godot/scene
lupoDharkael 1025e3ecea Node: make _generate_serial_child_name manipulate numbers as String
The conversion from an String to int can overflow int and int64
so it is safer to manipulate strings when we try to find the next
available name for a Node.
2018-11-21 14:18:34 +01:00
..
2d Remove the "is able to sleep" condition for adding visibility notifier nodes, fixes #19659 2018-11-19 23:06:02 -03:00
3d Removed duplicate property bind in Generic6DOFJoint. 2018-11-20 03:47:09 +00:00
animation Remove trailing whitespace 2018-11-20 11:15:02 +01:00
audio Fix AudioStreamPlayback::stop not being called on AudioStreamPlayer::stop 2018-11-11 11:00:24 -03:00
gui If using relationship lines (now default) hide guides. 2018-11-18 22:00:31 -03:00
main Node: make _generate_serial_child_name manipulate numbers as String 2018-11-21 14:18:34 +01:00
resources Ensure bone AABBs are properly transformed to affect mesh AABB, fixes #19281 2018-11-19 10:43:29 -03:00
register_scene_types.cpp Move ParticlesMaterial code to its own resource file 2018-09-04 11:32:56 +02:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Massive rewrite to AnimationTree. Many APIs changed in order to: 2018-08-20 13:39:16 -03:00
scene_string_names.h Make core/ includes absolute, remove subfolders from include path 2018-09-12 09:52:22 +02:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00