The godot_dlinstance_get_userdata() function can be used to get the DLScript userdata pointer of any object that has a DLScript attached to it. This is particularly useful and even required for language bindings to work properly. This also fixes non-tool builds.
389 lines
13 KiB
C++
389 lines
13 KiB
C++
/*************************************************************************/
|
|
/* godot_c.h */
|
|
/*************************************************************************/
|
|
/* This file is part of: */
|
|
/* GODOT ENGINE */
|
|
/* http://www.godotengine.org */
|
|
/*************************************************************************/
|
|
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
|
|
/* */
|
|
/* Permission is hereby granted, free of charge, to any person obtaining */
|
|
/* a copy of this software and associated documentation files (the */
|
|
/* "Software"), to deal in the Software without restriction, including */
|
|
/* without limitation the rights to use, copy, modify, merge, publish, */
|
|
/* distribute, sublicense, and/or sell copies of the Software, and to */
|
|
/* permit persons to whom the Software is furnished to do so, subject to */
|
|
/* the following conditions: */
|
|
/* */
|
|
/* The above copyright notice and this permission notice shall be */
|
|
/* included in all copies or substantial portions of the Software. */
|
|
/* */
|
|
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
|
|
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
|
|
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
|
|
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
|
|
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
|
|
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
|
|
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
|
|
/*************************************************************************/
|
|
#ifndef GODOT_C_H
|
|
#define GODOT_C_H
|
|
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
#ifdef GDAPI_BUILT_IN
|
|
#define GDAPI_EXPORT
|
|
#endif
|
|
|
|
#if !defined(_WIN32) && !defined(_MSC_VER)
|
|
#define GDAPI
|
|
#elif defined(GDAPI_EXPORT)
|
|
#define GDAPI __declspec(dllexport)
|
|
#else
|
|
#define GDAPI __declspec(dllimport)
|
|
#endif
|
|
|
|
#include <stdbool.h>
|
|
#include <stdint.h>
|
|
|
|
#define GODOT_API_VERSION 1
|
|
|
|
////// Error
|
|
|
|
typedef enum godot_error {
|
|
GODOT_OK,
|
|
GODOT_FAILED, ///< Generic fail error
|
|
GODOT_ERR_UNAVAILABLE, ///< What is requested is unsupported/unavailable
|
|
GODOT_ERR_UNCONFIGURED, ///< The object being used hasnt been properly set up yet
|
|
GODOT_ERR_UNAUTHORIZED, ///< Missing credentials for requested resource
|
|
GODOT_ERR_PARAMETER_RANGE_ERROR, ///< Parameter given out of range (5)
|
|
GODOT_ERR_OUT_OF_MEMORY, ///< Out of memory
|
|
GODOT_ERR_FILE_NOT_FOUND,
|
|
GODOT_ERR_FILE_BAD_DRIVE,
|
|
GODOT_ERR_FILE_BAD_PATH,
|
|
GODOT_ERR_FILE_NO_PERMISSION, // (10)
|
|
GODOT_ERR_FILE_ALREADY_IN_USE,
|
|
GODOT_ERR_FILE_CANT_OPEN,
|
|
GODOT_ERR_FILE_CANT_WRITE,
|
|
GODOT_ERR_FILE_CANT_READ,
|
|
GODOT_ERR_FILE_UNRECOGNIZED, // (15)
|
|
GODOT_ERR_FILE_CORRUPT,
|
|
GODOT_ERR_FILE_MISSING_DEPENDENCIES,
|
|
GODOT_ERR_FILE_EOF,
|
|
GODOT_ERR_CANT_OPEN, ///< Can't open a resource/socket/file
|
|
GODOT_ERR_CANT_CREATE, // (20)
|
|
GODOT_ERR_QUERY_FAILED,
|
|
GODOT_ERR_ALREADY_IN_USE,
|
|
GODOT_ERR_LOCKED, ///< resource is locked
|
|
GODOT_ERR_TIMEOUT,
|
|
GODOT_ERR_CANT_CONNECT, // (25)
|
|
GODOT_ERR_CANT_RESOLVE,
|
|
GODOT_ERR_CONNECTION_ERROR,
|
|
GODOT_ERR_CANT_AQUIRE_RESOURCE,
|
|
GODOT_ERR_CANT_FORK,
|
|
GODOT_ERR_INVALID_DATA, ///< Data passed is invalid (30)
|
|
GODOT_ERR_INVALID_PARAMETER, ///< Parameter passed is invalid
|
|
GODOT_ERR_ALREADY_EXISTS, ///< When adding, item already exists
|
|
GODOT_ERR_DOES_NOT_EXIST, ///< When retrieving/erasing, it item does not exist
|
|
GODOT_ERR_DATABASE_CANT_READ, ///< database is full
|
|
GODOT_ERR_DATABASE_CANT_WRITE, ///< database is full (35)
|
|
GODOT_ERR_COMPILATION_FAILED,
|
|
GODOT_ERR_METHOD_NOT_FOUND,
|
|
GODOT_ERR_LINK_FAILED,
|
|
GODOT_ERR_SCRIPT_FAILED,
|
|
GODOT_ERR_CYCLIC_LINK, // (40)
|
|
GODOT_ERR_INVALID_DECLARATION,
|
|
GODOT_ERR_DUPLICATE_SYMBOL,
|
|
GODOT_ERR_PARSE_ERROR,
|
|
GODOT_ERR_BUSY,
|
|
GODOT_ERR_SKIP, // (45)
|
|
GODOT_ERR_HELP, ///< user requested help!!
|
|
GODOT_ERR_BUG, ///< a bug in the software certainly happened, due to a double check failing or unexpected behavior.
|
|
GODOT_ERR_PRINTER_ON_FIRE, /// the parallel port printer is engulfed in flames
|
|
GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD, ///< shit happens, has never been used, though
|
|
GODOT_ERR_WTF = GODOT_ERR_OMFG_THIS_IS_VERY_VERY_BAD ///< short version of the above
|
|
} godot_error;
|
|
|
|
////// bool
|
|
|
|
typedef bool godot_bool;
|
|
|
|
#define GODOT_TRUE 1
|
|
#define GODOT_FALSE 0
|
|
|
|
/////// int
|
|
|
|
typedef int godot_int;
|
|
|
|
/////// real
|
|
|
|
typedef float godot_real;
|
|
|
|
/////// Object (forward declared)
|
|
typedef void godot_object;
|
|
|
|
/////// String
|
|
|
|
#include "godot/godot_string.h"
|
|
|
|
////// Vector2
|
|
|
|
#include "godot/godot_vector2.h"
|
|
|
|
////// Rect2
|
|
|
|
#include "godot/godot_rect2.h"
|
|
|
|
////// Vector3
|
|
|
|
#include "godot/godot_vector3.h"
|
|
|
|
////// Transform2D
|
|
|
|
#include "godot/godot_transform2d.h"
|
|
|
|
/////// Plane
|
|
|
|
#include "godot/godot_plane.h"
|
|
|
|
/////// Quat
|
|
|
|
#include "godot/godot_quat.h"
|
|
|
|
/////// Rect3
|
|
|
|
#include "godot/godot_rect3.h"
|
|
|
|
/////// Basis
|
|
|
|
#include "godot/godot_basis.h"
|
|
|
|
/////// Transform
|
|
|
|
#include "godot/godot_transform.h"
|
|
|
|
/////// Color
|
|
|
|
#include "godot/godot_color.h"
|
|
|
|
/////// Image
|
|
|
|
#include "godot/godot_image.h"
|
|
|
|
/////// NodePath
|
|
|
|
#include "godot/godot_node_path.h"
|
|
|
|
/////// RID
|
|
|
|
#include "godot/godot_rid.h"
|
|
|
|
/////// InputEvent
|
|
|
|
#include "godot/godot_input_event.h"
|
|
|
|
/////// Dictionary
|
|
|
|
#include "godot/godot_dictionary.h"
|
|
|
|
/////// Array
|
|
|
|
#include "godot/godot_array.h"
|
|
|
|
// single API file for Pool*Array
|
|
#include "godot/godot_pool_arrays.h"
|
|
|
|
void GDAPI godot_object_destroy(godot_object *p_o);
|
|
|
|
////// Variant
|
|
|
|
#include "godot/godot_variant.h"
|
|
|
|
////// Singleton API
|
|
|
|
godot_object GDAPI *godot_global_get_singleton(char *p_name); // result shouldn't be freed
|
|
|
|
////// MethodBind API
|
|
|
|
typedef struct godot_method_bind {
|
|
uint8_t _dont_touch_that[1]; // TODO
|
|
} godot_method_bind;
|
|
|
|
godot_method_bind GDAPI *godot_method_bind_get_method(const char *p_classname, const char *p_methodname);
|
|
void GDAPI godot_method_bind_ptrcall(godot_method_bind *p_method_bind, godot_object *p_instance, const void **p_args, void *p_ret);
|
|
|
|
////// Script API
|
|
|
|
typedef struct godot_dlscript_init_options {
|
|
godot_bool in_editor;
|
|
uint64_t core_api_hash;
|
|
uint64_t editor_api_hash;
|
|
uint64_t no_api_hash;
|
|
} godot_dlscript_init_options;
|
|
|
|
typedef struct godot_dlscript_terminate_options {
|
|
godot_bool in_editor;
|
|
} godot_dlscript_terminate_options;
|
|
|
|
typedef enum godot_method_rpc_mode {
|
|
GODOT_METHOD_RPC_MODE_DISABLED,
|
|
GODOT_METHOD_RPC_MODE_REMOTE,
|
|
GODOT_METHOD_RPC_MODE_SYNC,
|
|
GODOT_METHOD_RPC_MODE_MASTER,
|
|
GODOT_METHOD_RPC_MODE_SLAVE,
|
|
} godot_method_rpc_mode;
|
|
|
|
typedef struct godot_method_attributes {
|
|
godot_method_rpc_mode rpc_type;
|
|
} godot_method_attributes;
|
|
|
|
typedef enum godot_property_hint {
|
|
GODOT_PROPERTY_HINT_NONE, ///< no hint provided.
|
|
GODOT_PROPERTY_HINT_RANGE, ///< hint_text = "min,max,step,slider; //slider is optional"
|
|
GODOT_PROPERTY_HINT_EXP_RANGE, ///< hint_text = "min,max,step", exponential edit
|
|
GODOT_PROPERTY_HINT_ENUM, ///< hint_text= "val1,val2,val3,etc"
|
|
GODOT_PROPERTY_HINT_EXP_EASING, /// exponential easing funciton (Math::ease)
|
|
GODOT_PROPERTY_HINT_LENGTH, ///< hint_text= "length" (as integer)
|
|
GODOT_PROPERTY_HINT_SPRITE_FRAME,
|
|
GODOT_PROPERTY_HINT_KEY_ACCEL, ///< hint_text= "length" (as integer)
|
|
GODOT_PROPERTY_HINT_FLAGS, ///< hint_text= "flag1,flag2,etc" (as bit flags)
|
|
GODOT_PROPERTY_HINT_LAYERS_2D_RENDER,
|
|
GODOT_PROPERTY_HINT_LAYERS_2D_PHYSICS,
|
|
GODOT_PROPERTY_HINT_LAYERS_3D_RENDER,
|
|
GODOT_PROPERTY_HINT_LAYERS_3D_PHYSICS,
|
|
GODOT_PROPERTY_HINT_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
|
|
GODOT_PROPERTY_HINT_DIR, ///< a directort path must be passed
|
|
GODOT_PROPERTY_HINT_GLOBAL_FILE, ///< a file path must be passed, hint_text (optionally) is a filter "*.png,*.wav,*.doc,"
|
|
GODOT_PROPERTY_HINT_GLOBAL_DIR, ///< a directort path must be passed
|
|
GODOT_PROPERTY_HINT_RESOURCE_TYPE, ///< a resource object type
|
|
GODOT_PROPERTY_HINT_MULTILINE_TEXT, ///< used for string properties that can contain multiple lines
|
|
GODOT_PROPERTY_HINT_COLOR_NO_ALPHA, ///< used for ignoring alpha component when editing a color
|
|
GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSY,
|
|
GODOT_PROPERTY_HINT_IMAGE_COMPRESS_LOSSLESS,
|
|
GODOT_PROPERTY_HINT_OBJECT_ID,
|
|
GODOT_PROPERTY_HINT_TYPE_STRING, ///< a type string, the hint is the base type to choose
|
|
GODOT_PROPERTY_HINT_NODE_PATH_TO_EDITED_NODE, ///< so something else can provide this (used in scripts)
|
|
GODOT_PROPERTY_HINT_METHOD_OF_VARIANT_TYPE, ///< a method of a type
|
|
GODOT_PROPERTY_HINT_METHOD_OF_BASE_TYPE, ///< a method of a base type
|
|
GODOT_PROPERTY_HINT_METHOD_OF_INSTANCE, ///< a method of an instance
|
|
GODOT_PROPERTY_HINT_METHOD_OF_SCRIPT, ///< a method of a script & base
|
|
GODOT_PROPERTY_HINT_PROPERTY_OF_VARIANT_TYPE, ///< a property of a type
|
|
GODOT_PROPERTY_HINT_PROPERTY_OF_BASE_TYPE, ///< a property of a base type
|
|
GODOT_PROPERTY_HINT_PROPERTY_OF_INSTANCE, ///< a property of an instance
|
|
GODOT_PROPERTY_HINT_PROPERTY_OF_SCRIPT, ///< a property of a script & base
|
|
GODOT_PROPERTY_HINT_MAX,
|
|
} godot_property_hint;
|
|
|
|
typedef enum godot_property_usage_flags {
|
|
|
|
GODOT_PROPERTY_USAGE_STORAGE = 1,
|
|
GODOT_PROPERTY_USAGE_EDITOR = 2,
|
|
GODOT_PROPERTY_USAGE_NETWORK = 4,
|
|
GODOT_PROPERTY_USAGE_EDITOR_HELPER = 8,
|
|
GODOT_PROPERTY_USAGE_CHECKABLE = 16, //used for editing global variables
|
|
GODOT_PROPERTY_USAGE_CHECKED = 32, //used for editing global variables
|
|
GODOT_PROPERTY_USAGE_INTERNATIONALIZED = 64, //hint for internationalized strings
|
|
GODOT_PROPERTY_USAGE_GROUP = 128, //used for grouping props in the editor
|
|
GODOT_PROPERTY_USAGE_CATEGORY = 256,
|
|
GODOT_PROPERTY_USAGE_STORE_IF_NONZERO = 512, //only store if nonzero
|
|
GODOT_PROPERTY_USAGE_STORE_IF_NONONE = 1024, //only store if false
|
|
GODOT_PROPERTY_USAGE_NO_INSTANCE_STATE = 2048,
|
|
GODOT_PROPERTY_USAGE_RESTART_IF_CHANGED = 4096,
|
|
GODOT_PROPERTY_USAGE_SCRIPT_VARIABLE = 8192,
|
|
GODOT_PROPERTY_USAGE_STORE_IF_NULL = 16384,
|
|
GODOT_PROPERTY_USAGE_ANIMATE_AS_TRIGGER = 32768,
|
|
GODOT_PROPERTY_USAGE_UPDATE_ALL_IF_MODIFIED = 65536,
|
|
|
|
GODOT_PROPERTY_USAGE_DEFAULT = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK,
|
|
GODOT_PROPERTY_USAGE_DEFAULT_INTL = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_EDITOR | GODOT_PROPERTY_USAGE_NETWORK | GODOT_PROPERTY_USAGE_INTERNATIONALIZED,
|
|
GODOT_PROPERTY_USAGE_NOEDITOR = GODOT_PROPERTY_USAGE_STORAGE | GODOT_PROPERTY_USAGE_NETWORK,
|
|
} godot_property_usage_flags;
|
|
|
|
typedef struct godot_property_attributes {
|
|
godot_method_rpc_mode rset_type;
|
|
|
|
godot_int type;
|
|
godot_property_hint hint;
|
|
godot_string hint_string;
|
|
godot_property_usage_flags usage;
|
|
godot_variant default_value;
|
|
} godot_property_attributes;
|
|
|
|
typedef struct godot_instance_create_func {
|
|
// instance pointer, method_data - return user data
|
|
void *(*create_func)(godot_object *, void *);
|
|
void *method_data;
|
|
void (*free_func)(void *);
|
|
} godot_script_instance_func;
|
|
|
|
typedef struct godot_instance_destroy_func {
|
|
// instance pointer, method data, user data
|
|
void (*destroy_func)(godot_object *, void *, void *);
|
|
void *method_data;
|
|
void (*free_func)(void *);
|
|
} godot_instance_destroy_func;
|
|
|
|
void GDAPI godot_script_register_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
|
|
|
|
void GDAPI godot_script_register_tool_class(const char *p_name, const char *p_base, godot_instance_create_func p_create_func, godot_instance_destroy_func p_destroy_func);
|
|
|
|
typedef struct godot_instance_method {
|
|
// instance pointer, method data, user data, num args, args - return result as varaint
|
|
godot_variant (*method)(godot_object *, void *, void *, int, godot_variant **);
|
|
void *method_data;
|
|
void (*free_func)(void *);
|
|
} godot_instance_method;
|
|
|
|
void GDAPI godot_script_register_method(const char *p_name, const char *p_function_name, godot_method_attributes p_attr, godot_instance_method p_method);
|
|
|
|
typedef struct godot_property_set_func {
|
|
// instance pointer, method data, user data, value
|
|
void (*set_func)(godot_object *, void *, void *, godot_variant);
|
|
void *method_data;
|
|
void (*free_func)(void *);
|
|
} godot_property_set_func;
|
|
|
|
typedef struct godot_property_get_func {
|
|
// instance pointer, method data, user data, value
|
|
godot_variant (*get_func)(godot_object *, void *, void *);
|
|
void *method_data;
|
|
void (*free_func)(void *);
|
|
} godot_property_get_func;
|
|
|
|
void GDAPI godot_script_register_property(const char *p_name, const char *p_path, godot_property_attributes *p_attr, godot_property_set_func p_set_func, godot_property_get_func p_get_func);
|
|
|
|
typedef struct godot_signal_argument {
|
|
godot_string name;
|
|
godot_int type;
|
|
godot_property_hint hint;
|
|
godot_string hint_string;
|
|
godot_property_usage_flags usage;
|
|
godot_variant default_value;
|
|
} godot_signal_argument;
|
|
|
|
typedef struct godot_signal {
|
|
godot_string name;
|
|
int num_args;
|
|
godot_signal_argument *args;
|
|
int num_default_args;
|
|
godot_variant *default_args;
|
|
} godot_signal;
|
|
|
|
void GDAPI godot_script_register_signal(const char *p_name, const godot_signal *p_signal);
|
|
|
|
void GDAPI *godot_dlinstance_get_userdata(godot_object *p_instance);
|
|
|
|
////// System Functions
|
|
|
|
//using these will help Godot track how much memory is in use in debug mode
|
|
void GDAPI *godot_alloc(int p_bytes);
|
|
void GDAPI *godot_realloc(void *p_ptr, int p_bytes);
|
|
void GDAPI godot_free(void *p_ptr);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif // GODOT_C_H
|