godot/servers/rendering/rasterizer_rd/shaders/canvas_occlusion.glsl
Rémi Verschelde 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks
Which means that reduz' beloved style which we all became used to
will now be changed automatically to remove the first empty line.

This makes us lean closer to 1TBS (the one true brace style) instead
of hybridating it with some Allman-inspired spacing.

There's still the case of braces around single-statement blocks that
needs to be addressed (but clang-format can't help with that, but
clang-tidy may if we agree about it).

Part of #33027.
2020-05-14 16:54:55 +02:00

38 lines
753 B
GLSL

/* clang-format off */
[vertex]
#version 450
layout(location = 0) in highp vec3 vertex;
/* clang-format on */
layout(push_constant, binding = 0, std430) uniform Constants {
mat4 projection;
mat2x4 modelview;
vec2 direction;
vec2 pad;
}
constants;
layout(location = 0) out highp float depth;
void main() {
highp vec4 vtx = vec4(vertex, 1.0) * mat4(constants.modelview[0], constants.modelview[1], vec4(0.0, 0.0, 1.0, 0.0), vec4(0.0, 0.0, 0.0, 1.0));
depth = dot(constants.direction, vtx.xy);
gl_Position = constants.projection * vtx;
}
/* clang-format off */
[fragment]
#version 450
layout(location = 0) in highp float depth;
/* clang-format on */
layout(location = 0) out highp float distance_buf;
void main() {
distance_buf = depth;
}