godot/servers
PouleyKetchoupp 530665197f Fixed Particles restart after visibility has been set to off and on again
Make sure particles are processed during the same frame when visibility is set to on, in case they are still active from before and need to be restarted.

Fixed #33476
2019-11-09 09:51:17 +01:00
..
arvr Typo fix: "differt" -> "different" 2019-08-28 19:12:54 +12:00
audio Fix 'r1' (and r2) may be used uninitialized warning in eq.cpp. 2019-11-08 08:37:06 +01:00
camera
physics Activate Body(2D)SW when switching to rigid or character mode. 2019-10-15 07:41:13 +02:00
physics_2d Merge pull request #32845 from madmiraal/rigidbody-mode-change 2019-10-25 23:36:17 +02:00
visual Fixed Particles restart after visibility has been set to off and on again 2019-11-09 09:51:17 +01:00
arvr_server.cpp Use reference to constant in functions 2019-07-10 11:54:12 +02:00
arvr_server.h Use reference to constant in functions 2019-07-10 11:54:12 +02:00
audio_server.cpp Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
audio_server.h Fix to make sure the capture buffers are deallocated at shutdown. Silences warnings. 2019-10-11 23:40:43 +01:00
camera_server.cpp
camera_server.h Changed some code found by Clang Tidy and Coverity 2019-09-22 18:45:08 +02:00
physics_2d_server.cpp
physics_2d_server.h
physics_server.cpp
physics_server.h
register_server_types.cpp Implement game camera override 2019-10-23 02:51:32 +01:00
register_server_types.h
SCsub
server_wrap_mt_common.h Free server id pools directly. 2019-06-27 03:25:36 +03:00
visual_server.cpp Fixed Particles restart after visibility has been set to off and on again 2019-11-09 09:51:17 +01:00
visual_server.h Fixed Particles restart after visibility has been set to off and on again 2019-11-09 09:51:17 +01:00