godot/scene/2d
Eoin O'Neill 0c4594f6c9 Collision Shape 2D 'Disabled' Visualization Correction
Having white or strongly desaturated debug collision shape color
setting would make it harder to visualize enabled / disabled state.
This change makes it easier to visualize enabled / disabled state
by reducing the alpha color by half when disabled.
2020-12-31 23:22:24 -08:00
..
animated_sprite_2d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
animated_sprite_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
area_2d.cpp Remove area or body from map before emitting signals. 2020-10-02 17:03:09 +01:00
area_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream_player_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream_player_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
back_buffer_copy.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
back_buffer_copy.h Add override keywords. 2020-07-10 13:56:54 +01:00
camera_2d.cpp Rename Camera2D offset_h and offset_v properties 2020-12-28 11:01:20 +00:00
camera_2d.h Rename Camera2D offset_h and offset_v properties 2020-12-28 11:01:20 +00:00
canvas_group.cpp Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
canvas_group.h Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
canvas_modulate.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
canvas_modulate.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_object_2d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
collision_object_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_polygon_2d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
collision_polygon_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
collision_shape_2d.cpp Collision Shape 2D 'Disabled' Visualization Correction 2020-12-31 23:22:24 -08:00
collision_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
cpu_particles_2d.cpp Rename Vector2.tangent() to Vector2.orthogonal() 2020-12-06 18:16:06 +00:00
cpu_particles_2d.h Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
gpu_particles_2d.cpp Rename Particles/ParticlesMaterial "Flags" enum to "ParticleFlags" 2020-12-04 19:34:29 -05:00
gpu_particles_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
joints_2d.cpp Add signal to inform joint that body has exited tree 2020-12-31 16:19:57 +00:00
joints_2d.h Add signal to inform joint that body has exited tree 2020-12-31 16:19:57 +00:00
light_2d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
light_2d.h doc: Sync classref with current source + fixup some bindings 2020-11-04 15:38:26 +01:00
light_occluder_2d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
light_occluder_2d.h Implement signed distance fields for 2D shaders 2020-11-26 10:49:50 -03:00
line_2d.cpp Fixup ColorRamp to Gradient renames 2020-10-25 18:32:44 +02:00
line_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
line_builder.cpp Cleanup unused engine code 2020-12-09 12:12:36 +01:00
line_builder.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
mesh_instance_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
mesh_instance_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
multimesh_instance_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
multimesh_instance_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_2d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
navigation_agent_2d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
navigation_agent_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
navigation_obstacle_2d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
navigation_obstacle_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_region_2d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
navigation_region_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
node_2d.cpp Move initialization of some classes to headers 2020-12-11 18:20:03 +01:00
node_2d.h Move initialization of some classes to headers 2020-12-11 18:20:03 +01:00
parallax_background.cpp Fixes ParallaxLayer offset when ignore camera zoom 2020-09-10 11:08:20 +08:00
parallax_background.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
parallax_layer.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
parallax_layer.h Add override keywords. 2020-07-10 13:56:54 +01:00
path_2d.cpp Merge pull request #44149 from madmiraal/rename-tangent-orthogonal 2020-12-28 16:00:12 +01:00
path_2d.h Move initialization of some classes to headers 2020-12-11 18:20:03 +01:00
physics_body_2d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
physics_body_2d.h Remove RigidBody weight property 2020-11-27 17:39:20 +00:00
polygon_2d.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
polygon_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
position_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
position_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
ray_cast_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
ray_cast_2d.h Rename RayCast's cast_to property to target_position 2020-09-10 19:06:56 +02:00
remote_transform_2d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
remote_transform_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
skeleton_2d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
skeleton_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
sprite_2d.cpp Refactor pixel snapping. 2020-10-30 08:57:32 -03:00
sprite_2d.h Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
tile_map.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
tile_map.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
touch_screen_button.cpp Use rectangle size instead of extents for Shape dimensions 2020-12-08 11:57:46 +00:00
touch_screen_button.h Add override keywords. 2020-07-10 13:56:54 +01:00
visibility_notifier_2d.cpp Rename empty() to is_empty() 2020-12-28 10:39:56 +00:00
visibility_notifier_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
y_sort.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
y_sort.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00