This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
14 lines
356 B
Python
14 lines
356 B
Python
#!/usr/bin/env python
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Import('env')
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env.add_source_files(env.modules_sources, "*.cpp")
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env.add_source_files(env.modules_sources, "godot/*.cpp")
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env.Append(CPPFLAGS=['-DGDAPI_BUILT_IN'])
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if "platform" in env and env["platform"] == "x11": # there has to be a better solution?
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env.Append(LINKFLAGS=["-rdynamic"])
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env.use_ptrcall = True
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Export('env')
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