godot/modules/fbx/fbx_parser
Rémi Verschelde 337ef03958
Fix typos with codespell
Using codespell 2.0.0.

Method:
```
$ cat > ../godot-word-whitelist.txt << EOF
ang
curvelinear
dof
doubleclick
fave
findn
GIRD
leapyear
lod
merchantibility
nd
numer
ois
ony
que
seeked
synching
te
uint
unselect
webp
EOF

$ codespell -w -q 3 -I ../godot-word-whitelist.txt --skip="./thirdparty,*.po"
$ git diff // undo unwanted changes
```

(cherry picked from commit eb78f80f03)
2021-05-20 14:36:39 +02:00
..
ByteSwapper.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
CREDITS Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00
FBXAnimation.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
FBXBinaryTokenizer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
FBXCommon.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
FBXDeformer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
FBXDocument.cpp Fix typos with codespell 2021-05-20 14:36:39 +02:00
FBXDocument.h Fix typos with codespell 2021-05-20 14:36:39 +02:00
FBXDocumentUtil.cpp Always dynamically allocate PropertyTable 2021-04-07 11:26:19 +02:00
FBXDocumentUtil.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
FBXImportSettings.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
FBXMaterial.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
FBXMeshGeometry.cpp Fix typos with codespell 2021-05-20 14:36:39 +02:00
FBXMeshGeometry.h Fix typos with codespell 2021-05-20 14:36:39 +02:00
FBXModel.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
FBXNodeAttribute.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
FBXParser.cpp fbx: Fix include for zlib that broke unbundling 2021-04-22 17:28:57 +02:00
FBXParser.h Fix const warnings in FBX (build failure on macOS) 2021-01-21 11:18:44 -05:00
FBXParseTools.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
FBXPose.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
FBXProperties.cpp Always dynamically allocate PropertyTable 2021-04-07 11:26:19 +02:00
FBXProperties.h Always dynamically allocate PropertyTable 2021-04-07 11:26:19 +02:00
FBXTokenizer.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
FBXTokenizer.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
FBXUtil.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
FBXUtil.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
LICENSE Rewrite FBX Importer to convert directly to Godot scene format 2020-10-30 15:59:19 +00:00