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Add an editor setting for the 3D selection box color
A restart is required to apply the setting change.

(cherry picked from commit 8221037be0)
2020-12-29 16:02:03 +01:00
.github [HTML5] Enforce JavaScript style with eslint. 2020-11-23 13:26:19 +01:00
core Quick fix to incorrect error messages when writing to compressed or encrypted files. 2020-12-29 16:02:00 +01:00
doc Rename offset to point in remove_point() 2020-12-29 16:02:03 +01:00
drivers Batching - fix proxy textures (e.g. animated) especially ninepatch 2020-12-29 10:40:17 +00:00
editor Add an editor setting for the 3D selection box color 2020-12-29 16:02:03 +01:00
main Add a project setting to enable stdout flushing in release builds 2020-12-29 16:02:00 +01:00
misc Fix and decrease Godot logo size in the HTML5 editor loader 2020-12-29 16:02:02 +01:00
modules Properly handle empty CSGShapes 2020-12-29 16:02:02 +01:00
platform Fix invalid invocation of get_class_loader. 2020-12-29 16:02:02 +01:00
scene Rename offset to point in remove_point() 2020-12-29 16:02:03 +01:00
servers Merge pull request #44458 from dedm0zaj/3.2_lightmap_capture_data_energy 2020-12-25 15:07:31 +01:00
thirdparty mbedtls: Update to upstream version 2.16.9 2020-12-29 16:02:01 +01:00
.clang-format clang-format: Add JavaImportGroups for Java code 2020-05-07 13:36:27 +02:00
.editorconfig 3.2 New csproj style with backport of Godot.NET.Sdk 2020-08-20 21:48:59 +02:00
.gitattributes Git: Explicitly list binary files as such to avoid EOL change 2019-05-25 10:43:48 +02:00
.gitignore Add a separate nativeSrcsConfigs module to handle Android Studio constraints for native code editor support. 2020-11-11 15:30:56 +01:00
.mailmap Update AUTHORS and DONORS list 2020-12-09 13:04:27 +01:00
AUTHORS.md Update AUTHORS and DONORS list 2020-10-28 15:09:17 +01:00
CHANGELOG.md Fix typos with codespell 2020-09-18 14:09:51 +02:00
compat.py SCons: Fix python2 compatibility after #37198 and #37248 2020-06-11 20:15:48 +02:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 15:30:52 +02:00
COPYRIGHT.txt Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-12-09 13:04:27 +01:00
gles_builders.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
icon.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
icon.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
logo.svg Remove two very slightly displaced duplicate vertices on Gobot's face 2020-12-29 13:54:08 +01:00
LOGO_LICENSE.md Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 2020-12-09 11:22:04 +01:00
methods.py Don't handle BaseException in build scripts 2020-12-12 10:10:23 +00:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
README.md Improve the project README 2020-08-14 00:32:04 +02:00
SConstruct SCons: Fix build with p alias or platform auto-detection 2020-12-29 16:02:00 +01:00
version.py Bump version to 3.2.4-beta 2020-09-18 08:28:18 +02:00

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the engine developers, the best way is to join the #godotengine-devel IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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