godot/servers/visual/shader_language.h
2017-04-08 00:45:24 +02:00

435 lines
10 KiB
C++

/*************************************************************************/
/* shader_language.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef SHADER_LANGUAGE_H
#define SHADER_LANGUAGE_H
#include "list.h"
#include "map.h"
#include "string_db.h"
#include "typedefs.h"
#include "ustring.h"
#include "variant.h"
class ShaderLanguage {
public:
enum TokenType {
TK_EMPTY,
TK_INDENTIFIER,
TK_TRUE,
TK_FALSE,
TK_REAL_CONSTANT,
TK_TYPE_VOID,
TK_TYPE_BOOL,
TK_TYPE_FLOAT,
TK_TYPE_VEC2,
TK_TYPE_VEC3,
TK_TYPE_VEC4,
TK_TYPE_MAT2,
TK_TYPE_MAT3,
TK_TYPE_MAT4,
TK_TYPE_TEXTURE,
TK_TYPE_CUBEMAP,
TK_TYPE_COLOR,
TK_OP_EQUAL,
TK_OP_NOT_EQUAL,
TK_OP_LESS,
TK_OP_LESS_EQUAL,
TK_OP_GREATER,
TK_OP_GREATER_EQUAL,
TK_OP_AND,
TK_OP_OR,
TK_OP_NOT,
TK_OP_ADD,
TK_OP_SUB,
TK_OP_MUL,
TK_OP_DIV,
TK_OP_NEG,
TK_OP_ASSIGN,
TK_OP_ASSIGN_ADD,
TK_OP_ASSIGN_SUB,
TK_OP_ASSIGN_MUL,
TK_OP_ASSIGN_DIV,
TK_CF_IF,
TK_CF_ELSE,
TK_CF_RETURN,
TK_BRACKET_OPEN,
TK_BRACKET_CLOSE,
TK_CURLY_BRACKET_OPEN,
TK_CURLY_BRACKET_CLOSE,
TK_PARENTHESIS_OPEN,
TK_PARENTHESIS_CLOSE,
TK_COMMA,
TK_SEMICOLON,
TK_PERIOD,
TK_UNIFORM,
TK_ERROR,
TK_MAX
};
/* COMPILER */
enum ShaderType {
SHADER_MATERIAL_VERTEX,
SHADER_MATERIAL_FRAGMENT,
SHADER_MATERIAL_LIGHT,
SHADER_CANVAS_ITEM_VERTEX,
SHADER_CANVAS_ITEM_FRAGMENT,
SHADER_CANVAS_ITEM_LIGHT,
SHADER_POST_PROCESS,
};
enum DataType {
TYPE_VOID,
TYPE_BOOL,
TYPE_FLOAT,
TYPE_VEC2,
TYPE_VEC3,
TYPE_VEC4,
TYPE_MAT2,
TYPE_MAT3,
TYPE_MAT4,
TYPE_TEXTURE,
TYPE_CUBEMAP,
};
enum Operator {
OP_ASSIGN,
OP_ADD,
OP_SUB,
OP_MUL,
OP_DIV,
OP_ASSIGN_ADD,
OP_ASSIGN_SUB,
OP_ASSIGN_MUL,
OP_ASSIGN_DIV,
OP_NEG,
OP_NOT,
OP_CMP_EQ,
OP_CMP_NEQ,
OP_CMP_LEQ,
OP_CMP_GEQ,
OP_CMP_LESS,
OP_CMP_GREATER,
OP_CMP_OR,
OP_CMP_AND,
OP_CALL,
OP_CONSTRUCT,
OP_MAX
};
enum FlowOperation {
FLOW_OP_IF,
FLOW_OP_RETURN,
//FLOW_OP_FOR,
//FLOW_OP_WHILE,
//FLOW_OP_DO,
//FLOW_OP_BREAK,
//FLOW_OP_CONTINUE,
};
struct Node {
enum Type {
TYPE_PROGRAM,
TYPE_FUNCTION,
TYPE_BLOCK,
TYPE_VARIABLE,
TYPE_CONSTANT,
TYPE_OPERATOR,
TYPE_CONTROL_FLOW,
TYPE_MEMBER
};
Node *parent;
Type type;
virtual DataType get_datatype() const { return TYPE_VOID; }
virtual ~Node() {}
};
struct OperatorNode : public Node {
DataType return_cache;
Operator op;
Vector<Node *> arguments;
virtual DataType get_datatype() const { return return_cache; }
OperatorNode() {
type = TYPE_OPERATOR;
return_cache = TYPE_VOID;
}
};
struct VariableNode : public Node {
bool uniform;
DataType datatype_cache;
StringName name;
virtual DataType get_datatype() const { return datatype_cache; }
VariableNode() {
type = TYPE_VARIABLE;
datatype_cache = TYPE_VOID;
uniform = false;
}
};
struct ConstantNode : public Node {
DataType datatype;
Variant value;
virtual DataType get_datatype() const { return datatype; }
ConstantNode() { type = TYPE_CONSTANT; }
};
struct BlockNode : public Node {
Map<StringName, DataType> variables;
List<Node *> statements;
BlockNode() { type = TYPE_BLOCK; }
};
struct ControlFlowNode : public Node {
FlowOperation flow_op;
Vector<Node *> statements;
ControlFlowNode() {
type = TYPE_CONTROL_FLOW;
flow_op = FLOW_OP_IF;
}
};
struct MemberNode : public Node {
DataType basetype;
DataType datatype;
StringName name;
Node *owner;
virtual DataType get_datatype() const { return datatype; }
MemberNode() { type = TYPE_MEMBER; }
};
struct FunctionNode : public Node {
struct Argument {
StringName name;
DataType type;
};
StringName name;
DataType return_type;
Vector<Argument> arguments;
BlockNode *body;
FunctionNode() { type = TYPE_FUNCTION; }
};
struct Uniform {
int order;
DataType type;
Variant default_value;
};
struct ProgramNode : public Node {
struct Function {
StringName name;
FunctionNode *function;
};
Map<StringName, DataType> builtin_variables;
Map<StringName, Uniform> uniforms;
Vector<Function> functions;
BlockNode *body;
ProgramNode() { type = TYPE_PROGRAM; }
};
struct Expression {
bool is_op;
union {
TokenType op;
Node *node;
};
};
typedef Error (*CompileFunc)(void *, ProgramNode *);
struct VarInfo {
StringName name;
DataType type;
};
private:
static const char *token_names[TK_MAX];
struct Token {
TokenType type;
StringName text;
uint16_t line, col;
Token(TokenType p_type = TK_EMPTY, const String &p_text = String()) {
type = p_type;
text = p_text;
line = 0;
col = 0;
}
};
static Token read_token(const CharType *p_text, int p_len, int &r_line, int &r_chars);
static Error tokenize(const String &p_text, Vector<Token> *p_tokens, String *r_error, int *r_err_line, int *r_err_column);
class Parser {
Vector<Token> tokens;
int pos;
String error;
public:
void set_error(const String &p_error) { error = p_error; }
void get_error(String *r_error, int *r_line, int *r_column) {
*r_error = error;
*r_line = get_next_token(0).line;
*r_column = get_next_token(0).col;
}
Token get_next_token(int ofs = 0) const {
int idx = pos + ofs;
if (idx < 0 || idx >= tokens.size()) return Token(TK_ERROR);
return tokens[idx];
}
TokenType get_next_token_type(int ofs = 0) const {
int idx = pos + ofs;
if (idx < 0 || idx >= tokens.size()) return TK_ERROR;
return tokens[idx].type;
}
void advance(int p_amount = 1) { pos += p_amount; }
bool is_at_end() const { return pos >= tokens.size(); }
ProgramNode *program;
template <class T>
T *create_node(Node *p_parent) {
T *n = memnew(T);
nodegc.push_back(n);
n->parent = p_parent;
return n;
}
List<Node *> nodegc;
Parser(const Vector<Token> &p_tokens) {
tokens = p_tokens;
pos = 0;
}
};
struct IntrinsicFuncDef {
enum { MAX_ARGS = 5 };
const char *name;
DataType rettype;
const DataType args[MAX_ARGS];
};
static const IntrinsicFuncDef intrinsic_func_defs[];
struct OperatorDef {
enum { MAX_ARGS = 2 };
Operator op;
DataType rettype;
const DataType args[MAX_ARGS];
};
static const OperatorDef operator_defs[];
struct BuiltinsDef {
const char *name;
DataType type;
};
static const BuiltinsDef vertex_builtins_defs[];
static const BuiltinsDef fragment_builtins_defs[];
static const BuiltinsDef light_builtins_defs[];
static const BuiltinsDef ci_vertex_builtins_defs[];
static const BuiltinsDef ci_fragment_builtins_defs[];
static const BuiltinsDef ci_light_builtins_defs[];
static const BuiltinsDef postprocess_fragment_builtins_defs[];
static DataType get_token_datatype(TokenType p_type);
static String get_datatype_name(DataType p_type);
static bool is_token_datatype(TokenType p_type);
static bool is_token_nonvoid_datatype(TokenType p_type);
static bool test_existing_identifier(Node *p_node, const StringName p_identifier, bool p_func = true, bool p_var = true, bool p_builtin = true);
static bool parser_is_at_function(Parser &parser);
static DataType compute_node_type(Node *p_node);
static Node *validate_function_call(Parser &parser, OperatorNode *p_func);
static Node *validate_operator(Parser &parser, OperatorNode *p_func);
static bool is_token_operator(TokenType p_type);
static Operator get_token_operator(TokenType p_type);
static Error parse_expression(Parser &parser, Node *p_parent, Node **r_expr);
static Error parse_variable_declaration(Parser &parser, BlockNode *p_block);
static Error parse_function(Parser &parser, BlockNode *p_block);
static Error parse_flow_if(Parser &parser, Node *p_parent, Node **r_statement);
static Error parse_flow_return(Parser &parser, Node *p_parent, Node **r_statement);
static Error parse_statement(Parser &parser, Node *p_parent, Node **r_statement);
static Error parse_block(Parser &parser, BlockNode *p_block);
static Error parse(const Vector<Token> &p_tokens, ShaderType p_type, CompileFunc p_compile_func, void *p_userdata, String *r_error, int *r_err_line, int *r_err_column);
;
public:
static void get_keyword_list(ShaderType p_type, List<String> *p_keywords);
static Error compile(const String &p_code, ShaderType p_type, CompileFunc p_compile_func, void *p_userdata, String *r_error, int *r_err_line, int *r_err_column);
static String lex_debug(const String &p_code);
};
#endif // SHADER_LANGUAGE_H