godot/tools/editor/io_plugins
Juan Linietsky 0f7af4ea51 -Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this
-Renamed Globals singleton to GlobalConfig, makes more sense.
-Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
2017-01-05 09:16:00 -03:00
..
editor_atlas.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
editor_atlas.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
editor_bitmask_import_plugin.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_bitmask_import_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_export_scene.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
editor_export_scene.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_font_import_plugin.cpp -Conversion of most properties to a simpler syntax, easier to use by script 2017-01-04 01:16:14 -03:00
editor_font_import_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_import_collada.cpp Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
editor_import_collada.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_mesh_import_plugin.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_mesh_import_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_sample_import_plugin.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_sample_import_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_scene_import_plugin.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
editor_scene_import_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_scene_importer_fbxconv.cpp Merge remote-tracking branch 'origin/gles3' into gles3-on-master 2017-01-02 21:52:26 +01:00
editor_scene_importer_fbxconv.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_texture_import_plugin.cpp -Changed most project settings in the engine, so they have major and minor categories. 2017-01-05 09:16:00 -03:00
editor_texture_import_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_translation_import_plugin.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
editor_translation_import_plugin.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00