godot/servers/rendering/rasterizer_rd
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
..
shaders Implement DirectionalLight2D 2020-11-04 10:03:01 -03:00
light_cluster_builder.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
light_cluster_builder.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_canvas_rd.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rasterizer_canvas_rd.h Implement DirectionalLight2D 2020-11-04 10:03:01 -03:00
rasterizer_effects_rd.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rasterizer_effects_rd.h Implement CanvasGroup and CanvasItem clipping 2020-10-28 18:53:32 -03:00
rasterizer_rd.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rasterizer_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rasterizer_scene_high_end_rd.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rasterizer_scene_high_end_rd.h Alpha Hash and Alpha2Coverage Implementation 2020-11-02 20:11:20 -08:00
rasterizer_scene_rd.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rasterizer_scene_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rasterizer_storage_rd.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
rasterizer_storage_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
render_pipeline_vertex_format_cache_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
render_pipeline_vertex_format_cache_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_compiler_rd.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shader_compiler_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shader_rd.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shader_rd.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00