysicsDirectBodyState3D *PhysicsServer3DSW::body_get_direct_state(RID p_body) {
Body3DSW *body = body_owner.getornull(p_body);
ERR_FAIL_COND_V(!body, nullptr);
ERR_FAIL_COND_V_MSG(!doing_sync || body->get_space()->is_locked(), nullptr, "Body state is inaccessible right now, wait for iteration or physics process notification.");
direct_state->body = body;
return direct_state;
}
/* JOINT API */
RID PhysicsServer3DSW::joint_create_pin(RID p_body_A, const Vector3 &p_local_A, RID p_body_B, const Vector3 &p_local_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
ERR_FAIL_COND_V(!body_A->get_space(), RID());
p_body_B = body_A->get_space()->get_static_global_body();
}
Body3DSW *body_B = body_owner.getornull(p_body_B);
ERR_FAIL_COND_V(!body_B, RID());
ERR_FAIL_COND_V(body_A == body_B, RID());
Joint3DSW *joint = memnew(PinJoint3DSW(body_A, p_local_A, body_B, p_local_B));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
}
void PhysicsServer3DSW::pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint);
pin_joint->set_param(p_param, p_value);
}
real_t PhysicsServer3DSW::pin_joint_get_param(RID p_joint, PinJointParam p_param) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0);
ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, 0);
PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint);
return pin_joint->get_param(p_param);
}
void PhysicsServer3DSW::pin_joint_set_local_a(RID p_joint, const Vector3 &p_A) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint);
pin_joint->set_pos_a(p_A);
}
Vector3 PhysicsServer3DSW::pin_joint_get_local_a(RID p_joint) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, Vector3());
ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3());
PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint);
return pin_joint->get_position_a();
}
void PhysicsServer3DSW::pin_joint_set_local_b(RID p_joint, const Vector3 &p_B) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
ERR_FAIL_COND(joint->get_type() != JOINT_PIN);
PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint);
pin_joint->set_pos_b(p_B);
}
Vector3 PhysicsServer3DSW::pin_joint_get_local_b(RID p_joint) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, Vector3());
ERR_FAIL_COND_V(joint->get_type() != JOINT_PIN, Vector3());
PinJoint3DSW *pin_joint = static_cast<PinJoint3DSW *>(joint);
return pin_joint->get_position_b();
}
RID PhysicsServer3DSW::joint_create_hinge(RID p_body_A, const Transform &p_frame_A, RID p_body_B, const Transform &p_frame_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
ERR_FAIL_COND_V(!body_A->get_space(), RID());
p_body_B = body_A->get_space()->get_static_global_body();
}
Body3DSW *body_B = body_owner.getornull(p_body_B);
ERR_FAIL_COND_V(!body_B, RID());
ERR_FAIL_COND_V(body_A == body_B, RID());
Joint3DSW *joint = memnew(HingeJoint3DSW(body_A, body_B, p_frame_A, p_frame_B));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
}
RID PhysicsServer3DSW::joint_create_hinge_simple(RID p_body_A, const Vector3 &p_pivot_A, const Vector3 &p_axis_A, RID p_body_B, const Vector3 &p_pivot_B, const Vector3 &p_axis_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
ERR_FAIL_COND_V(!body_A->get_space(), RID());
p_body_B = body_A->get_space()->get_static_global_body();
}
Body3DSW *body_B = body_owner.getornull(p_body_B);
ERR_FAIL_COND_V(!body_B, RID());
ERR_FAIL_COND_V(body_A == body_B, RID());
Joint3DSW *joint = memnew(HingeJoint3DSW(body_A, body_B, p_pivot_A, p_pivot_B, p_axis_A, p_axis_B));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
}
void PhysicsServer3DSW::hinge_joint_set_param(RID p_joint, HingeJointParam p_param, real_t p_value) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
ERR_FAIL_COND(joint->get_type() != JOINT_HINGE);
HingeJoint3DSW *hinge_joint = static_cast<HingeJoint3DSW *>(joint);
hinge_joint->set_param(p_param, p_value);
}
real_t PhysicsServer3DSW::hinge_joint_get_param(RID p_joint, HingeJointParam p_param) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0);
ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, 0);
HingeJoint3DSW *hinge_joint = static_cast<HingeJoint3DSW *>(joint);
return hinge_joint->get_param(p_param);
}
void PhysicsServer3DSW::hinge_joint_set_flag(RID p_joint, HingeJointFlag p_flag, bool p_value) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
ERR_FAIL_COND(joint->get_type() != JOINT_HINGE);
HingeJoint3DSW *hinge_joint = static_cast<HingeJoint3DSW *>(joint);
hinge_joint->set_flag(p_flag, p_value);
}
bool PhysicsServer3DSW::hinge_joint_get_flag(RID p_joint, HingeJointFlag p_flag) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, false);
ERR_FAIL_COND_V(joint->get_type() != JOINT_HINGE, false);
HingeJoint3DSW *hinge_joint = static_cast<HingeJoint3DSW *>(joint);
return hinge_joint->get_flag(p_flag);
}
void PhysicsServer3DSW::joint_set_solver_priority(RID p_joint, int p_priority) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
joint->set_priority(p_priority);
}
int PhysicsServer3DSW::joint_get_solver_priority(RID p_joint) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0);
return joint->get_priority();
}
void PhysicsServer3DSW::joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
joint->disable_collisions_between_bodies(p_disable);
if (2 == joint->get_body_count()) {
Body3DSW *body_a = *joint->get_body_ptr();
Body3DSW *body_b = *(joint->get_body_ptr() + 1);
if (p_disable) {
body_add_collision_exception(body_a->get_self(), body_b->get_self());
body_add_collision_exception(body_b->get_self(), body_a->get_self());
} else {
body_remove_collision_exception(body_a->get_self(), body_b->get_self());
body_remove_collision_exception(body_b->get_self(), body_a->get_self());
}
}
}
bool PhysicsServer3DSW::joint_is_disabled_collisions_between_bodies(RID p_joint) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, true);
return joint->is_disabled_collisions_between_bodies();
}
PhysicsServer3DSW::JointType PhysicsServer3DSW::joint_get_type(RID p_joint) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, JOINT_PIN);
return joint->get_type();
}
RID PhysicsServer3DSW::joint_create_slider(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
ERR_FAIL_COND_V(!body_A->get_space(), RID());
p_body_B = body_A->get_space()->get_static_global_body();
}
Body3DSW *body_B = body_owner.getornull(p_body_B);
ERR_FAIL_COND_V(!body_B, RID());
ERR_FAIL_COND_V(body_A == body_B, RID());
Joint3DSW *joint = memnew(SliderJoint3DSW(body_A, body_B, p_local_frame_A, p_local_frame_B));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
}
void PhysicsServer3DSW::slider_joint_set_param(RID p_joint, SliderJointParam p_param, real_t p_value) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
ERR_FAIL_COND(joint->get_type() != JOINT_SLIDER);
SliderJoint3DSW *slider_joint = static_cast<SliderJoint3DSW *>(joint);
slider_joint->set_param(p_param, p_value);
}
real_t PhysicsServer3DSW::slider_joint_get_param(RID p_joint, SliderJointParam p_param) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0);
ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0);
SliderJoint3DSW *slider_joint = static_cast<SliderJoint3DSW *>(joint);
return slider_joint->get_param(p_param);
}
RID PhysicsServer3DSW::joint_create_cone_twist(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
ERR_FAIL_COND_V(!body_A->get_space(), RID());
p_body_B = body_A->get_space()->get_static_global_body();
}
Body3DSW *body_B = body_owner.getornull(p_body_B);
ERR_FAIL_COND_V(!body_B, RID());
ERR_FAIL_COND_V(body_A == body_B, RID());
Joint3DSW *joint = memnew(ConeTwistJoint3DSW(body_A, body_B, p_local_frame_A, p_local_frame_B));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
}
void PhysicsServer3DSW::cone_twist_joint_set_param(RID p_joint, ConeTwistJointParam p_param, real_t p_value) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
ERR_FAIL_COND(joint->get_type() != JOINT_CONE_TWIST);
ConeTwistJoint3DSW *cone_twist_joint = static_cast<ConeTwistJoint3DSW *>(joint);
cone_twist_joint->set_param(p_param, p_value);
}
real_t PhysicsServer3DSW::cone_twist_joint_get_param(RID p_joint, ConeTwistJointParam p_param) const {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0);
ERR_FAIL_COND_V(joint->get_type() != JOINT_CONE_TWIST, 0);
ConeTwistJoint3DSW *cone_twist_joint = static_cast<ConeTwistJoint3DSW *>(joint);
return cone_twist_joint->get_param(p_param);
}
RID PhysicsServer3DSW::joint_create_generic_6dof(RID p_body_A, const Transform &p_local_frame_A, RID p_body_B, const Transform &p_local_frame_B) {
Body3DSW *body_A = body_owner.getornull(p_body_A);
ERR_FAIL_COND_V(!body_A, RID());
if (!p_body_B.is_valid()) {
ERR_FAIL_COND_V(!body_A->get_space(), RID());
p_body_B = body_A->get_space()->get_static_global_body();
}
Body3DSW *body_B = body_owner.getornull(p_body_B);
ERR_FAIL_COND_V(!body_B, RID());
ERR_FAIL_COND_V(body_A == body_B, RID());
Joint3DSW *joint = memnew(Generic6DOFJoint3DSW(body_A, body_B, p_local_frame_A, p_local_frame_B, true));
RID rid = joint_owner.make_rid(joint);
joint->set_self(rid);
return rid;
}
void PhysicsServer3DSW::generic_6dof_joint_set_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param, real_t p_value) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
ERR_FAIL_COND(joint->get_type() != JOINT_6DOF);
Generic6DOFJoint3DSW *generic_6dof_joint = static_cast<Generic6DOFJoint3DSW *>(joint);
generic_6dof_joint->set_param(p_axis, p_param, p_value);
}
real_t PhysicsServer3DSW::generic_6dof_joint_get_param(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisParam p_param) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, 0);
ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, 0);
Generic6DOFJoint3DSW *generic_6dof_joint = static_cast<Generic6DOFJoint3DSW *>(joint);
return generic_6dof_joint->get_param(p_axis, p_param);
}
void PhysicsServer3DSW::generic_6dof_joint_set_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag, bool p_enable) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND(!joint);
ERR_FAIL_COND(joint->get_type() != JOINT_6DOF);
Generic6DOFJoint3DSW *generic_6dof_joint = static_cast<Generic6DOFJoint3DSW *>(joint);
generic_6dof_joint->set_flag(p_axis, p_flag, p_enable);
}
bool PhysicsServer3DSW::generic_6dof_joint_get_flag(RID p_joint, Vector3::Axis p_axis, G6DOFJointAxisFlag p_flag) {
Joint3DSW *joint = joint_owner.getornull(p_joint);
ERR_FAIL_COND_V(!joint, false);
ERR_FAIL_COND_V(joint->get_type() != JOINT_6DOF, false);
Generic6DOFJoint3DSW *generic_6dof_joint = static_cast<Generic6DOFJoint3DSW *>(joint);
return generic_6dof_joint->get_flag(p_axis, p_flag);
}
void PhysicsServer3DSW::free(RID p_rid) {
_update_shapes(); //just in case
if (shape_owner.owns(p_rid)) {
Shape3DSW *shape = shape_owner.getornull(p_rid);
while (shape->get_owners().size()) {
ShapeOwner3DSW *so = shape->get_owners().front()->key();
so->remove_shape(shape);
}
shape_owner.free(p_rid);
memdelete(shape);
} else if (body_owner.owns(p_rid)) {
Body3DSW *body = body_owner.getornull(p_rid);
/*
if (body->get_state_query())
_clear_query(body->get_state_query());
if (body->get_direct_state_query())
_clear_query(body->get_direct_state_query());
*/
body->set_space(nullptr);
while (body->get_shape_count()) {
body->remove_shape(0);
}
body_owner.free(p_rid);
memdelete(body);
} else if (area_owner.owns(p_rid)) {
Area3DSW *area = area_owner.getornull(p_rid);
/*
if (area->get_monitor_query())
_clear_query(area->get_monitor_query());
*/
area->set_space(nullptr);
while (area->get_shape_count()) {
area->remove_shape(0);
}
area_owner.free(p_rid);
memdelete(area);
} else if (space_owner.owns(p_rid)) {
Space3DSW *space = space_owner.getornull(p_rid);
while (space->get_objects().size()) {
CollisionObject3DSW *co = (CollisionObject3DSW *)space->get_objects().front()->get();
co->set_space(nullptr);
}
active_spaces.erase(space);
free(space->get_default_area()->get_self());
free(space->get_static_global_body());
space_owner.free(p_rid);
memdelete(space);
} else if (joint_owner.owns(p_rid)) {
Joint3DSW *joint = joint_owner.getornull(p_rid);
for (int i = 0; i < joint->get_body_count(); i++) {
joint->get_body_ptr()[i]->remove_constraint(joint);
}
joint_owner.free(p_rid);
memdelete(joint);
} else {
ERR_FAIL_MSG("Invalid ID.");
}
};
void PhysicsServer3DSW::set_active(bool p_active) {
active = p_active;
};
void PhysicsServer3DSW::init() {
doing_sync = true;
last_step = 0.001;
iterations = 8; // 8?
stepper = memnew(Step3DSW);
direct_state = memnew(PhysicsDirectBodyState3DSW);
};
void PhysicsServer3DSW::step(real_t p_step) {
#ifndef _3D_DISABLED
if (!active)
return;
_update_shapes();
doing_sync = false;
last_step = p_step;
PhysicsDirectBodyState3DSW::singleton->step = p_step;
island_count = 0;
active_objects = 0;
collision_pairs = 0;
for (Set<const Space3DSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
stepper->step((Space3DSW *)E->get(), p_step, iterations);
island_count += E->get()->get_island_count();
active_objects += E->get()->get_active_objects();
collision_pairs += E->get()->get_collision_pairs();
}
#endif
}
void PhysicsServer3DSW::sync(){
};
void PhysicsServer3DSW::flush_queries() {
#ifndef _3D_DISABLED
if (!active)
return;
doing_sync = true;
flushing_queries = true;
uint64_t time_beg = OS::get_singleton()->get_ticks_usec();
for (Set<const Space3DSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
Space3DSW *space = (Space3DSW *)E->get();
space->call_queries();
}
flushing_queries = false;
if (EngineDebugger::is_profiling("servers")) {
uint64_t total_time[Space3DSW::ELAPSED_TIME_MAX];
static const char *time_name[Space3DSW::ELAPSED_TIME_MAX] = {
"integrate_forces",
"generate_islands",
"setup_constraints",
"solve_constraints",
"integrate_velocities"
};
for (int i = 0; i < Space3DSW::ELAPSED_TIME_MAX; i++) {
total_time[i] = 0;
}
for (Set<const Space3DSW *>::Element *E = active_spaces.front(); E; E = E->next()) {
for (int i = 0; i < Space3DSW::ELAPSED_TIME_MAX; i++) {
total_time[i] += E->get()->get_elapsed_time(Space3DSW::ElapsedTime(i));
}
}
Array values;
values.resize(Space3DSW::ELAPSED_TIME_MAX * 2);
for (int i = 0; i < Space3DSW::ELAPSED_TIME_MAX; i++) {
values[i * 2 + 0] = time_name[i];
values[i * 2 + 1] = USEC_TO_SEC(total_time[i]);
}
values.push_back("flush_queries");
values.push_back(USEC_TO_SEC(OS::get_singleton()->get_ticks_usec() - time_beg));
values.push_front("physics");
EngineDebugger::profiler_add_frame_data("servers", values);
}
#endif
};
void PhysicsServer3DSW::finish() {
memdelete(stepper);
memdelete(direct_state);
};
int PhysicsServer3DSW::get_process_info(ProcessInfo p_info) {
switch (p_info) {
case INFO_ACTIVE_OBJECTS: {
return active_objects;
} break;
case INFO_COLLISION_PAIRS: {
return collision_pairs;
} break;
case INFO_ISLAND_COUNT: {
return island_count;
} break;
}
return 0;
}
void PhysicsServer3DSW::_update_shapes() {
while (pending_shape_update_list.first()) {
pending_shape_update_list.first()->self()->_shape_changed();
pending_shape_update_list.remove(pending_shape_update_list.first());
}
}
void PhysicsServer3DSW::_shape_col_cbk(const Vector3 &p_point_A, const Vector3 &p_point_B, void *p_userdata) {
CollCbkData *cbk = (CollCbkData *)p_userdata;
if (cbk->max == 0)
return;
if (cbk->amount == cbk->max) {
//find least deep
real_t min_depth = 1e20;
int min_depth_idx = 0;
for (int i = 0; i < cbk->amount; i++) {
real_t d = cbk->ptr[i * 2 + 0].distance_squared_to(cbk->ptr[i * 2 + 1]);
if (d < min_depth) {
min_depth = d;
min_depth_idx = i;
}
}
real_t d = p_point_A.distance_squared_to(p_point_B);
if (d < min_depth)
return;
cbk->ptr[min_depth_idx * 2 + 0] = p_point_A;
cbk->ptr[min_depth_idx * 2 + 1] = p_point_B;
} else {
cbk->ptr[cbk->amount * 2 + 0] = p_point_A;
cbk->ptr[cbk->amount * 2 + 1] = p_point_B;
cbk->amount++;
}
}
PhysicsServer3DSW *PhysicsServer3DSW::singleton = nullptr;
PhysicsServer3DSW::PhysicsServer3DSW() {
singleton = this;
BroadPhase3DSW::create_func = BroadPhaseOctree::_create;
island_count = 0;
active_objects = 0;
collision_pairs = 0;
active = true;
flushing_queries = false;
};
PhysicsServer3DSW::~PhysicsServer3DSW(){
};