godot/core/input
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
..
default_controller_mappings.h Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
gamecontrollerdb.txt Apply upstream gamecontrollerdb patch 391. 2020-10-26 16:47:48 +00:00
godotcontrollerdb.txt Input: Readd 'Default Android Gamepad' magic binding 2020-05-11 11:07:04 +02:00
input.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
input.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
input_builders.py Parse SDL game controller half axis and inverted axis entries. 2020-05-13 10:33:19 +01:00
input_event.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
input_event.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
input_map.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
input_map.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
SCsub Remove unused Python imports. 2020-09-10 11:38:52 +01:00