godot/platform/javascript/os_javascript.h
Ruslan Mustakov 1a2311e350 Extract logging logic
Previously logging logic was scattered over OS class implementations
with plenty of duplication. Major changes in this commit:

 - Extracted logging logic into a separate Logger hierarchy. It allows
   easy configuration of logging mechanism depending on compile-time or
   run-time configuration.

 - Implemented RotatedFileLogger which is usually used with StdLogger,
   providing persistency of logs. It is often important to be able to
   obtain logs of the game even in production to be able to understand
   what happened prior to some problem. On mobile there previously was
   no way to obtain the logs aside from having the device connected to
   your machine.

 - flush() is not performed in release mode for every logged line. It
   is only performed for errors.
2017-09-25 16:19:21 +07:00

175 lines
6.3 KiB
C++

/*************************************************************************/
/* os_javascript.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef OS_JAVASCRIPT_H
#define OS_JAVASCRIPT_H
#include "audio_driver_javascript.h"
#include "audio_server_javascript.h"
#include "drivers/unix/os_unix.h"
#include "javascript_eval.h"
#include "main/input_default.h"
#include "os/input.h"
#include "os/main_loop.h"
#include "power_javascript.h"
#include "servers/audio_server.h"
#include "servers/physics/physics_server_sw.h"
#include "servers/physics_2d/physics_2d_server_sw.h"
#include "servers/visual/rasterizer.h"
#include <emscripten/html5.h>
typedef String (*GetDataDirFunc)();
class OS_JavaScript : public OS_Unix {
int64_t time_to_save_sync;
int64_t last_sync_time;
VisualServer *visual_server;
PhysicsServer *physics_server;
Physics2DServer *physics_2d_server;
AudioDriverJavaScript audio_driver_javascript;
const char *gl_extensions;
InputDefault *input;
Vector2 windowed_size;
bool window_maximized;
bool soft_fs_enabled;
bool canvas_size_adjustment_requested;
VideoMode video_mode;
CursorShape cursor_shape;
MainLoop *main_loop;
GetDataDirFunc get_data_dir_func;
PowerJavascript *power_manager;
#ifdef JAVASCRIPT_EVAL_ENABLED
JavaScript *javascript_eval;
#endif
static void _close_notification_funcs(const String &p_file, int p_flags);
void process_joypads();
void set_css_cursor(const char *);
const char *get_css_cursor() const;
public:
// functions used by main to initialize/deintialize the OS
virtual int get_video_driver_count() const;
virtual const char *get_video_driver_name(int p_driver) const;
virtual VideoMode get_default_video_mode() const;
virtual int get_audio_driver_count() const;
virtual const char *get_audio_driver_name(int p_driver) const;
virtual void initialize_logger();
virtual void initialize_core();
virtual void initialize(const VideoMode &p_desired, int p_video_driver, int p_audio_driver);
virtual void set_main_loop(MainLoop *p_main_loop);
virtual void delete_main_loop();
virtual void finalize();
typedef int64_t ProcessID;
//static OS* get_singleton();
virtual void alert(const String &p_alert, const String &p_title = "ALERT!");
virtual void set_mouse_mode(MouseMode p_mode);
virtual MouseMode get_mouse_mode() const;
virtual Point2 get_mouse_position() const;
virtual int get_mouse_button_state() const;
virtual void set_window_title(const String &p_title);
//virtual void set_clipboard(const String& p_text);
//virtual String get_clipboard() const;
virtual void set_video_mode(const VideoMode &p_video_mode, int p_screen = 0);
virtual VideoMode get_video_mode(int p_screen = 0) const;
virtual void get_fullscreen_mode_list(List<VideoMode> *p_list, int p_screen = 0) const;
virtual Size2 get_screen_size(int p_screen = -1) const;
virtual void set_window_size(const Size2);
virtual Size2 get_window_size() const;
virtual void set_window_maximized(bool p_enabled);
virtual bool is_window_maximized() const { return window_maximized; }
virtual void set_window_fullscreen(bool p_enable);
virtual bool is_window_fullscreen() const;
void request_canvas_size_adjustment();
virtual String get_name();
virtual MainLoop *get_main_loop() const;
virtual bool can_draw() const;
virtual void set_cursor_shape(CursorShape p_shape);
void main_loop_begin();
bool main_loop_iterate();
void main_loop_request_quit();
void main_loop_end();
void main_loop_focusout();
void main_loop_focusin();
virtual bool has_touchscreen_ui_hint() const;
void set_opengl_extensions(const char *p_gl_extensions);
virtual Error shell_open(String p_uri);
virtual String get_data_dir() const;
String get_executable_path() const;
virtual String get_resource_dir() const;
void process_accelerometer(const Vector3 &p_accelerometer);
void push_input(const Ref<InputEvent> &p_ev);
virtual bool is_joy_known(int p_device);
virtual String get_joy_guid(int p_device) const;
bool joy_connection_changed(int p_type, const EmscriptenGamepadEvent *p_event);
virtual OS::PowerState get_power_state();
virtual int get_power_seconds_left();
virtual int get_power_percent_left();
virtual bool _check_internal_feature_support(const String &p_feature);
OS_JavaScript(const char *p_execpath, GetDataDirFunc p_get_data_dir_func);
~OS_JavaScript();
};
#endif