godot/editor/io_plugins/editor_texture_import_plugin.h
Rémi Verschelde 2712014744 Update copyright statements to 2018
Happy new year to the wonderful Godot community!
2018-01-02 11:27:24 +01:00

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/*************************************************************************/
/* editor_texture_import_plugin.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef EDITOR_TEXTURE_IMPORT_PLUGIN_H
#define EDITOR_TEXTURE_IMPORT_PLUGIN_H
#include "editor/editor_dir_dialog.h"
#include "editor/editor_file_system.h"
#include "editor/editor_import_export.h"
#include "scene/gui/dialogs.h"
#include "scene/gui/file_dialog.h"
#include "scene/gui/label.h"
#include "scene/gui/line_edit.h"
#include "scene/gui/option_button.h"
#include "scene/gui/progress_bar.h"
#include "scene/gui/slider.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/tree.h"
class EditorNode;
class EditorTextureImportDialog;
class EditorTextureImportPlugin : public EditorImportPlugin {
OBJ_TYPE(EditorTextureImportPlugin, EditorImportPlugin);
public:
enum Mode {
MODE_TEXTURE_2D,
MODE_TEXTURE_3D,
MODE_ATLAS,
MODE_LARGE,
MODE_MAX
};
private:
EditorNode *editor;
EditorTextureImportDialog *dialog;
static EditorTextureImportPlugin *singleton;
//used by other importers such as mesh
Error _process_texture_data(Ref<ImageTexture> &texture, int format, float quality, int flags, EditorExportPlatform::ImageCompression p_compr, int tex_flags, float shrink);
void compress_image(EditorExportPlatform::ImageCompression p_mode, Image &image, bool p_smaller);
uint32_t texture_flags_to_export_flags(uint32_t p_tex_flags) const;
public:
static EditorTextureImportPlugin *get_singleton() { return singleton; }
enum ImageFormat {
IMAGE_FORMAT_UNCOMPRESSED,
IMAGE_FORMAT_COMPRESS_DISK_LOSSLESS,
IMAGE_FORMAT_COMPRESS_DISK_LOSSY,
IMAGE_FORMAT_COMPRESS_RAM,
};
enum ImageFlags {
IMAGE_FLAG_STREAM_FORMAT = 1,
IMAGE_FLAG_FIX_BORDER_ALPHA = 2,
IMAGE_FLAG_ALPHA_BIT = 4, //hint for compressions that use a bit for alpha
IMAGE_FLAG_COMPRESS_EXTRA = 8, // used for pvrtc2
IMAGE_FLAG_NO_MIPMAPS = 16, //normal for 2D games
IMAGE_FLAG_REPEAT = 32, //usually disabled in 2D
IMAGE_FLAG_FILTER = 64, //almost always enabled
IMAGE_FLAG_PREMULT_ALPHA = 128, //almost always enabled
IMAGE_FLAG_CONVERT_TO_LINEAR = 256, //convert image to linear
IMAGE_FLAG_CONVERT_NORMAL_TO_XY = 512, //convert image to linear
IMAGE_FLAG_USE_ANISOTROPY = 1024, //convert image to linear
};
virtual String get_name() const;
virtual String get_visible_name() const;
virtual void import_dialog(const String &p_from = "");
virtual Error import(const String &p_path, const Ref<ResourceImportMetadata> &p_from);
virtual Error import2(const String &p_path, const Ref<ResourceImportMetadata> &p_from, EditorExportPlatform::ImageCompression p_compr, bool p_external = false);
virtual Vector<uint8_t> custom_export(const String &p_path, const Ref<EditorExportPlatform> &p_platform);
virtual void import_from_drop(const Vector<String> &p_drop, const String &p_dest_path);
virtual void reimport_multiple_files(const Vector<String> &p_list);
virtual bool can_reimport_multiple_files() const;
EditorTextureImportPlugin(EditorNode *p_editor = NULL);
};
class EditorTextureExportPlugin : public EditorExportPlugin {
OBJ_TYPE(EditorTextureExportPlugin, EditorExportPlugin);
public:
virtual Vector<uint8_t> custom_export(String &p_path, const Ref<EditorExportPlatform> &p_platform);
EditorTextureExportPlugin();
};
class EditorImportTextureOptions : public VBoxContainer {
OBJ_TYPE(EditorImportTextureOptions, VBoxContainer);
OptionButton *format;
VBoxContainer *quality_vb;
HSlider *quality;
Tree *flags;
Vector<TreeItem *> items;
bool updating;
void _changedp(int p_value);
void _changed();
protected:
static void _bind_methods();
void _notification(int p_what);
public:
void set_format(EditorTextureImportPlugin::ImageFormat p_format);
EditorTextureImportPlugin::ImageFormat get_format() const;
void set_flags(uint32_t p_flags);
uint32_t get_flags() const;
void set_quality(float p_quality);
float get_quality() const;
void show_2d_notice();
EditorImportTextureOptions();
};
#endif // EDITOR_TEXTURE_IMPORT_PLUGIN_H