The screen orientation is now sourced from the Project Settings like it is done for Android already.
815 lines
20 KiB
C++
815 lines
20 KiB
C++
/*************************************************************************/
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/* os.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* https://godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
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/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "os.h"
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#include "core/os/dir_access.h"
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#include "core/os/file_access.h"
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#include "core/os/input.h"
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#include "core/os/midi_driver.h"
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#include "core/project_settings.h"
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#include "core/version_generated.gen.h"
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#include "servers/audio_server.h"
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#include <stdarg.h>
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OS *OS::singleton = nullptr;
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uint64_t OS::target_ticks = 0;
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OS *OS::get_singleton() {
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return singleton;
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}
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uint32_t OS::get_ticks_msec() const {
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return get_ticks_usec() / 1000;
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}
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String OS::get_iso_date_time(bool local) const {
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OS::Date date = get_date(local);
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OS::Time time = get_time(local);
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String timezone;
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if (!local) {
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TimeZoneInfo zone = get_time_zone_info();
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if (zone.bias >= 0) {
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timezone = "+";
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}
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timezone = timezone + itos(zone.bias / 60).pad_zeros(2) + itos(zone.bias % 60).pad_zeros(2);
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} else {
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timezone = "Z";
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}
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return itos(date.year).pad_zeros(2) +
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"-" +
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itos(date.month).pad_zeros(2) +
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"-" +
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itos(date.day).pad_zeros(2) +
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"T" +
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itos(time.hour).pad_zeros(2) +
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":" +
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itos(time.min).pad_zeros(2) +
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":" +
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itos(time.sec).pad_zeros(2) +
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timezone;
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}
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uint64_t OS::get_splash_tick_msec() const {
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return _msec_splash;
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}
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uint64_t OS::get_unix_time() const {
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return 0;
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};
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uint64_t OS::get_system_time_secs() const {
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return 0;
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}
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uint64_t OS::get_system_time_msecs() const {
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return 0;
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}
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void OS::debug_break(){
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// something
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};
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void OS::_set_logger(CompositeLogger *p_logger) {
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if (_logger) {
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memdelete(_logger);
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}
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_logger = p_logger;
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}
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void OS::add_logger(Logger *p_logger) {
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if (!_logger) {
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Vector<Logger *> loggers;
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loggers.push_back(p_logger);
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_logger = memnew(CompositeLogger(loggers));
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} else {
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_logger->add_logger(p_logger);
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}
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}
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void OS::print_error(const char *p_function, const char *p_file, int p_line, const char *p_code, const char *p_rationale, Logger::ErrorType p_type) {
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_logger->log_error(p_function, p_file, p_line, p_code, p_rationale, p_type);
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}
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void OS::print(const char *p_format, ...) {
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va_list argp;
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va_start(argp, p_format);
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_logger->logv(p_format, argp, false);
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va_end(argp);
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};
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void OS::printerr(const char *p_format, ...) {
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va_list argp;
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va_start(argp, p_format);
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_logger->logv(p_format, argp, true);
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va_end(argp);
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};
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void OS::set_keep_screen_on(bool p_enabled) {
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_keep_screen_on = p_enabled;
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}
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bool OS::is_keep_screen_on() const {
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return _keep_screen_on;
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}
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void OS::set_low_processor_usage_mode(bool p_enabled) {
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low_processor_usage_mode = p_enabled;
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}
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bool OS::is_in_low_processor_usage_mode() const {
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return low_processor_usage_mode;
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}
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void OS::set_low_processor_usage_mode_sleep_usec(int p_usec) {
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low_processor_usage_mode_sleep_usec = p_usec;
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}
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int OS::get_low_processor_usage_mode_sleep_usec() const {
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return low_processor_usage_mode_sleep_usec;
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}
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void OS::set_clipboard(const String &p_text) {
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_local_clipboard = p_text;
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}
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String OS::get_clipboard() const {
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return _local_clipboard;
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}
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String OS::get_executable_path() const {
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return _execpath;
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}
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int OS::get_process_id() const {
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return -1;
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};
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void OS::vibrate_handheld(int p_duration_ms) {
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WARN_PRINTS("vibrate_handheld() only works with Android and iOS");
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}
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bool OS::is_stdout_verbose() const {
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return _verbose_stdout;
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}
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bool OS::is_stdout_debug_enabled() const {
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return _debug_stdout;
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}
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void OS::dump_memory_to_file(const char *p_file) {
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//Memory::dump_static_mem_to_file(p_file);
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}
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static FileAccess *_OSPRF = nullptr;
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static void _OS_printres(Object *p_obj) {
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Resource *res = Object::cast_to<Resource>(p_obj);
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if (!res) {
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return;
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}
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String str = itos(res->get_instance_id()) + String(res->get_class()) + ":" + String(res->get_name()) + " - " + res->get_path();
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if (_OSPRF) {
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_OSPRF->store_line(str);
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} else {
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print_line(str);
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}
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}
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bool OS::has_virtual_keyboard() const {
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return false;
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}
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void OS::show_virtual_keyboard(const String &p_existing_text, const Rect2 &p_screen_rect, bool p_multiline, int p_max_input_length, int p_cursor_start, int p_cursor_end) {
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}
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void OS::hide_virtual_keyboard() {
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}
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int OS::get_virtual_keyboard_height() const {
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return 0;
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}
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void OS::set_cursor_shape(CursorShape p_shape) {
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}
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OS::CursorShape OS::get_cursor_shape() const {
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return CURSOR_ARROW;
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}
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void OS::set_custom_mouse_cursor(const RES &p_cursor, CursorShape p_shape, const Vector2 &p_hotspot) {
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}
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void OS::print_all_resources(String p_to_file) {
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ERR_FAIL_COND(p_to_file != "" && _OSPRF);
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if (p_to_file != "") {
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Error err;
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_OSPRF = FileAccess::open(p_to_file, FileAccess::WRITE, &err);
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if (err != OK) {
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_OSPRF = nullptr;
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ERR_FAIL_MSG("Can't print all resources to file: " + String(p_to_file) + ".");
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}
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}
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ObjectDB::debug_objects(_OS_printres);
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if (p_to_file != "") {
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if (_OSPRF) {
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memdelete(_OSPRF);
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}
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_OSPRF = nullptr;
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}
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}
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void OS::print_resources_in_use(bool p_short) {
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ResourceCache::dump(nullptr, p_short);
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}
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void OS::dump_resources_to_file(const char *p_file) {
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ResourceCache::dump(p_file);
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}
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void OS::set_no_window_mode(bool p_enable) {
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_no_window = p_enable;
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}
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bool OS::is_no_window_mode_enabled() const {
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return _no_window;
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}
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int OS::get_exit_code() const {
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return _exit_code;
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}
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void OS::set_exit_code(int p_code) {
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_exit_code = p_code;
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_is_custom_exit_code = true;
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}
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bool OS::is_custom_exit_code() {
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return _is_custom_exit_code;
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}
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String OS::get_locale() const {
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return "en";
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}
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// Helper function to ensure that a dir name/path will be valid on the OS
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String OS::get_safe_dir_name(const String &p_dir_name, bool p_allow_dir_separator) const {
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Vector<String> invalid_chars = String(": * ? \" < > |").split(" ");
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if (p_allow_dir_separator) {
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// Dir separators are allowed, but disallow ".." to avoid going up the filesystem
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invalid_chars.push_back("..");
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} else {
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invalid_chars.push_back("/");
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}
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String safe_dir_name = p_dir_name.replace("\\", "/").strip_edges();
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for (int i = 0; i < invalid_chars.size(); i++) {
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safe_dir_name = safe_dir_name.replace(invalid_chars[i], "-");
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}
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return safe_dir_name;
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}
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// Path to data, config, cache, etc. OS-specific folders
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// Get properly capitalized engine name for system paths
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String OS::get_godot_dir_name() const {
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// Default to lowercase, so only override when different case is needed
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return String(VERSION_SHORT_NAME).to_lower();
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}
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// OS equivalent of XDG_DATA_HOME
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String OS::get_data_path() const {
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return ".";
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}
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// OS equivalent of XDG_CONFIG_HOME
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String OS::get_config_path() const {
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return ".";
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}
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// OS equivalent of XDG_CACHE_HOME
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String OS::get_cache_path() const {
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return ".";
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}
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// Path to macOS .app bundle resources
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String OS::get_bundle_resource_dir() const {
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return ".";
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};
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// OS specific path for user://
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String OS::get_user_data_dir() const {
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return ".";
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};
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// Absolute path to res://
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String OS::get_resource_dir() const {
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return ProjectSettings::get_singleton()->get_resource_path();
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}
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// Access system-specific dirs like Documents, Downloads, etc.
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String OS::get_system_dir(SystemDir p_dir) const {
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return ".";
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}
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Error OS::shell_open(String p_uri) {
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return ERR_UNAVAILABLE;
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};
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// implement these with the canvas?
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Error OS::dialog_show(String p_title, String p_description, Vector<String> p_buttons, Object *p_obj, String p_callback) {
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while (true) {
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print("%ls\n--------\n%ls\n", p_title.c_str(), p_description.c_str());
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for (int i = 0; i < p_buttons.size(); i++) {
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if (i > 0) {
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print(", ");
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}
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print("%i=%ls", i + 1, p_buttons[i].c_str());
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};
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print("\n");
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String res = get_stdin_string().strip_edges();
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if (!res.is_numeric()) {
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continue;
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}
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int n = res.to_int();
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if (n < 0 || n >= p_buttons.size()) {
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continue;
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}
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if (p_obj && p_callback != "") {
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p_obj->call_deferred(p_callback, n);
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}
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break;
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};
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return OK;
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};
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Error OS::dialog_input_text(String p_title, String p_description, String p_partial, Object *p_obj, String p_callback) {
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ERR_FAIL_COND_V(!p_obj, FAILED);
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ERR_FAIL_COND_V(p_callback == "", FAILED);
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print("%ls\n---------\n%ls\n[%ls]:\n", p_title.c_str(), p_description.c_str(), p_partial.c_str());
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String res = get_stdin_string().strip_edges();
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bool success = true;
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if (res == "") {
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res = p_partial;
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};
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p_obj->call_deferred(p_callback, success, res);
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return OK;
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};
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uint64_t OS::get_static_memory_usage() const {
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return Memory::get_mem_usage();
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}
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uint64_t OS::get_dynamic_memory_usage() const {
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return MemoryPool::total_memory;
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}
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uint64_t OS::get_static_memory_peak_usage() const {
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return Memory::get_mem_max_usage();
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}
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Error OS::set_cwd(const String &p_cwd) {
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return ERR_CANT_OPEN;
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}
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bool OS::has_touchscreen_ui_hint() const {
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//return false;
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return Input::get_singleton() && Input::get_singleton()->is_emulating_touch_from_mouse();
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}
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uint64_t OS::get_free_static_memory() const {
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return Memory::get_mem_available();
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}
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void OS::yield() {
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}
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void OS::set_screen_orientation(ScreenOrientation p_orientation) {
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_orientation = p_orientation;
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}
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OS::ScreenOrientation OS::get_screen_orientation() const {
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return (OS::ScreenOrientation)_orientation;
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}
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// Internal helper function that returns the screen orientation enum value from a string
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// (generally coming from the Project Settings).
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// This is required to keep compatibility with existing projects.
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OS::ScreenOrientation OS::get_screen_orientation_from_string(const String &p_orientation) const {
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if (p_orientation == "portrait") {
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return OS::SCREEN_PORTRAIT;
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} else if (p_orientation == "reverse_landscape") {
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return OS::SCREEN_REVERSE_LANDSCAPE;
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} else if (p_orientation == "reverse_portrait") {
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return OS::SCREEN_REVERSE_PORTRAIT;
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} else if (p_orientation == "sensor_landscape") {
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return OS::SCREEN_SENSOR_LANDSCAPE;
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} else if (p_orientation == "sensor_portrait") {
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return OS::SCREEN_SENSOR_PORTRAIT;
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} else if (p_orientation == "sensor") {
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return OS::SCREEN_SENSOR;
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}
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return OS::SCREEN_LANDSCAPE;
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}
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void OS::ensure_user_data_dir() {
|
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String dd = get_user_data_dir();
|
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DirAccess *da = DirAccess::open(dd);
|
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if (da) {
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memdelete(da);
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return;
|
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}
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da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
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Error err = da->make_dir_recursive(dd);
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ERR_FAIL_COND_MSG(err != OK, "Error attempting to create data dir: " + dd + ".");
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memdelete(da);
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}
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void OS::set_native_icon(const String &p_filename) {
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}
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void OS::set_icon(const Ref<Image> &p_icon) {
|
|
}
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|
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String OS::get_model_name() const {
|
|
return "GenericDevice";
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|
}
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|
|
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void OS::set_cmdline(const char *p_execpath, const List<String> &p_args) {
|
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_execpath = p_execpath;
|
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_cmdline = p_args;
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};
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|
void OS::release_rendering_thread() {
|
|
}
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|
|
void OS::make_rendering_thread() {
|
|
}
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|
|
void OS::swap_buffers() {
|
|
}
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|
|
String OS::get_unique_id() const {
|
|
ERR_FAIL_V("");
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|
}
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|
|
int OS::get_processor_count() const {
|
|
return 1;
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|
}
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|
Error OS::native_video_play(String p_path, float p_volume, String p_audio_track, String p_subtitle_track) {
|
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return FAILED;
|
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}
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|
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bool OS::native_video_is_playing() const {
|
|
return false;
|
|
}
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void OS::native_video_pause() {
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}
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void OS::native_video_unpause() {
|
|
}
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|
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void OS::native_video_stop() {
|
|
}
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|
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void OS::set_mouse_mode(MouseMode p_mode) {
|
|
}
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|
|
bool OS::can_use_threads() const {
|
|
#ifdef NO_THREADS
|
|
return false;
|
|
#else
|
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return true;
|
|
#endif
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|
}
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|
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OS::MouseMode OS::get_mouse_mode() const {
|
|
return MOUSE_MODE_VISIBLE;
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|
}
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|
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OS::LatinKeyboardVariant OS::get_latin_keyboard_variant() const {
|
|
return LATIN_KEYBOARD_QWERTY;
|
|
}
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|
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int OS::keyboard_get_layout_count() const {
|
|
return 0;
|
|
}
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|
|
int OS::keyboard_get_current_layout() const {
|
|
return -1;
|
|
}
|
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|
|
void OS::keyboard_set_current_layout(int p_index) {}
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String OS::keyboard_get_layout_language(int p_index) const {
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return "";
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}
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String OS::keyboard_get_layout_name(int p_index) const {
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return "";
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}
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bool OS::is_joy_known(int p_device) {
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return true;
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}
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String OS::get_joy_guid(int p_device) const {
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return "Default Joypad";
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}
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void OS::set_context(int p_context) {
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}
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OS::SwitchVSyncCallbackInThread OS::switch_vsync_function = nullptr;
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void OS::set_use_vsync(bool p_enable) {
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_use_vsync = p_enable;
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if (switch_vsync_function) { //if a function was set, use function
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switch_vsync_function(p_enable);
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} else { //otherwise just call here
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_set_use_vsync(p_enable);
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}
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}
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bool OS::is_vsync_enabled() const {
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return _use_vsync;
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}
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void OS::set_vsync_via_compositor(bool p_enable) {
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_vsync_via_compositor = p_enable;
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}
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bool OS::is_vsync_via_compositor_enabled() const {
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return _vsync_via_compositor;
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}
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OS::PowerState OS::get_power_state() {
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return POWERSTATE_UNKNOWN;
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}
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int OS::get_power_seconds_left() {
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return -1;
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}
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int OS::get_power_percent_left() {
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return -1;
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}
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void OS::set_has_server_feature_callback(HasServerFeatureCallback p_callback) {
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has_server_feature_callback = p_callback;
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}
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bool OS::has_feature(const String &p_feature) {
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if (p_feature == get_name()) {
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return true;
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}
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#ifdef DEBUG_ENABLED
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if (p_feature == "debug") {
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return true;
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}
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#else
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if (p_feature == "release") {
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return true;
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}
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#endif
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#ifdef TOOLS_ENABLED
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if (p_feature == "editor") {
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return true;
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}
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#else
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if (p_feature == "standalone") {
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return true;
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}
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#endif
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if (sizeof(void *) == 8 && p_feature == "64") {
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return true;
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}
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if (sizeof(void *) == 4 && p_feature == "32") {
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return true;
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}
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#if defined(__x86_64) || defined(__x86_64__) || defined(__amd64__)
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if (p_feature == "x86_64") {
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return true;
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}
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#elif (defined(__i386) || defined(__i386__))
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if (p_feature == "x86") {
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return true;
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}
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#elif defined(__aarch64__)
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if (p_feature == "arm64") {
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return true;
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}
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#elif defined(__arm__)
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#if defined(__ARM_ARCH_7A__)
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if (p_feature == "armv7a" || p_feature == "armv7") {
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return true;
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}
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#endif
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#if defined(__ARM_ARCH_7S__)
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if (p_feature == "armv7s" || p_feature == "armv7") {
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return true;
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}
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#endif
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if (p_feature == "arm") {
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return true;
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}
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#endif
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if (_check_internal_feature_support(p_feature)) {
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return true;
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}
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if (has_server_feature_callback && has_server_feature_callback(p_feature)) {
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return true;
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}
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if (ProjectSettings::get_singleton()->has_custom_feature(p_feature)) {
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return true;
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}
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return false;
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}
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void OS::center_window() {
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if (is_window_fullscreen()) {
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return;
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}
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Point2 sp = get_screen_position(get_current_screen());
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Size2 scr = get_screen_size(get_current_screen());
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Size2 wnd = get_real_window_size();
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int x = sp.width + (scr.width - wnd.width) / 2;
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int y = sp.height + (scr.height - wnd.height) / 2;
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set_window_position(Vector2(x, y));
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}
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int OS::get_video_driver_count() const {
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return 2;
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}
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const char *OS::get_video_driver_name(int p_driver) const {
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switch (p_driver) {
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case VIDEO_DRIVER_GLES2:
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return "GLES2";
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case VIDEO_DRIVER_GLES3:
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default:
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return "GLES3";
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}
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}
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int OS::get_audio_driver_count() const {
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return AudioDriverManager::get_driver_count();
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}
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const char *OS::get_audio_driver_name(int p_driver) const {
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AudioDriver *driver = AudioDriverManager::get_driver(p_driver);
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ERR_FAIL_COND_V_MSG(!driver, "", "Cannot get audio driver at index '" + itos(p_driver) + "'.");
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return AudioDriverManager::get_driver(p_driver)->get_name();
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}
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void OS::set_restart_on_exit(bool p_restart, const List<String> &p_restart_arguments) {
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restart_on_exit = p_restart;
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restart_commandline = p_restart_arguments;
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}
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bool OS::is_restart_on_exit_set() const {
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return restart_on_exit;
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}
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List<String> OS::get_restart_on_exit_arguments() const {
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return restart_commandline;
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}
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PoolStringArray OS::get_connected_midi_inputs() {
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if (MIDIDriver::get_singleton()) {
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return MIDIDriver::get_singleton()->get_connected_inputs();
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}
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PoolStringArray list;
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ERR_FAIL_V_MSG(list, vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
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}
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void OS::open_midi_inputs() {
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if (MIDIDriver::get_singleton()) {
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MIDIDriver::get_singleton()->open();
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} else {
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ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
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}
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}
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void OS::close_midi_inputs() {
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if (MIDIDriver::get_singleton()) {
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MIDIDriver::get_singleton()->close();
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} else {
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ERR_PRINT(vformat("MIDI input isn't supported on %s.", OS::get_singleton()->get_name()));
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}
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}
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void OS::add_frame_delay(bool p_can_draw) {
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const uint32_t frame_delay = Engine::get_singleton()->get_frame_delay();
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if (frame_delay) {
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// Add fixed frame delay to decrease CPU/GPU usage. This doesn't take
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// the actual frame time into account.
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// Due to the high fluctuation of the actual sleep duration, it's not recommended
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// to use this as a FPS limiter.
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delay_usec(frame_delay * 1000);
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}
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// Add a dynamic frame delay to decrease CPU/GPU usage. This takes the
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// previous frame time into account for a smoother result.
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uint64_t dynamic_delay = 0;
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if (is_in_low_processor_usage_mode() || !p_can_draw) {
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dynamic_delay = get_low_processor_usage_mode_sleep_usec();
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}
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const int target_fps = Engine::get_singleton()->get_target_fps();
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if (target_fps > 0 && !Engine::get_singleton()->is_editor_hint()) {
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// Override the low processor usage mode sleep delay if the target FPS is lower.
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dynamic_delay = MAX(dynamic_delay, (uint64_t)(1000000 / target_fps));
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}
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if (dynamic_delay > 0) {
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target_ticks += dynamic_delay;
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uint64_t current_ticks = get_ticks_usec();
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if (current_ticks < target_ticks) {
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delay_usec(target_ticks - current_ticks);
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}
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current_ticks = get_ticks_usec();
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target_ticks = MIN(MAX(target_ticks, current_ticks - dynamic_delay), current_ticks + dynamic_delay);
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}
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}
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OS::OS() {
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void *volatile stack_bottom;
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restart_on_exit = false;
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singleton = this;
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_keep_screen_on = true; // set default value to true, because this had been true before godot 2.0.
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low_processor_usage_mode = false;
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low_processor_usage_mode_sleep_usec = 10000;
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_verbose_stdout = false;
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_debug_stdout = false;
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_no_window = false;
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_exit_code = 0;
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_orientation = SCREEN_LANDSCAPE;
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_render_thread_mode = RENDER_THREAD_SAFE;
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_allow_hidpi = false;
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_allow_layered = false;
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_stack_bottom = (void *)(&stack_bottom);
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|
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_logger = nullptr;
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has_server_feature_callback = nullptr;
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Vector<Logger *> loggers;
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loggers.push_back(memnew(StdLogger));
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_set_logger(memnew(CompositeLogger(loggers)));
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}
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OS::~OS() {
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memdelete(_logger);
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singleton = nullptr;
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}
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