godot/platform
Clay John 8a10bb7d0d
Use OpenGL 3.3 core profile instead of compatibility profile
- Rename OpenGL to GLES3 in the source code per community feedback.
  - The renderer is still exposed as "OpenGL 3" to the user.
- Hide renderer selection dropdown until OpenGL support is more mature.
  - The renderer can still be changed in the Project Settings or using
    the `--rendering-driver opengl` command line argument.
- Remove commented out exporter code.
- Remove some OpenGL/DisplayServer-related debugging prints.
2021-10-31 15:56:45 +01:00
..
android Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
iphone Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
javascript Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
linuxbsd Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
osx Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
uwp Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
windows Use OpenGL 3.3 core profile instead of compatibility profile 2021-10-31 15:56:45 +01:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00