godot/drivers/pulseaudio
Hein-Pieter van Braam-Stewart 8d36b17343 Don't clobber original library symbols
It appears that we can get a fun circle dependency on a shared object on
some system configurations causing issues with our 'fake' function
pointer names. This can lead to a crash.

The new wrapper generator renames all the symbols so this can't happen
anymore. See https://github.com/hpvb/dynload-wrapper/commit/704135e

This closes #46140
2021-02-18 00:21:10 +01:00
..
audio_driver_pulseaudio.cpp Dynamically load libpulse.so.0 and libasound.so.1 on Linux 2021-02-16 20:31:49 +01:00
audio_driver_pulseaudio.h Dynamically load libpulse.so.0 and libasound.so.1 on Linux 2021-02-16 20:31:49 +01:00
pulse-so_wrap.c Don't clobber original library symbols 2021-02-18 00:21:10 +01:00
pulse-so_wrap.h Don't clobber original library symbols 2021-02-18 00:21:10 +01:00
SCsub Dynamically load libpulse.so.0 and libasound.so.1 on Linux 2021-02-16 20:31:49 +01:00