godot/modules/gdscript
Juan Linietsky 0fa94a9690 Build System Changes
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Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00
..
config.py -moved script to modules 2014-02-24 09:53:33 -03:00
gd_compiler.cpp -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
gd_compiler.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_editor.cpp Misc Fixes 2014-06-27 23:21:45 -03:00
gd_functions.cpp More 3D Work 2014-06-16 10:22:26 -03:00
gd_functions.h More 3D Work 2014-06-16 10:22:26 -03:00
gd_parser.cpp Fixed too many little issues, check the issues closed today. 2014-09-21 01:43:42 -03:00
gd_parser.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
gd_pretty_print.cpp -moved script to modules 2014-02-24 09:53:33 -03:00
gd_pretty_print.h -moved script to modules 2014-02-24 09:53:33 -03:00
gd_script.cpp Build System Changes 2014-10-07 01:31:49 -03:00
gd_script.h -variables with export in script are now IMMEDIATELY AND ALWAYS visible in properties (#718) 2014-09-22 00:50:48 -03:00
gd_tokenizer.cpp - more fixes on #672 on windows 2014-09-19 21:01:41 -03:00
gd_tokenizer.h 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
register_types.cpp 3D Physics Rework, Other Stuff 2014-09-15 11:33:30 -03:00
register_types.h -moved script to modules 2014-02-24 09:53:33 -03:00
SCsub -moved script to modules 2014-02-24 09:53:33 -03:00