godot/editor/io_plugins/editor_font_import_plugin.h
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00

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3 KiB
C++

/*************************************************************************/
/* editor_font_import_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_FONT_IMPORT_PLUGIN_H
#define EDITOR_FONT_IMPORT_PLUGIN_H
#include "editor/editor_import_export.h"
#include "scene/resources/font.h"
class EditorNode;
class EditorFontImportDialog;
class EditorFontImportPlugin : public EditorImportPlugin {
OBJ_TYPE(EditorFontImportPlugin, EditorImportPlugin);
EditorFontImportDialog *dialog;
public:
Ref<BitmapFont> generate_font(const Ref<ResourceImportMetadata> &p_from, const String &p_existing = String()); //used by editor
virtual String get_name() const;
virtual String get_visible_name() const;
virtual void import_dialog(const String &p_from = "");
virtual Error import(const String &p_path, const Ref<ResourceImportMetadata> &p_from);
virtual void import_from_drop(const Vector<String> &p_drop, const String &p_dest_path);
EditorFontImportPlugin(EditorNode *p_editor);
};
#endif // EDITOR_FONT_IMPORT_PLUGIN_H