godot/tools/editor/editor_export.h
2017-02-21 21:30:40 -03:00

298 lines
8.8 KiB
C++

/*************************************************************************/
/* editor_import_export.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_EXPORT_H
#define EDITOR_EXPORT_H
#include "resource.h"
#include "scene/main/node.h"
#include "scene/resources/texture.h"
#include "scene/main/timer.h"
class EditorProgress;
class FileAccess;
class EditorExportPlatform;
class EditorFileSystemDirectory;
class EditorExportPreset : public Reference {
GDCLASS( EditorExportPreset,Reference )
public:
enum ExportFilter {
EXPORT_ALL_RESOURCES,
EXPORT_SELECTED_SCENES,
EXPORT_SELECTED_RESOURCES,
};
private:
Ref<EditorExportPlatform> platform;
ExportFilter export_filter;
String include_filter;
String exclude_filter;
String exporter;
Set<String> selected_files;
bool runnable;
Vector<String> patches;
friend class EditorExport;
friend class EditorExportPlatform;
List<PropertyInfo> properties;
Map<StringName,Variant> values;
String name;
protected:
bool _set(const StringName& p_name, const Variant& p_value);
bool _get(const StringName& p_name,Variant &r_ret) const;
void _get_property_list( List<PropertyInfo> *p_list) const;
public:
Ref<EditorExportPlatform> get_platform() const;
bool has(const StringName& p_property) const { return values.has(p_property); }
Vector<String> get_files_to_export() const;
void add_export_file(const String& p_path);
void remove_export_file(const String& p_path);
bool has_export_file(const String& p_path);
void set_name(const String& p_name);
String get_name() const;
void set_runnable(bool p_enable);
bool is_runnable() const;
void set_export_filter(ExportFilter p_filter);
ExportFilter get_export_filter() const;
void set_include_filter(const String& p_include);
String get_include_filter() const;
void set_exclude_filter(const String& p_exclude);
String get_exclude_filter() const;
void add_patch(const String& p_path,int p_at_pos=-1);
void set_patch(int p_index,const String& p_path);
String get_patch(int p_index);
void remove_patch(int p_idx);
Vector<String> get_patches() const;
const List<PropertyInfo>& get_properties() const { return properties; }
EditorExportPreset();
};
class EditorExportPlatform : public Reference {
GDCLASS( EditorExportPlatform,Reference )
public:
typedef Error (*EditorExportSaveFunction)(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
private:
struct SavedData {
uint64_t ofs;
uint64_t size;
Vector<uint8_t> md5;
CharString path_utf8;
bool operator<(const SavedData& p_data) const {
return path_utf8 < p_data.path_utf8;
}
};
struct PackData {
FileAccess *f;
Vector<SavedData> file_ofs;
EditorProgress *ep;
};
struct ZipData {
void* zip;
EditorProgress *ep;
};
void _export_find_resources(EditorFileSystemDirectory *p_dir,Set<String>& p_paths);
void _export_find_dependencies(const String& p_path,Set<String>& p_paths);
void gen_debug_flags(Vector<String> &r_flags, int p_flags);
static Error _save_pack_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
static Error _save_zip_file(void *p_userdata,const String& p_path, const Vector<uint8_t>& p_data,int p_file,int p_total);
protected:
virtual void get_preset_features(const Ref<EditorExportPreset>& p_preset,List<String> *r_features)=0;
String find_export_template(String template_file_name, String *err=NULL) const;
public:
struct ExportOption {
PropertyInfo option;
Variant default_value;
ExportOption(const PropertyInfo& p_info,const Variant& p_default) { option=p_info; default_value=p_default; }
ExportOption() {}
};
virtual Ref<EditorExportPreset> create_preset();
virtual void get_export_options(List<ExportOption> *r_options)=0;
virtual String get_name() const =0;
virtual Ref<Texture> get_logo() const =0;
Error export_project_files(const Ref<EditorExportPreset>& p_preset,EditorExportSaveFunction p_func, void* p_udata);
Error save_pack(const Ref<EditorExportPreset>& p_preset,const String& p_path);
Error save_zip(const Ref<EditorExportPreset>& p_preset,const String& p_path);
virtual bool poll_devices() { return false; }
virtual int get_device_count() const { return 0; }
virtual String get_device_name(int p_device) const { return ""; }
virtual String get_device_info(int p_device) const { return ""; }
enum DebugFlags {
DEBUG_FLAG_DUMB_CLIENT=1,
DEBUG_FLAG_REMOTE_DEBUG=2,
DEBUG_FLAG_REMOTE_DEBUG_LOCALHOST=4,
DEBUG_FLAG_VIEW_COLLISONS=8,
DEBUG_FLAG_VIEW_NAVIGATION=16,
};
virtual Error run(int p_device,int p_debug_flags) { return OK; }
virtual bool can_export(const Ref<EditorExportPreset>& p_preset,String &r_error,bool &r_missing_templates) const=0;
virtual String get_binary_extension() const=0;
virtual Error export_project(const Ref<EditorExportPreset>& p_preset,bool p_debug,const String& p_path,int p_flags=0)=0;
EditorExportPlatform();
};
class EditorExport : public Node {
GDCLASS(EditorExport,Node);
Vector<Ref<EditorExportPlatform> > export_platforms;
Vector<Ref<EditorExportPreset> > export_presets;
Timer *save_timer;
bool block_save;
static EditorExport *singleton;
void _save();
protected:
friend class EditorExportPreset;
void save_presets();
void _notification(int p_what);
static void _bind_methods();
public:
static EditorExport * get_singleton() { return singleton; }
void add_export_platform(const Ref<EditorExportPlatform>& p_platform);
int get_export_platform_count();
Ref<EditorExportPlatform> get_export_platform(int p_idx);
void add_export_preset(const Ref<EditorExportPreset>& p_preset,int p_at_pos=-1);
int get_export_preset_count() const;
Ref<EditorExportPreset> get_export_preset(int p_idx);
void remove_export_preset(int p_idx);
void load_config();
EditorExport();
~EditorExport();
};
class EditorExportPlatformPC : public EditorExportPlatform {
GDCLASS( EditorExportPlatformPC,EditorExportPlatform )
Ref<ImageTexture> logo;
String name;
String extension;
String release_file_32;
String release_file_64;
String debug_file_32;
String debug_file_64;
public:
virtual void get_preset_features(const Ref<EditorExportPreset>& p_preset,List<String>* r_features);
virtual void get_export_options(List<ExportOption> *r_options);
virtual String get_name() const;
virtual Ref<Texture> get_logo() const;
virtual bool can_export(const Ref<EditorExportPreset>& p_preset,String &r_error,bool &r_missing_templates) const;
virtual String get_binary_extension() const;
virtual Error export_project(const Ref<EditorExportPreset>& p_preset,bool p_debug,const String& p_path,int p_flags=0);
void set_extension(const String& p_extension);
void set_name(const String& p_name);
void set_logo(const Ref<Texture>& p_loco);
void set_release_64(const String& p_file);
void set_release_32(const String& p_file);
void set_debug_64(const String& p_file);
void set_debug_32(const String& p_file);
EditorExportPlatformPC();
};
#endif // EDITOR_IMPORT_EXPORT_H