godot/.travis.yml
Rémi Verschelde e71c20099c CI: Disable debug_symbols on Travis/AppVeyor
Also increase AppVeyor cache size to 1024,
should match what is available for us in the free plan:
https://www.appveyor.com/docs/build-cache/#cache-size-beta

And drop obsolete debug_release option for Windows, superseded
by target=release and debug_symbols=yes.
2018-08-21 12:36:57 +02:00

108 lines
3.6 KiB
YAML

language: cpp
# OS config, depends on actual 'os' in build matrix
dist: trusty
sudo: false
env:
global:
- SCONS_CACHE=$HOME/.scons_cache
- SCONS_CACHE_LIMIT=1024
- OPTIONS="debug_symbols=no verbose=yes progress=no gdnative_wrapper=yes"
- secure: "QLFRizqry/Y5pnEZvDlQz5S3YydQ+600u4rHEzFgUTd0heYeQaETXAQeMzp0ymuG1BkdRAl5YJoLVJgAzjwI9hrvugvoUlh2//SfpqZCHN/Q1fYbtGgNTn01R3VFEpcfYQL93I2EjrxVm0WTM4PwCvMO+hU0aWTRDvCt1Lty0kMR+RMDQOO/woqunoXh5wvFNxTJJkAmuLe0v962DJYOIwJAnqMLR0aFYjmeQJ20bc/2X5oLt+WuJDuf/lGj6WSlD6z/o/kL3YxHoUyw4A/HAZ2IX0IfNHKuay60ESWzl/NlobnePiPwHAE2pdDVu//q16fanb9VeYnBYRFse49TpFRb86Lo+Qz8nKDJqpQEIY0YKNCFqekrubqTM++Lj6QvGpykQZNxUhybmELcEsRG4PS0UMvCpebdnJD46nNB+DtO2Lgb4xXDLQwpq19z1wizq/XDQ5hz61TIIx8+i8TsgdSQKCTeWovd4HcD4CVjAD5XTLGgyRmI/zC2d+lTnKo6W9diLq/bX/Goq2QPeaTPABqv817IaJka2JyugQ7Qal/+gNTjYRRsimRCL9B2tVh+Uh8rWhTFhQL4QbP5P65HF+p8qojUzqtAhPMbZ8mxUtNukUI3liVgPgiMss96sG0nTVglFgkkAkEjIMFnqMSKnTfG812K4jIhp2jCO2Q3NeI="
cache:
directories:
- $SCONS_CACHE
matrix:
include:
- env: STATIC_CHECKS=yes
os: linux
compiler: gcc
addons:
apt:
sources:
- llvm-toolchain-trusty-6.0
- ubuntu-toolchain-r-test
packages:
- clang-format-6.0
- libstdc++6 # >= 4.9 needed for clang-format-6.0
coverity_scan:
project:
name: "godotengine/godot"
description: "Godot Engine Coverity scans"
notification_email: coverity@godotengine.org
build_command_prepend: ""
build_command: "scons p=x11 -j2 $OPTIONS"
branch_pattern: coverity_scan
- env: GODOT_TARGET=x11 TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-mono-gcc EXTRA_ARGS="module_mono_enabled=yes mono_glue=no"
os: linux
compiler: gcc
addons:
apt:
sources:
- mono
packages:
- &linux_deps [libasound2-dev, libfreetype6-dev, libgl1-mesa-dev, libglu1-mesa-dev, libx11-dev, libxcursor-dev, libxi-dev, libxinerama-dev, libxrandr-dev]
- &linux_mono_deps [mono-devel, msbuild]
- env: GODOT_TARGET=x11 TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
os: linux
compiler: clang
addons:
apt:
packages:
- *linux_deps
- env: GODOT_TARGET=android TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
os: linux
compiler: clang
- env: GODOT_TARGET=osx TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-clang
os: osx
compiler: clang
- env: GODOT_TARGET=iphone TOOLS=no CACHE_NAME=${GODOT_TARGET}-clang
os: osx
compiler: clang
- env: GODOT_TARGET=server TOOLS=yes CACHE_NAME=${GODOT_TARGET}-tools-gcc
os: linux
compiler: gcc
addons:
apt:
packages:
- *linux_deps
before_install:
- if [ "$STATIC_CHECKS" = "yes" ]; then
unset SCONS_CACHE;
fi
install:
- if [ "$TRAVIS_OS_NAME" = "linux" ] && [ "$GODOT_TARGET" = "android" ]; then
misc/travis/android-tools-linux.sh;
fi
- if [ "$TRAVIS_OS_NAME" = "osx" ]; then
misc/travis/scons-local-osx.sh;
fi
- if [ "$TRAVIS_OS_NAME" = "osx" ] && [ "$GODOT_TARGET" = "android" ]; then
misc/travis/android-tools-osx.sh;
fi
before_script:
- if [ "$GODOT_TARGET" = "android" ]; then
export ANDROID_HOME=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-sdk;
export ANDROID_NDK_ROOT=$TRAVIS_BUILD_DIR/godot-dev/build-tools/android-ndk;
fi
script:
- if [ "$STATIC_CHECKS" = "yes" ]; then
sh ./misc/travis/clang-format.sh;
else
scons -j2 CC=$CC CXX=$CXX platform=$GODOT_TARGET TOOLS=$TOOLS $EXTRA_ARGS $OPTIONS;
fi