godot/servers/audio
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
..
effects Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_driver_dummy.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_driver_dummy.h Style: Fix unnecessary semicolons that confused clang-format 2020-05-19 11:24:58 +02:00
audio_effect.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_effect.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_filter_sw.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_filter_sw.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
audio_rb_resampler.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_rb_resampler.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
audio_stream.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00