godot/core/templates
PouleyKetchoupp 3877ed73d0 Dynamic BVH broadphase in 2D & 3D Godot Physics
Port lawnjelly's dynamic BVH implementation from 3.x to be used in
both 2D and 3D broadphases.

Removed alternative broadphase implementations which are not meant to be
used anymore since they are much slower.

Includes changes in Rect2, Vector2, Vector3 that help with the template
implementation of the dynamic BVH by uniformizing the interface between
2D and 3D math.

Co-authored-by: lawnjelly <lawnjelly@gmail.com>
2021-05-10 16:28:55 -07:00
..
command_queue_mt.cpp
command_queue_mt.h
cowdata.h
hash_map.h
hashfuncs.h
list.h
local_vector.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
lru.h
map.h Separate set.h from map.h 2021-04-14 11:43:45 +02:00
oa_hash_map.h Core: Drop custom copymem/zeromem defines 2021-04-27 16:26:27 +02:00
ordered_hash_map.h
paged_allocator.h
paged_array.h
pair.h
pass_func.h
pooled_list.h Dynamic BVH broadphase in 2D & 3D Godot Physics 2021-05-10 16:28:55 -07:00
rid.h
rid_owner.cpp
rid_owner.h
ring_buffer.h
safe_refcount.h Add type_traits include for std::is_trivially_destructible 2021-04-22 16:23:55 +02:00
SCsub
self_list.h
set.h
simple_type.h
sort_array.h
thread_work_pool.cpp
thread_work_pool.h Use multiple threads to import. 2021-04-19 14:12:22 -03:00
vector.h Merge pull request #46476 from DarknessCatt/master 2021-04-28 16:52:31 +02:00
vmap.h
vset.h