godot/doc/classes/LinkButton.xml
Rémi Verschelde 3fa77b3172 doc: Remove status from hardcoded version string
It has no practical use case and just generates noise for each alpha, beta, etc.
2018-02-27 13:40:49 +01:00

47 lines
1.6 KiB
XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="LinkButton" inherits="BaseButton" category="Core" version="3.1">
<brief_description>
Simple button used to represent a link to some resource
</brief_description>
<description>
This kind of buttons are primarily used when the interaction with the button causes a context change (like linking to a web page).
</description>
<tutorials>
</tutorials>
<demos>
</demos>
<methods>
</methods>
<members>
<member name="text" type="String" setter="set_text" getter="get_text">
</member>
<member name="underline" type="int" setter="set_underline_mode" getter="get_underline_mode" enum="LinkButton.UnderlineMode">
</member>
</members>
<constants>
<constant name="UNDERLINE_MODE_ALWAYS" value="0" enum="UnderlineMode">
The LinkButton will always show an underline at the bottom of its text
</constant>
<constant name="UNDERLINE_MODE_ON_HOVER" value="1" enum="UnderlineMode">
The LinkButton will show an underline at the bottom of its text when the mouse cursor is over it.
</constant>
<constant name="UNDERLINE_MODE_NEVER" value="2" enum="UnderlineMode">
The LinkButton will never show an underline at the bottom of its text.
</constant>
</constants>
<theme_items>
<theme_item name="focus" type="StyleBox">
</theme_item>
<theme_item name="font" type="Font">
</theme_item>
<theme_item name="font_color" type="Color">
</theme_item>
<theme_item name="font_color_hover" type="Color">
</theme_item>
<theme_item name="font_color_pressed" type="Color">
</theme_item>
<theme_item name="underline_spacing" type="int">
</theme_item>
</theme_items>
</class>