godot/platform/uwp
Rémi Verschelde 0f84d8dc49
SCons: Add only selected platform's opts to env
Otherwise we can get situations where platform-specific opts with the same name
can override each other depending on the order at which platforms are parsed,
as was the case with `use_static_cpp` in Linux/Windows.

Fixes #44304.

This also has the added benefit that the `scons --help` output will now only
include the options which are relevant for the selected (or detected) platform.
2020-12-16 16:31:19 +01:00
..
export Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
app.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
app.h Port member initialization from constructor to declaration (C++11) 2020-05-14 10:01:56 +02:00
context_egl_uwp.cpp Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
context_egl_uwp.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
detect.py SCons: Add only selected platform's opts to env 2020-12-16 16:31:19 +01:00
joypad_uwp.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
joypad_uwp.h Initialize class/struct variables with default values in platform/ and editor/ 2020-12-02 16:09:11 +01:00
logo.png Enhanced iOS and UWP logo on Export dialog 2017-11-29 17:34:01 +07:00
os_uwp.cpp Reorganize rendering server. 2020-12-03 19:01:01 -03:00
os_uwp.h Merge pull request #43742 from qarmin/editor_modules_default_values 2020-12-08 15:53:42 +01:00
platform_config.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
thread_uwp.cpp Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
thread_uwp.h Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00