godot/scene/resources/default_theme/make_header.py
Rémi Verschelde 5f15f03d38 Fix theme_data.h formatting via make_header.py
Should make clang-format happy.
2017-04-27 08:58:11 +02:00

67 lines
1.2 KiB
Python
Executable file

#!/usr/bin/env python
import os
import glob
import string
# Generate include files
f = open("theme_data.h", "wb")
f.write("// THIS FILE HAS BEEN AUTOGENERATED, DON'T EDIT!!\n")
# Generate png image block
f.write("\n// png image block\n");
pixmaps = glob.glob("*.png")
pixmaps.sort()
for x in pixmaps:
var_str = x[:-4] + "_png"
f.write("\nstatic const unsigned char " + var_str + "[] = {\n\t")
pngf = open(x, "rb")
b = pngf.read(1)
while(len(b) == 1):
f.write(hex(ord(b)))
b = pngf.read(1)
if (len(b) == 1):
f.write(", ")
f.write("\n};\n")
pngf.close()
# Generate shaders block
f.write("\n// shaders block\n");
shaders = glob.glob("*.gsl")
shaders.sort()
for x in shaders:
var_str = x[:-4] + "_shader_code"
f.write("\nstatic const char *" + var_str + " = \n")
sf = open(x, "rb")
b = sf.readline()
while(b != ""):
if (b.endswith("\r\n")):
b = b[:-2]
if (b.endswith("\n")):
b = b[:-1]
f.write(" \"" + b)
b = sf.readline()
if (b != ""):
f.write("\"\n")
f.write("\";\n")
sf.close()
f.close()