godot/servers/rendering/renderer_rd/shaders
2021-06-13 22:52:20 +10:00
..
blit.glsl Implementing blit shader with versions 2021-05-12 22:52:28 +10:00
bokeh_dof.glsl
canvas.glsl Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
canvas_occlusion.glsl
canvas_sdf.glsl Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
canvas_uniforms_inc.glsl Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
cluster_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
cluster_debug.glsl
cluster_render.glsl
cluster_store.glsl
copy.glsl
copy_to_fb.glsl
cube_to_dp.glsl
cubemap_downsampler.glsl
cubemap_filter.glsl
cubemap_roughness.glsl
decal_data_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
gi.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
giprobe_write.glsl
light_data_inc.glsl Assorted fixes to UV unwrapping and GPU lightmapper 2021-05-03 18:10:34 +02:00
luminance_reduce.glsl
particles.glsl Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
particles_copy.glsl Support for 2D particles to collide against SDF 2021-05-23 16:43:36 -03:00
resolve.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
roughness_limiter.glsl
scene_forward_aa_inc.glsl Create mobile renderer 2021-05-03 21:54:11 +10:00
scene_forward_clustered.glsl Make shader compiler again after roughness limiter fix 2021-06-12 21:40:51 -03:00
scene_forward_clustered_inc.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
scene_forward_gi_inc.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
scene_forward_lights_inc.glsl Fix shader compilation with render_mode: specular_phong 2021-06-09 08:38:03 +03:00
scene_forward_mobile.glsl Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
scene_forward_mobile_inc.glsl Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
screen_space_reflection.glsl
screen_space_reflection_filter.glsl
screen_space_reflection_scale.glsl
SCsub
sdfgi_debug.glsl
sdfgi_debug_probes.glsl
sdfgi_direct_light.glsl
sdfgi_integrate.glsl
sdfgi_preprocess.glsl
skeleton.glsl Fixes missng 2D engine bits 2021-05-11 11:21:36 -03:00
sky.glsl Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
sort.glsl
specular_merge.glsl
ssao.glsl
ssao_blur.glsl
ssao_downsample.glsl
ssao_importance_map.glsl
ssao_interleave.glsl
subsurface_scattering.glsl
tonemap.glsl Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
volumetric_fog.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
voxel_gi.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
voxel_gi_debug.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00
voxel_gi_sdf.glsl Rename GI Classes 2021-06-05 09:28:56 -03:00