godot/core/os/keyboard.h
2017-08-06 16:26:07 +03:00

335 lines
9.4 KiB
C++

/*************************************************************************/
/* keyboard.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef KEYBOARD_H
#define KEYBOARD_H
#include "ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/*
Special Key:
The strategy here is similar to the one used by toolkits,
which consists in leaving the 24 bits unicode range for printable
characters, and use the upper 8 bits for special keys and
modifiers. This way everything (char/keycode) can fit nicely in one 32 bits unsigned integer.
*/
enum {
SPKEY = (1 << 24)
};
enum KeyList {
/* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */
KEY_ESCAPE = SPKEY | 0x01,
KEY_TAB = SPKEY | 0x02,
KEY_BACKTAB = SPKEY | 0x03,
KEY_BACKSPACE = SPKEY | 0x04,
KEY_ENTER = SPKEY | 0x05,
KEY_KP_ENTER = SPKEY | 0x06,
KEY_INSERT = SPKEY | 0x07,
KEY_DELETE = SPKEY | 0x08,
KEY_PAUSE = SPKEY | 0x09,
KEY_PRINT = SPKEY | 0x0A,
KEY_SYSREQ = SPKEY | 0x0B,
KEY_CLEAR = SPKEY | 0x0C,
KEY_HOME = SPKEY | 0x0D,
KEY_END = SPKEY | 0x0E,
KEY_LEFT = SPKEY | 0x0F,
KEY_UP = SPKEY | 0x10,
KEY_RIGHT = SPKEY | 0x11,
KEY_DOWN = SPKEY | 0x12,
KEY_PAGEUP = SPKEY | 0x13,
KEY_PAGEDOWN = SPKEY | 0x14,
KEY_SHIFT = SPKEY | 0x15,
KEY_CONTROL = SPKEY | 0x16,
KEY_META = SPKEY | 0x17,
KEY_ALT = SPKEY | 0x18,
KEY_CAPSLOCK = SPKEY | 0x19,
KEY_NUMLOCK = SPKEY | 0x1A,
KEY_SCROLLLOCK = SPKEY | 0x1B,
KEY_F1 = SPKEY | 0x1C,
KEY_F2 = SPKEY | 0x1D,
KEY_F3 = SPKEY | 0x1E,
KEY_F4 = SPKEY | 0x1F,
KEY_F5 = SPKEY | 0x20,
KEY_F6 = SPKEY | 0x21,
KEY_F7 = SPKEY | 0x22,
KEY_F8 = SPKEY | 0x23,
KEY_F9 = SPKEY | 0x24,
KEY_F10 = SPKEY | 0x25,
KEY_F11 = SPKEY | 0x26,
KEY_F12 = SPKEY | 0x27,
KEY_F13 = SPKEY | 0x28,
KEY_F14 = SPKEY | 0x29,
KEY_F15 = SPKEY | 0x2A,
KEY_F16 = SPKEY | 0x2B,
KEY_KP_MULTIPLY = SPKEY | 0x81,
KEY_KP_DIVIDE = SPKEY | 0x82,
KEY_KP_SUBTRACT = SPKEY | 0x83,
KEY_KP_PERIOD = SPKEY | 0x84,
KEY_KP_ADD = SPKEY | 0x85,
KEY_KP_0 = SPKEY | 0x86,
KEY_KP_1 = SPKEY | 0x87,
KEY_KP_2 = SPKEY | 0x88,
KEY_KP_3 = SPKEY | 0x89,
KEY_KP_4 = SPKEY | 0x8A,
KEY_KP_5 = SPKEY | 0x8B,
KEY_KP_6 = SPKEY | 0x8C,
KEY_KP_7 = SPKEY | 0x8D,
KEY_KP_8 = SPKEY | 0x8E,
KEY_KP_9 = SPKEY | 0x8F,
KEY_SUPER_L = SPKEY | 0x2C,
KEY_SUPER_R = SPKEY | 0x2D,
KEY_MENU = SPKEY | 0x2E,
KEY_HYPER_L = SPKEY | 0x2F,
KEY_HYPER_R = SPKEY | 0x30,
KEY_HELP = SPKEY | 0x31,
KEY_DIRECTION_L = SPKEY | 0x32,
KEY_DIRECTION_R = SPKEY | 0x33,
KEY_BACK = SPKEY | 0x40,
KEY_FORWARD = SPKEY | 0x41,
KEY_STOP = SPKEY | 0x42,
KEY_REFRESH = SPKEY | 0x43,
KEY_VOLUMEDOWN = SPKEY | 0x44,
KEY_VOLUMEMUTE = SPKEY | 0x45,
KEY_VOLUMEUP = SPKEY | 0x46,
KEY_BASSBOOST = SPKEY | 0x47,
KEY_BASSUP = SPKEY | 0x48,
KEY_BASSDOWN = SPKEY | 0x49,
KEY_TREBLEUP = SPKEY | 0x4A,
KEY_TREBLEDOWN = SPKEY | 0x4B,
KEY_MEDIAPLAY = SPKEY | 0x4C,
KEY_MEDIASTOP = SPKEY | 0x4D,
KEY_MEDIAPREVIOUS = SPKEY | 0x4E,
KEY_MEDIANEXT = SPKEY | 0x4F,
KEY_MEDIARECORD = SPKEY | 0x50,
KEY_HOMEPAGE = SPKEY | 0x51,
KEY_FAVORITES = SPKEY | 0x52,
KEY_SEARCH = SPKEY | 0x53,
KEY_STANDBY = SPKEY | 0x54,
KEY_OPENURL = SPKEY | 0x55,
KEY_LAUNCHMAIL = SPKEY | 0x56,
KEY_LAUNCHMEDIA = SPKEY | 0x57,
KEY_LAUNCH0 = SPKEY | 0x58,
KEY_LAUNCH1 = SPKEY | 0x59,
KEY_LAUNCH2 = SPKEY | 0x5A,
KEY_LAUNCH3 = SPKEY | 0x5B,
KEY_LAUNCH4 = SPKEY | 0x5C,
KEY_LAUNCH5 = SPKEY | 0x5D,
KEY_LAUNCH6 = SPKEY | 0x5E,
KEY_LAUNCH7 = SPKEY | 0x5F,
KEY_LAUNCH8 = SPKEY | 0x60,
KEY_LAUNCH9 = SPKEY | 0x61,
KEY_LAUNCHA = SPKEY | 0x62,
KEY_LAUNCHB = SPKEY | 0x63,
KEY_LAUNCHC = SPKEY | 0x64,
KEY_LAUNCHD = SPKEY | 0x65,
KEY_LAUNCHE = SPKEY | 0x66,
KEY_LAUNCHF = SPKEY | 0x67,
KEY_UNKNOWN = SPKEY | 0xFFFFFF,
/* PRINTABLE LATIN 1 CODES */
KEY_SPACE = 0x0020,
KEY_EXCLAM = 0x0021,
KEY_QUOTEDBL = 0x0022,
KEY_NUMBERSIGN = 0x0023,
KEY_DOLLAR = 0x0024,
KEY_PERCENT = 0x0025,
KEY_AMPERSAND = 0x0026,
KEY_APOSTROPHE = 0x0027,
KEY_PARENLEFT = 0x0028,
KEY_PARENRIGHT = 0x0029,
KEY_ASTERISK = 0x002A,
KEY_PLUS = 0x002B,
KEY_COMMA = 0x002C,
KEY_MINUS = 0x002D,
KEY_PERIOD = 0x002E,
KEY_SLASH = 0x002F,
KEY_0 = 0x0030,
KEY_1 = 0x0031,
KEY_2 = 0x0032,
KEY_3 = 0x0033,
KEY_4 = 0x0034,
KEY_5 = 0x0035,
KEY_6 = 0x0036,
KEY_7 = 0x0037,
KEY_8 = 0x0038,
KEY_9 = 0x0039,
KEY_COLON = 0x003A,
KEY_SEMICOLON = 0x003B,
KEY_LESS = 0x003C,
KEY_EQUAL = 0x003D,
KEY_GREATER = 0x003E,
KEY_QUESTION = 0x003F,
KEY_AT = 0x0040,
KEY_A = 0x0041,
KEY_B = 0x0042,
KEY_C = 0x0043,
KEY_D = 0x0044,
KEY_E = 0x0045,
KEY_F = 0x0046,
KEY_G = 0x0047,
KEY_H = 0x0048,
KEY_I = 0x0049,
KEY_J = 0x004A,
KEY_K = 0x004B,
KEY_L = 0x004C,
KEY_M = 0x004D,
KEY_N = 0x004E,
KEY_O = 0x004F,
KEY_P = 0x0050,
KEY_Q = 0x0051,
KEY_R = 0x0052,
KEY_S = 0x0053,
KEY_T = 0x0054,
KEY_U = 0x0055,
KEY_V = 0x0056,
KEY_W = 0x0057,
KEY_X = 0x0058,
KEY_Y = 0x0059,
KEY_Z = 0x005A,
KEY_BRACKETLEFT = 0x005B,
KEY_BACKSLASH = 0x005C,
KEY_BRACKETRIGHT = 0x005D,
KEY_ASCIICIRCUM = 0x005E,
KEY_UNDERSCORE = 0x005F,
KEY_QUOTELEFT = 0x0060,
KEY_BRACELEFT = 0x007B,
KEY_BAR = 0x007C,
KEY_BRACERIGHT = 0x007D,
KEY_ASCIITILDE = 0x007E,
KEY_NOBREAKSPACE = 0x00A0,
KEY_EXCLAMDOWN = 0x00A1,
KEY_CENT = 0x00A2,
KEY_STERLING = 0x00A3,
KEY_CURRENCY = 0x00A4,
KEY_YEN = 0x00A5,
KEY_BROKENBAR = 0x00A6,
KEY_SECTION = 0x00A7,
KEY_DIAERESIS = 0x00A8,
KEY_COPYRIGHT = 0x00A9,
KEY_ORDFEMININE = 0x00AA,
KEY_GUILLEMOTLEFT = 0x00AB,
KEY_NOTSIGN = 0x00AC,
KEY_HYPHEN = 0x00AD,
KEY_REGISTERED = 0x00AE,
KEY_MACRON = 0x00AF,
KEY_DEGREE = 0x00B0,
KEY_PLUSMINUS = 0x00B1,
KEY_TWOSUPERIOR = 0x00B2,
KEY_THREESUPERIOR = 0x00B3,
KEY_ACUTE = 0x00B4,
KEY_MU = 0x00B5,
KEY_PARAGRAPH = 0x00B6,
KEY_PERIODCENTERED = 0x00B7,
KEY_CEDILLA = 0x00B8,
KEY_ONESUPERIOR = 0x00B9,
KEY_MASCULINE = 0x00BA,
KEY_GUILLEMOTRIGHT = 0x00BB,
KEY_ONEQUARTER = 0x00BC,
KEY_ONEHALF = 0x00BD,
KEY_THREEQUARTERS = 0x00BE,
KEY_QUESTIONDOWN = 0x00BF,
KEY_AGRAVE = 0x00C0,
KEY_AACUTE = 0x00C1,
KEY_ACIRCUMFLEX = 0x00C2,
KEY_ATILDE = 0x00C3,
KEY_ADIAERESIS = 0x00C4,
KEY_ARING = 0x00C5,
KEY_AE = 0x00C6,
KEY_CCEDILLA = 0x00C7,
KEY_EGRAVE = 0x00C8,
KEY_EACUTE = 0x00C9,
KEY_ECIRCUMFLEX = 0x00CA,
KEY_EDIAERESIS = 0x00CB,
KEY_IGRAVE = 0x00CC,
KEY_IACUTE = 0x00CD,
KEY_ICIRCUMFLEX = 0x00CE,
KEY_IDIAERESIS = 0x00CF,
KEY_ETH = 0x00D0,
KEY_NTILDE = 0x00D1,
KEY_OGRAVE = 0x00D2,
KEY_OACUTE = 0x00D3,
KEY_OCIRCUMFLEX = 0x00D4,
KEY_OTILDE = 0x00D5,
KEY_ODIAERESIS = 0x00D6,
KEY_MULTIPLY = 0x00D7,
KEY_OOBLIQUE = 0x00D8,
KEY_UGRAVE = 0x00D9,
KEY_UACUTE = 0x00DA,
KEY_UCIRCUMFLEX = 0x00DB,
KEY_UDIAERESIS = 0x00DC,
KEY_YACUTE = 0x00DD,
KEY_THORN = 0x00DE,
KEY_SSHARP = 0x00DF,
KEY_DIVISION = 0x00F7,
KEY_YDIAERESIS = 0x00FF,
};
enum KeyModifierMask {
KEY_CODE_MASK = ((1 << 25) - 1), ///< Apply this mask to any keycode to remove modifiers.
KEY_MODIFIER_MASK = (0xFF << 24), ///< Apply this mask to isolate modifiers.
KEY_MASK_SHIFT = (1 << 25),
KEY_MASK_ALT = (1 << 26),
KEY_MASK_META = (1 << 27),
KEY_MASK_CTRL = (1 << 28),
#ifdef APPLE_STYLE_KEYS
KEY_MASK_CMD = KEY_MASK_META,
#else
KEY_MASK_CMD = KEY_MASK_CTRL,
#endif
KEY_MASK_KPAD = (1 << 29),
KEY_MASK_GROUP_SWITCH = (1 << 30)
// bit 31 can't be used because variant uses regular 32 bits int as datatype
};
String keycode_get_string(uint32_t p_code);
bool keycode_has_unicode(uint32_t p_unicode);
int find_keycode(const String &p_code);
int keycode_get_count();
int keycode_get_value_by_index(int p_index);
const char *keycode_get_name_by_index(int p_index);
int latin_keyboard_keycode_convert(int p_keycode);
#endif