godot/core/os/keyboard.h
Rémi Verschelde 130f8fa193 Rename KEY_KP_SUBSTRACT to KEY_KP_SUBTRACT
The former name was incorrect in English, though for us latin lovers it's an understandable mistake.
Second part of and closes #3626.
2016-02-17 23:01:27 +01:00

334 lines
8.8 KiB
C

/*************************************************************************/
/* keyboard.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2016 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef KEYBOARD_H
#define KEYBOARD_H
#include "ustring.h"
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/**
@author Juan Linietsky <reduzio@gmail.com>
*/
/*
Special Key:
The strategy here is similar to the one used by toolkits,
which consists in leaving the 24 bits unicode range for printable
characters, and use the upper 8 bits for special keys and
modifiers. This way everything (char/keycode) can fit nicely in one 32 bits unsigned integer.
*/
enum {
SPKEY = (1<<24)
};
enum KeyList {
/* CURSOR/FUNCTION/BROWSER/MULTIMEDIA/MISC KEYS */
KEY_ESCAPE=SPKEY | 0x01,
KEY_TAB=SPKEY | 0x02,
KEY_BACKTAB=SPKEY | 0x03,
KEY_BACKSPACE=SPKEY | 0x04,
KEY_RETURN=SPKEY | 0x05,
KEY_ENTER=SPKEY | 0x06,
KEY_INSERT=SPKEY | 0x07,
KEY_DELETE=SPKEY | 0x08,
KEY_PAUSE=SPKEY | 0x09,
KEY_PRINT=SPKEY | 0x0A,
KEY_SYSREQ=SPKEY | 0x0B,
KEY_CLEAR=SPKEY | 0x0C,
KEY_HOME=SPKEY | 0x0D,
KEY_END=SPKEY | 0x0E,
KEY_LEFT=SPKEY | 0x0F,
KEY_UP=SPKEY | 0x10,
KEY_RIGHT=SPKEY | 0x11,
KEY_DOWN=SPKEY | 0x12,
KEY_PAGEUP=SPKEY | 0x13,
KEY_PAGEDOWN=SPKEY | 0x14,
KEY_SHIFT=SPKEY | 0x15,
KEY_CONTROL=SPKEY | 0x16,
KEY_META=SPKEY | 0x17,
KEY_ALT=SPKEY | 0x18,
KEY_CAPSLOCK=SPKEY | 0x19,
KEY_NUMLOCK=SPKEY | 0x1A,
KEY_SCROLLLOCK=SPKEY | 0x1B,
KEY_F1=SPKEY | 0x1C,
KEY_F2=SPKEY | 0x1D,
KEY_F3=SPKEY | 0x1E,
KEY_F4=SPKEY | 0x1F,
KEY_F5=SPKEY | 0x20,
KEY_F6=SPKEY | 0x21,
KEY_F7=SPKEY | 0x22,
KEY_F8=SPKEY | 0x23,
KEY_F9=SPKEY | 0x24,
KEY_F10=SPKEY | 0x25,
KEY_F11=SPKEY | 0x26,
KEY_F12=SPKEY | 0x27,
KEY_F13=SPKEY | 0x28,
KEY_F14=SPKEY | 0x29,
KEY_F15=SPKEY | 0x2A,
KEY_F16=SPKEY | 0x2B,
KEY_KP_ENTER=SPKEY | 0x80,
KEY_KP_MULTIPLY=SPKEY | 0x81,
KEY_KP_DIVIDE=SPKEY | 0x82,
KEY_KP_SUBTRACT=SPKEY | 0x83,
KEY_KP_PERIOD=SPKEY | 0x84,
KEY_KP_ADD=SPKEY | 0x85,
KEY_KP_0=SPKEY | 0x86,
KEY_KP_1=SPKEY | 0x87,
KEY_KP_2=SPKEY | 0x88,
KEY_KP_3=SPKEY | 0x89,
KEY_KP_4=SPKEY | 0x8A,
KEY_KP_5=SPKEY | 0x8B,
KEY_KP_6=SPKEY | 0x8C,
KEY_KP_7=SPKEY | 0x8D,
KEY_KP_8=SPKEY | 0x8E,
KEY_KP_9=SPKEY | 0x8F,
KEY_SUPER_L=SPKEY | 0x2C,
KEY_SUPER_R=SPKEY | 0x2D,
KEY_MENU=SPKEY | 0x2E,
KEY_HYPER_L=SPKEY | 0x2F,
KEY_HYPER_R=SPKEY | 0x30,
KEY_HELP=SPKEY | 0x31,
KEY_DIRECTION_L=SPKEY | 0x32,
KEY_DIRECTION_R=SPKEY | 0x33,
KEY_BACK=SPKEY | 0x40,
KEY_FORWARD=SPKEY | 0x41,
KEY_STOP=SPKEY | 0x42,
KEY_REFRESH=SPKEY | 0x43,
KEY_VOLUMEDOWN=SPKEY | 0x44,
KEY_VOLUMEMUTE=SPKEY | 0x45,
KEY_VOLUMEUP=SPKEY | 0x46,
KEY_BASSBOOST=SPKEY | 0x47,
KEY_BASSUP=SPKEY | 0x48,
KEY_BASSDOWN=SPKEY | 0x49,
KEY_TREBLEUP=SPKEY | 0x4A,
KEY_TREBLEDOWN=SPKEY | 0x4B,
KEY_MEDIAPLAY=SPKEY | 0x4C,
KEY_MEDIASTOP=SPKEY | 0x4D,
KEY_MEDIAPREVIOUS=SPKEY | 0x4E,
KEY_MEDIANEXT=SPKEY | 0x4F,
KEY_MEDIARECORD= SPKEY | 0x50,
KEY_HOMEPAGE=SPKEY | 0x51,
KEY_FAVORITES=SPKEY | 0x52,
KEY_SEARCH=SPKEY | 0x53,
KEY_STANDBY=SPKEY | 0x54,
KEY_OPENURL=SPKEY | 0x55,
KEY_LAUNCHMAIL=SPKEY | 0x56,
KEY_LAUNCHMEDIA=SPKEY | 0x57,
KEY_LAUNCH0=SPKEY | 0x58,
KEY_LAUNCH1=SPKEY | 0x59,
KEY_LAUNCH2=SPKEY | 0x5A,
KEY_LAUNCH3=SPKEY | 0x5B,
KEY_LAUNCH4=SPKEY | 0x5C,
KEY_LAUNCH5=SPKEY | 0x5D,
KEY_LAUNCH6=SPKEY | 0x5E,
KEY_LAUNCH7=SPKEY | 0x5F,
KEY_LAUNCH8=SPKEY | 0x60,
KEY_LAUNCH9=SPKEY | 0x61,
KEY_LAUNCHA=SPKEY | 0x62,
KEY_LAUNCHB=SPKEY | 0x63,
KEY_LAUNCHC=SPKEY | 0x64,
KEY_LAUNCHD=SPKEY | 0x65,
KEY_LAUNCHE=SPKEY | 0x66,
KEY_LAUNCHF=SPKEY | 0x67,
KEY_UNKNOWN=SPKEY | 0xFFFFFF,
/* PRINTABLE LATIN 1 CODES */
KEY_SPACE=0x0020,
KEY_EXCLAM=0x0021,
KEY_QUOTEDBL=0x0022,
KEY_NUMBERSIGN=0x0023,
KEY_DOLLAR=0x0024,
KEY_PERCENT=0x0025,
KEY_AMPERSAND=0x0026,
KEY_APOSTROPHE=0x0027,
KEY_PARENLEFT=0x0028,
KEY_PARENRIGHT=0x0029,
KEY_ASTERISK=0x002A,
KEY_PLUS=0x002B,
KEY_COMMA=0x002C,
KEY_MINUS=0x002D,
KEY_PERIOD=0x002E,
KEY_SLASH=0x002F,
KEY_0=0x0030,
KEY_1=0x0031,
KEY_2=0x0032,
KEY_3=0x0033,
KEY_4=0x0034,
KEY_5=0x0035,
KEY_6=0x0036,
KEY_7=0x0037,
KEY_8=0x0038,
KEY_9=0x0039,
KEY_COLON=0x003A,
KEY_SEMICOLON=0x003B,
KEY_LESS=0x003C,
KEY_EQUAL=0x003D,
KEY_GREATER=0x003E,
KEY_QUESTION=0x003F,
KEY_AT=0x0040,
KEY_A=0x0041,
KEY_B=0x0042,
KEY_C=0x0043,
KEY_D=0x0044,
KEY_E=0x0045,
KEY_F=0x0046,
KEY_G=0x0047,
KEY_H=0x0048,
KEY_I=0x0049,
KEY_J=0x004A,
KEY_K=0x004B,
KEY_L=0x004C,
KEY_M=0x004D,
KEY_N=0x004E,
KEY_O=0x004F,
KEY_P=0x0050,
KEY_Q=0x0051,
KEY_R=0x0052,
KEY_S=0x0053,
KEY_T=0x0054,
KEY_U=0x0055,
KEY_V=0x0056,
KEY_W=0x0057,
KEY_X=0x0058,
KEY_Y=0x0059,
KEY_Z=0x005A,
KEY_BRACKETLEFT=0x005B,
KEY_BACKSLASH=0x005C,
KEY_BRACKETRIGHT=0x005D,
KEY_ASCIICIRCUM=0x005E,
KEY_UNDERSCORE=0x005F,
KEY_QUOTELEFT=0x0060,
KEY_BRACELEFT=0x007B,
KEY_BAR=0x007C,
KEY_BRACERIGHT=0x007D,
KEY_ASCIITILDE=0x007E,
KEY_NOBREAKSPACE=0x00A0,
KEY_EXCLAMDOWN=0x00A1,
KEY_CENT=0x00A2,
KEY_STERLING=0x00A3,
KEY_CURRENCY=0x00A4,
KEY_YEN=0x00A5,
KEY_BROKENBAR=0x00A6,
KEY_SECTION=0x00A7,
KEY_DIAERESIS=0x00A8,
KEY_COPYRIGHT=0x00A9,
KEY_ORDFEMININE=0x00AA,
KEY_GUILLEMOTLEFT=0x00AB,
KEY_NOTSIGN=0x00AC,
KEY_HYPHEN=0x00AD,
KEY_REGISTERED=0x00AE,
KEY_MACRON=0x00AF,
KEY_DEGREE=0x00B0,
KEY_PLUSMINUS=0x00B1,
KEY_TWOSUPERIOR=0x00B2,
KEY_THREESUPERIOR=0x00B3,
KEY_ACUTE=0x00B4,
KEY_MU=0x00B5,
KEY_PARAGRAPH=0x00B6,
KEY_PERIODCENTERED=0x00B7,
KEY_CEDILLA=0x00B8,
KEY_ONESUPERIOR=0x00B9,
KEY_MASCULINE=0x00BA,
KEY_GUILLEMOTRIGHT=0x00BB,
KEY_ONEQUARTER=0x00BC,
KEY_ONEHALF=0x00BD,
KEY_THREEQUARTERS=0x00BE,
KEY_QUESTIONDOWN=0x00BF,
KEY_AGRAVE=0x00C0,
KEY_AACUTE=0x00C1,
KEY_ACIRCUMFLEX=0x00C2,
KEY_ATILDE=0x00C3,
KEY_ADIAERESIS=0x00C4,
KEY_ARING=0x00C5,
KEY_AE=0x00C6,
KEY_CCEDILLA=0x00C7,
KEY_EGRAVE=0x00C8,
KEY_EACUTE=0x00C9,
KEY_ECIRCUMFLEX=0x00CA,
KEY_EDIAERESIS=0x00CB,
KEY_IGRAVE=0x00CC,
KEY_IACUTE=0x00CD,
KEY_ICIRCUMFLEX=0x00CE,
KEY_IDIAERESIS=0x00CF,
KEY_ETH=0x00D0,
KEY_NTILDE=0x00D1,
KEY_OGRAVE=0x00D2,
KEY_OACUTE=0x00D3,
KEY_OCIRCUMFLEX=0x00D4,
KEY_OTILDE=0x00D5,
KEY_ODIAERESIS=0x00D6,
KEY_MULTIPLY=0x00D7,
KEY_OOBLIQUE=0x00D8,
KEY_UGRAVE=0x00D9,
KEY_UACUTE=0x00DA,
KEY_UCIRCUMFLEX=0x00DB,
KEY_UDIAERESIS=0x00DC,
KEY_YACUTE=0x00DD,
KEY_THORN=0x00DE,
KEY_SSHARP=0x00DF,
KEY_DIVISION=0x00F7,
KEY_YDIAERESIS=0x00FF,
};
enum KeyModifierMask {
KEY_CODE_MASK=((1<<25)-1), ///< Apply this mask to any keycode to remove modifiers.
KEY_MODIFIER_MASK=(0xFF<<24), ///< Apply this mask to isolate modifiers.
KEY_MASK_SHIFT = (1<<25),
KEY_MASK_ALT = (1<<26),
KEY_MASK_META = (1<<27),
KEY_MASK_CTRL = (1<<28),
#ifdef APPLE_STYLE_KEYS
KEY_MASK_CMD = KEY_MASK_META,
#else
KEY_MASK_CMD = KEY_MASK_CTRL,
#endif
KEY_MASK_KPAD = (1<<29),
KEY_MASK_GROUP_SWITCH = (1<<30)
// bit 31 can't be used because variant uses regular 32 bits int as datatype
};
String keycode_get_string(uint32_t p_code);
bool keycode_has_unicode(uint32_t p_unicode);
int find_keycode(const String& p_code);
int latin_keyboard_keycode_convert(int p_keycode);
#endif