godot/editor/editor_visual_profiler.h

125 lines
2.2 KiB
C++

#ifndef EDITOR_FRAME_PROFILER_H
#define EDITOR_FRAME_PROFILER_H
#include "scene/gui/box_container.h"
#include "scene/gui/button.h"
#include "scene/gui/check_box.h"
#include "scene/gui/label.h"
#include "scene/gui/option_button.h"
#include "scene/gui/spin_box.h"
#include "scene/gui/split_container.h"
#include "scene/gui/texture_rect.h"
#include "scene/gui/tree.h"
class EditorVisualProfiler : public VBoxContainer {
GDCLASS(EditorVisualProfiler, VBoxContainer);
public:
struct Metric {
bool valid;
uint64_t frame_number;
struct Area {
String name;
Color color_cache;
StringName fullpath_cache;
float cpu_time = 0;
float gpu_time = 0;
};
Vector<Area> areas;
Metric() {
valid = false;
}
};
enum DisplayTimeMode {
DISPLAY_FRAME_TIME,
DISPLAY_FRAME_PERCENT,
};
private:
Button *activate;
Button *clear_button;
TextureRect *graph;
Ref<ImageTexture> graph_texture;
PoolVector<uint8_t> graph_image;
Tree *variables;
HSplitContainer *h_split;
CheckBox *frame_relative;
CheckBox *linked;
OptionButton *display_mode;
SpinBox *cursor_metric_edit;
Vector<Metric> frame_metrics;
int last_metric;
StringName selected_area;
bool updating_frame;
//int cursor_metric;
int hover_metric;
float graph_height_cpu;
float graph_height_gpu;
float graph_limit;
bool seeking;
Timer *frame_delay;
Timer *plot_delay;
void _update_frame(bool p_focus_selected = false);
void _activate_pressed();
void _clear_pressed();
String _get_time_as_text(float p_time);
//void _make_metric_ptrs(Metric &m);
void _item_selected();
void _update_plot();
void _graph_tex_mouse_exit();
void _graph_tex_draw();
void _graph_tex_input(const Ref<InputEvent> &p_ev);
int _get_cursor_index() const;
Color _get_color_from_signature(const StringName &p_signature) const;
void _cursor_metric_changed(double);
void _combo_changed(int);
protected:
void _notification(int p_what);
static void _bind_methods();
public:
void add_frame_metric(const Metric &p_metric);
void set_enabled(bool p_enable);
bool is_profiling();
bool is_seeking() { return seeking; }
void disable_seeking();
void clear();
Vector<Vector<String> > get_data_as_csv() const;
EditorVisualProfiler();
};
#endif // EDITOR_FRAME_PROFILER_H