godot/editor/node_dock.h
Rémi Verschelde f8db8a3faa Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6.
2017-03-19 00:36:26 +01:00

37 lines
577 B
C++

#ifndef NODE_DOCK_H
#define NODE_DOCK_H
#include "connections_dialog.h"
#include "groups_editor.h"
class NodeDock : public VBoxContainer {
OBJ_TYPE(NodeDock, VBoxContainer);
ToolButton *connections_button;
ToolButton *groups_button;
ConnectionsDock *connections;
GroupsEditor *groups;
HBoxContainer *mode_hb;
Label *select_a_node;
protected:
static void _bind_methods();
void _notification(int p_what);
public:
static NodeDock *singleton;
void set_node(Node *p_node);
void show_groups();
void show_connections();
NodeDock();
};
#endif // NODE_DOCK_H