This module was written by bojidar-bg and me, with the help of ClikCode and touilleMan. This adds a module to Godot that enables the use of dynamic libraries as a source for scripts. That also allows third party libraries to be linked to Godot more easily and without creating modules. For a readme see https://github.com/GodotNativeTools/godot_headers/blob/master/README.md
69 lines
3.3 KiB
C++
69 lines
3.3 KiB
C++
/*************************************************************************/
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/* register_types.cpp */
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/*************************************************************************/
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/* This file is part of: */
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/* GODOT ENGINE */
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/* http://www.godotengine.org */
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/*************************************************************************/
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/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
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/* */
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/* Permission is hereby granted, free of charge, to any person obtaining */
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/* a copy of this software and associated documentation files (the */
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/* "Software"), to deal in the Software without restriction, including */
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/* without limitation the rights to use, copy, modify, merge, publish, */
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/* distribute, sublicense, and/or sell copies of the Software, and to */
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/* permit persons to whom the Software is furnished to do so, subject to */
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/* the following conditions: */
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/* */
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/* The above copyright notice and this permission notice shall be */
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/* included in all copies or substantial portions of the Software. */
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/* */
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/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
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/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
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/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
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/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
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/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
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/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
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/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
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/*************************************************************************/
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#include "register_types.h"
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#include "dl_script.h"
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#include "io/resource_loader.h"
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#include "io/resource_saver.h"
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DLScriptLanguage *script_language_dl = NULL;
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ResourceFormatLoaderDLScript *resource_loader_dl = NULL;
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ResourceFormatSaverDLScript *resource_saver_dl = NULL;
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//ResourceFormatLoaderDLLibrary *resource_loader_dllib=NULL;
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void register_dlscript_types() {
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ClassDB::register_class<DLLibrary>();
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ClassDB::register_class<DLScript>();
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script_language_dl = memnew(DLScriptLanguage);
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//script_language_gd->init();
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ScriptServer::register_language(script_language_dl);
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resource_loader_dl = memnew(ResourceFormatLoaderDLScript);
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ResourceLoader::add_resource_format_loader(resource_loader_dl);
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resource_saver_dl = memnew(ResourceFormatSaverDLScript);
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ResourceSaver::add_resource_format_saver(resource_saver_dl);
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// resource_loader_dllib=memnew( ResourceFormatLoaderDLLibrary );
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// ResourceLoader::add_resource_format_loader(resource_loader_gd);
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}
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void unregister_dlscript_types() {
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ScriptServer::unregister_language(script_language_dl);
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if (script_language_dl)
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memdelete(script_language_dl);
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if (resource_loader_dl)
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memdelete(resource_loader_dl);
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if (resource_saver_dl)
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memdelete(resource_saver_dl);
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}
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