Happy new year to the wonderful Godot community!
2020 has been a tough year for most of us personally, but a good year for
Godot development nonetheless with a huge amount of work done towards Godot
4.0 and great improvements backported to the long-lived 3.2 branch.
We've had close to 400 contributors to engine code this year, authoring near
7,000 commit! (And that's only for the `master` branch and for the engine code,
there's a lot more when counting docs, demos and other first-party repos.)
Here's to a great year 2021 for all Godot users 🎆
66 lines
3 KiB
C++
66 lines
3 KiB
C++
/*************************************************************************/
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/* thread.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "thread.h"
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Thread *(*Thread::create_func)(ThreadCreateCallback, void *, const Settings &) = nullptr;
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Thread::ID (*Thread::get_thread_id_func)() = nullptr;
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void (*Thread::wait_to_finish_func)(Thread *) = nullptr;
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Error (*Thread::set_name_func)(const String &) = nullptr;
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Thread::ID Thread::_main_thread_id = 0;
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Thread::ID Thread::get_caller_id() {
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if (get_thread_id_func) {
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return get_thread_id_func();
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}
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return 0;
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}
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Thread *Thread::create(ThreadCreateCallback p_callback, void *p_user, const Settings &p_settings) {
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if (create_func) {
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return create_func(p_callback, p_user, p_settings);
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}
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return nullptr;
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}
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void Thread::wait_to_finish(Thread *p_thread) {
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if (wait_to_finish_func) {
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wait_to_finish_func(p_thread);
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}
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}
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Error Thread::set_name(const String &p_name) {
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if (set_name_func) {
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return set_name_func(p_name);
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}
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return ERR_UNAVAILABLE;
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}
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