godot/platform/x11
Hein-Pieter van Braam 5e25f40d83 Replace XRaiseWindow with a _NET_ACTIVE_WINDOW ClientRequest
This fixes the editor on X11 not getting put on the foreground when a
debugged project hits an error or breakpoint.

(cherry picked from commit 827cadafc8)
2019-07-03 13:53:55 +02:00
..
export Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
context_gl_x11.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
context_gl_x11.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
crash_handler_x11.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
crash_handler_x11.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
detect.py SCons: Default to builtin libpng/freetype on Linux (+ openssl) 2019-07-02 15:00:59 +02:00
godot_x11.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
joypad_linux.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
joypad_linux.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
key_mapping_x11.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
key_mapping_x11.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp Replace XRaiseWindow with a _NET_ACTIVE_WINDOW ClientRequest 2019-07-03 13:53:55 +02:00
os_x11.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
platform_config.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
power_x11.cpp Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
power_x11.h Update copyright statements to 2019 2019-01-03 11:41:35 +01:00
SCsub PEP3101 applied with changing old type string formatting as new ones 2018-02-19 22:25:41 +01:00