godot/tools
Andreas Haas 094073e4b2
Refresh TextureRegionEditor when region has been changed externally.
Now the TextureRegionEditor updates when you change the region_rect either via the inspector or via
undo/redo.

Fixes #6772
2016-10-11 11:31:25 +02:00
..
certs -Made editor support SSL certs by default (embedded them) 2016-03-12 10:46:38 -03:00
collada Remove unused variables (third pass) + dead code 2016-07-07 23:16:21 +02:00
dist Merge pull request #6363 from vnen/winrt 2016-09-10 11:47:42 -03:00
doc Renamed the bind_native functions to bind_vararg, should make it show the documentation more clearly and also make it easier to bind to C# 2016-09-07 19:39:57 -03:00
editor Refresh TextureRegionEditor when region has been changed externally. 2016-10-11 11:31:25 +02:00
editor_fonts Fonts: add missing license information 2016-07-16 11:53:57 +02:00
scripts Move various scripts to the "scripts" folder 2016-09-05 07:49:22 +02:00
translations i18n: Sync template and translations with current code 2016-10-09 18:12:42 +02:00
SCsub PCKPacker: moved from tools into core, fixes #4129 2016-10-01 22:07:07 +02:00