godot/modules/webrtc/webrtc_multiplayer.cpp
Rémi Verschelde a7f49ac9a1 Update copyright statements to 2020
Happy new year to the wonderful Godot community!

We're starting a new decade with a well-established, non-profit, free
and open source game engine, and tons of further improvements in the
pipeline from hundreds of contributors.

Godot will keep getting better, and we're looking forward to all the
games that the community will keep developing and releasing with it.
2020-01-01 11:16:22 +01:00

383 lines
13 KiB
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/*************************************************************************/
/* webrtc_multiplayer.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2020 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2020 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "webrtc_multiplayer.h"
#include "core/io/marshalls.h"
#include "core/os/os.h"
void WebRTCMultiplayer::_bind_methods() {
ClassDB::bind_method(D_METHOD("initialize", "peer_id", "server_compatibility"), &WebRTCMultiplayer::initialize, DEFVAL(false));
ClassDB::bind_method(D_METHOD("add_peer", "peer", "peer_id", "unreliable_lifetime"), &WebRTCMultiplayer::add_peer, DEFVAL(1));
ClassDB::bind_method(D_METHOD("remove_peer", "peer_id"), &WebRTCMultiplayer::remove_peer);
ClassDB::bind_method(D_METHOD("has_peer", "peer_id"), &WebRTCMultiplayer::has_peer);
ClassDB::bind_method(D_METHOD("get_peer", "peer_id"), &WebRTCMultiplayer::get_peer);
ClassDB::bind_method(D_METHOD("get_peers"), &WebRTCMultiplayer::get_peers);
ClassDB::bind_method(D_METHOD("close"), &WebRTCMultiplayer::close);
}
void WebRTCMultiplayer::set_transfer_mode(TransferMode p_mode) {
transfer_mode = p_mode;
}
NetworkedMultiplayerPeer::TransferMode WebRTCMultiplayer::get_transfer_mode() const {
return transfer_mode;
}
void WebRTCMultiplayer::set_target_peer(int p_peer_id) {
target_peer = p_peer_id;
}
/* Returns the ID of the NetworkedMultiplayerPeer who sent the most recent packet: */
int WebRTCMultiplayer::get_packet_peer() const {
return next_packet_peer;
}
bool WebRTCMultiplayer::is_server() const {
return unique_id == TARGET_PEER_SERVER;
}
void WebRTCMultiplayer::poll() {
if (peer_map.size() == 0)
return;
List<int> remove;
List<int> add;
for (Map<int, Ref<ConnectedPeer> >::Element *E = peer_map.front(); E; E = E->next()) {
Ref<ConnectedPeer> peer = E->get();
peer->connection->poll();
// Check peer state
switch (peer->connection->get_connection_state()) {
case WebRTCPeerConnection::STATE_NEW:
case WebRTCPeerConnection::STATE_CONNECTING:
// Go to next peer, not ready yet.
continue;
case WebRTCPeerConnection::STATE_CONNECTED:
// Good to go, go ahead and check channel state.
break;
default:
// Peer is closed or in error state. Got to next peer.
remove.push_back(E->key());
continue;
}
// Check channels state
int ready = 0;
for (List<Ref<WebRTCDataChannel> >::Element *C = peer->channels.front(); C && C->get().is_valid(); C = C->next()) {
Ref<WebRTCDataChannel> ch = C->get();
switch (ch->get_ready_state()) {
case WebRTCDataChannel::STATE_CONNECTING:
continue;
case WebRTCDataChannel::STATE_OPEN:
ready++;
continue;
default:
// Channel was closed or in error state, remove peer id.
remove.push_back(E->key());
}
// We got a closed channel break out, the peer will be removed.
break;
}
// This peer has newly connected, and all channels are now open.
if (ready == peer->channels.size() && !peer->connected) {
peer->connected = true;
add.push_back(E->key());
}
}
// Remove disconnected peers
for (List<int>::Element *E = remove.front(); E; E = E->next()) {
remove_peer(E->get());
if (next_packet_peer == E->get())
next_packet_peer = 0;
}
// Signal newly connected peers
for (List<int>::Element *E = add.front(); E; E = E->next()) {
// Already connected to server: simply notify new peer.
// NOTE: Mesh is always connected.
if (connection_status == CONNECTION_CONNECTED)
emit_signal("peer_connected", E->get());
// Server emulation mode suppresses peer_conencted until server connects.
if (server_compat && E->get() == TARGET_PEER_SERVER) {
// Server connected.
connection_status = CONNECTION_CONNECTED;
emit_signal("peer_connected", TARGET_PEER_SERVER);
emit_signal("connection_succeeded");
// Notify of all previously connected peers
for (Map<int, Ref<ConnectedPeer> >::Element *F = peer_map.front(); F; F = F->next()) {
if (F->key() != 1 && F->get()->connected)
emit_signal("peer_connected", F->key());
}
break; // Because we already notified of all newly added peers.
}
}
// Fetch next packet
if (next_packet_peer == 0)
_find_next_peer();
}
void WebRTCMultiplayer::_find_next_peer() {
Map<int, Ref<ConnectedPeer> >::Element *E = peer_map.find(next_packet_peer);
if (E) E = E->next();
// After last.
while (E) {
for (List<Ref<WebRTCDataChannel> >::Element *F = E->get()->channels.front(); F; F = F->next()) {
if (F->get()->get_available_packet_count()) {
next_packet_peer = E->key();
return;
}
}
E = E->next();
}
E = peer_map.front();
// Before last
while (E) {
for (List<Ref<WebRTCDataChannel> >::Element *F = E->get()->channels.front(); F; F = F->next()) {
if (F->get()->get_available_packet_count()) {
next_packet_peer = E->key();
return;
}
}
if (E->key() == (int)next_packet_peer)
break;
E = E->next();
}
// No packet found
next_packet_peer = 0;
}
void WebRTCMultiplayer::set_refuse_new_connections(bool p_enable) {
refuse_connections = p_enable;
}
bool WebRTCMultiplayer::is_refusing_new_connections() const {
return refuse_connections;
}
NetworkedMultiplayerPeer::ConnectionStatus WebRTCMultiplayer::get_connection_status() const {
return connection_status;
}
Error WebRTCMultiplayer::initialize(int p_self_id, bool p_server_compat) {
ERR_FAIL_COND_V(p_self_id < 0 || p_self_id > ~(1 << 31), ERR_INVALID_PARAMETER);
unique_id = p_self_id;
server_compat = p_server_compat;
// Mesh and server are always connected
if (!server_compat || p_self_id == 1)
connection_status = CONNECTION_CONNECTED;
else
connection_status = CONNECTION_CONNECTING;
return OK;
}
int WebRTCMultiplayer::get_unique_id() const {
ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, 1);
return unique_id;
}
void WebRTCMultiplayer::_peer_to_dict(Ref<ConnectedPeer> p_connected_peer, Dictionary &r_dict) {
Array channels;
for (List<Ref<WebRTCDataChannel> >::Element *F = p_connected_peer->channels.front(); F; F = F->next()) {
channels.push_back(F->get());
}
r_dict["connection"] = p_connected_peer->connection;
r_dict["connected"] = p_connected_peer->connected;
r_dict["channels"] = channels;
}
bool WebRTCMultiplayer::has_peer(int p_peer_id) {
return peer_map.has(p_peer_id);
}
Dictionary WebRTCMultiplayer::get_peer(int p_peer_id) {
ERR_FAIL_COND_V(!peer_map.has(p_peer_id), Dictionary());
Dictionary out;
_peer_to_dict(peer_map[p_peer_id], out);
return out;
}
Dictionary WebRTCMultiplayer::get_peers() {
Dictionary out;
for (Map<int, Ref<ConnectedPeer> >::Element *E = peer_map.front(); E; E = E->next()) {
Dictionary d;
_peer_to_dict(E->get(), d);
out[E->key()] = d;
}
return out;
}
Error WebRTCMultiplayer::add_peer(Ref<WebRTCPeerConnection> p_peer, int p_peer_id, int p_unreliable_lifetime) {
ERR_FAIL_COND_V(p_peer_id < 0 || p_peer_id > ~(1 << 31), ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_unreliable_lifetime < 0, ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(refuse_connections, ERR_UNAUTHORIZED);
// Peer must be valid, and in new state (to create data channels)
ERR_FAIL_COND_V(!p_peer.is_valid(), ERR_INVALID_PARAMETER);
ERR_FAIL_COND_V(p_peer->get_connection_state() != WebRTCPeerConnection::STATE_NEW, ERR_INVALID_PARAMETER);
Ref<ConnectedPeer> peer = memnew(ConnectedPeer);
peer->connection = p_peer;
// Initialize data channels
Dictionary cfg;
cfg["negotiated"] = true;
cfg["ordered"] = true;
cfg["id"] = 1;
peer->channels[CH_RELIABLE] = p_peer->create_data_channel("reliable", cfg);
ERR_FAIL_COND_V(!peer->channels[CH_RELIABLE].is_valid(), FAILED);
cfg["id"] = 2;
cfg["maxPacketLifetime"] = p_unreliable_lifetime;
peer->channels[CH_ORDERED] = p_peer->create_data_channel("ordered", cfg);
ERR_FAIL_COND_V(!peer->channels[CH_ORDERED].is_valid(), FAILED);
cfg["id"] = 3;
cfg["ordered"] = false;
peer->channels[CH_UNRELIABLE] = p_peer->create_data_channel("unreliable", cfg);
ERR_FAIL_COND_V(!peer->channels[CH_UNRELIABLE].is_valid(), FAILED);
peer_map[p_peer_id] = peer; // add the new peer connection to the peer_map
return OK;
}
void WebRTCMultiplayer::remove_peer(int p_peer_id) {
ERR_FAIL_COND(!peer_map.has(p_peer_id));
Ref<ConnectedPeer> peer = peer_map[p_peer_id];
peer_map.erase(p_peer_id);
if (peer->connected) {
peer->connected = false;
emit_signal("peer_disconnected", p_peer_id);
if (server_compat && p_peer_id == TARGET_PEER_SERVER) {
emit_signal("server_disconnected");
connection_status = CONNECTION_DISCONNECTED;
}
}
}
Error WebRTCMultiplayer::get_packet(const uint8_t **r_buffer, int &r_buffer_size) {
// Peer not available
if (next_packet_peer == 0 || !peer_map.has(next_packet_peer)) {
_find_next_peer();
ERR_FAIL_V(ERR_UNAVAILABLE);
}
for (List<Ref<WebRTCDataChannel> >::Element *E = peer_map[next_packet_peer]->channels.front(); E; E = E->next()) {
if (E->get()->get_available_packet_count()) {
Error err = E->get()->get_packet(r_buffer, r_buffer_size);
_find_next_peer();
return err;
}
}
// Channels for that peer were empty. Bug?
_find_next_peer();
ERR_FAIL_V(ERR_BUG);
}
Error WebRTCMultiplayer::put_packet(const uint8_t *p_buffer, int p_buffer_size) {
ERR_FAIL_COND_V(connection_status == CONNECTION_DISCONNECTED, ERR_UNCONFIGURED);
int ch = CH_RELIABLE;
switch (transfer_mode) {
case TRANSFER_MODE_RELIABLE:
ch = CH_RELIABLE;
break;
case TRANSFER_MODE_UNRELIABLE_ORDERED:
ch = CH_ORDERED;
break;
case TRANSFER_MODE_UNRELIABLE:
ch = CH_UNRELIABLE;
break;
}
Map<int, Ref<ConnectedPeer> >::Element *E = NULL;
if (target_peer > 0) {
E = peer_map.find(target_peer);
ERR_FAIL_COND_V_MSG(!E, ERR_INVALID_PARAMETER, "Invalid target peer: " + itos(target_peer) + ".");
ERR_FAIL_COND_V(E->value()->channels.size() <= ch, ERR_BUG);
ERR_FAIL_COND_V(!E->value()->channels[ch].is_valid(), ERR_BUG);
return E->value()->channels[ch]->put_packet(p_buffer, p_buffer_size);
} else {
int exclude = -target_peer;
for (Map<int, Ref<ConnectedPeer> >::Element *F = peer_map.front(); F; F = F->next()) {
// Exclude packet. If target_peer == 0 then don't exclude any packets
if (target_peer != 0 && F->key() == exclude)
continue;
ERR_CONTINUE(F->value()->channels.size() <= ch || !F->value()->channels[ch].is_valid());
F->value()->channels[ch]->put_packet(p_buffer, p_buffer_size);
}
}
return OK;
}
int WebRTCMultiplayer::get_available_packet_count() const {
if (next_packet_peer == 0)
return 0; // To be sure next call to get_packet works if size > 0 .
int size = 0;
for (Map<int, Ref<ConnectedPeer> >::Element *E = peer_map.front(); E; E = E->next()) {
for (List<Ref<WebRTCDataChannel> >::Element *F = E->get()->channels.front(); F; F = F->next()) {
size += F->get()->get_available_packet_count();
}
}
return size;
}
int WebRTCMultiplayer::get_max_packet_size() const {
return 1200;
}
void WebRTCMultiplayer::close() {
peer_map.clear();
unique_id = 0;
next_packet_peer = 0;
target_peer = 0;
connection_status = CONNECTION_DISCONNECTED;
}
WebRTCMultiplayer::WebRTCMultiplayer() {
unique_id = 0;
next_packet_peer = 0;
target_peer = 0;
transfer_mode = TRANSFER_MODE_RELIABLE;
refuse_connections = false;
connection_status = CONNECTION_DISCONNECTED;
server_compat = false;
}
WebRTCMultiplayer::~WebRTCMultiplayer() {
close();
}