godot/scene
Connall Lindsay 11f4b5efc5 Brace completion for quotation marks was introducing another quotation mark at the end of the
string, I think because it wasn't checking that the quotation mark didn't exist at the current
cursors position. Simple change, that fixed the issue and stood up to testing. Issue #25084
2019-01-26 17:03:11 +00:00
..
2d Ability to get the current canvas item being drawn from stylebox. 2019-01-24 10:22:41 -03:00
3d Fix PhysicsBody ignoring set_friction/bounce with default value 2019-01-24 12:15:54 +01:00
animation Implement missing autorestart in oneshot node, closes #22238 2019-01-25 18:15:29 -03:00
audio Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
gui Brace completion for quotation marks was introducing another quotation mark at the end of the 2019-01-26 17:03:11 +00:00
main respect mouse mode when setting enter/exit notifications and signals, fixes #19785 2019-01-18 17:53:36 -03:00
resources Changed ImageTexture image cache type to the correct one, fixes #24971 2019-01-26 09:12:38 +01:00
register_scene_types.cpp Rename OrientedPathFollow to PathFollowOriented 2019-01-16 14:32:18 -02:00
register_scene_types.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
scene_string_names.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Move Penner easing equations to thirdparty/misc 2018-09-28 16:01:26 +02:00