godot/drivers/gles3
Hugo Locurcio 0cad2c0cd1
Add VisualServer methods to get the video adapter name and vendor
These methods can be used in scripts to retrieve the OpenGL
`GL_RENDERER` and `GL_VENDOR` strings (respectively).

This closes #28404.
2020-01-06 00:37:56 +01:00
..
shaders Merge pull request #34551 from MadEqua/fix-light-with-skeleton 2020-01-03 08:32:29 +01:00
rasterizer_canvas_gles3.cpp Merge pull request #34726 from nekomatata/polygon2d-antialiasing-fix 2020-01-03 14:17:05 +01:00
rasterizer_canvas_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_gles3.cpp Add VisualServer methods to get the video adapter name and vendor 2020-01-06 00:37:56 +01:00
rasterizer_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_scene_gles3.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_scene_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
rasterizer_storage_gles3.cpp Add VisualServer methods to get the video adapter name and vendor 2020-01-06 00:37:56 +01:00
rasterizer_storage_gles3.h Add VisualServer methods to get the video adapter name and vendor 2020-01-06 00:37:56 +01:00
SCsub BuildSystem: generated files have .gen.extension 2017-06-25 07:55:01 +07:00
shader_compiler_gles3.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_compiler_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_gles3.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
shader_gles3.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00