godot/scene/3d/spatial_indexer.h
Juan Linietsky 118eed485e ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant.
All usages of "type" to refer to classes were renamed to "class"
ClassDB has been exposed to GDScript.
OBJ_TYPE() macro is now GDCLASS()
2017-01-02 23:03:46 -03:00

84 lines
3.1 KiB
C++

/*************************************************************************/
/* spatial_indexer.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SPATIAL_INDEXER_H
#define SPATIAL_INDEXER_H
#include "scene/3d/spatial.h"
#if 0
class Camera;
class ProximityArea;
class SpatialIndexer : public Object {
GDCLASS( SpatialIndexer, Object );
template<class T>
struct TK {
T *against;
ProximityArea *area;
bool operator<(const TK<T>& p_k) const { return against==p_k.against ? area < p_k.area : against < p_k.against; }
};
Set<Camera*> cameras; //cameras
Set<ProximityArea*> proximity_areas;
Set<TK<Camera> > camera_pairs;
bool pending_update;
void _update_pairs();
void _request_update();
protected:
static void _bind_methods();
friend class ProximityArea;
friend class Camera;
void add_proximity_area(ProximityArea* p_area);
void remove_proximity_area(ProximityArea* p_area);
void update_proximity_area_transform(ProximityArea* p_area);
void update_proximity_area_flags(ProximityArea* p_area);
void add_camera(Camera* p_camera);
void remove_camera(Camera* p_camera);
void update_camera(Camera* p_camera);
public:
SpatialIndexer();
};
#endif
#endif // SPATIAL_INDEXER_H