godot/scene/2d
Rémi Verschelde 5dbf1809c6 A Whole New World (clang-format edition)
I can show you the code
Pretty, with proper whitespace
Tell me, coder, now when did
You last write readable code?

I can open your eyes
Make you see your bad indent
Force you to respect the style
The core devs agreed upon

A whole new world
A new fantastic code format
A de facto standard
With some sugar
Enforced with clang-format

A whole new world
A dazzling style we all dreamed of
And when we read it through
It's crystal clear
That now we're in a whole new world of code
2017-03-05 16:44:50 +01:00
..
animated_sprite.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
animated_sprite.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
area_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
area_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
back_buffer_copy.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
back_buffer_copy.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
camera_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
camera_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
canvas_item.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
canvas_item.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
canvas_modulate.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
canvas_modulate.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
collision_object_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
collision_object_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
collision_polygon_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
collision_polygon_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
collision_shape_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
collision_shape_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
joints_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
joints_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
light_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
light_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
light_occluder_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
light_occluder_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
line_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
line_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
line_builder.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
line_builder.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
navigation2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
navigation2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
navigation_polygon.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
navigation_polygon.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
node_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
node_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
parallax_background.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
parallax_background.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
parallax_layer.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
parallax_layer.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
particles_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
particles_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
path_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
path_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
path_texture.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
path_texture.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
physics_body_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
physics_body_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
polygon_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
polygon_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
position_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
position_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
ray_cast_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
ray_cast_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
remote_transform_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
remote_transform_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
screen_button.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
screen_button.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
sprite.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
sprite.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
tile_map.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
tile_map.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
visibility_notifier_2d.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
visibility_notifier_2d.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
y_sort.cpp A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00
y_sort.h A Whole New World (clang-format edition) 2017-03-05 16:44:50 +01:00