godot/scene
2017-02-20 23:02:03 +02:00
..
2d Add Rect2 TileMap::get_used_rect(), closes #4390 2017-02-20 23:02:03 +02:00
3d a ton of bug fixes to the renderer 2017-02-16 08:55:43 -03:00
animation Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
audio Rename the _MD macro to D_METHOD 2017-02-13 12:50:02 +01:00
gui Spinbox: don't ignore double clicks. 2017-02-14 00:57:49 +01:00
io Lot of work in new importer, importing textures now works. 2017-02-01 09:46:36 -03:00
main SceneTreeTimer: Ability to set pause mode 2017-02-15 08:02:08 +01:00
resources Correct hash behavior for floating point numbers 2017-02-16 18:44:29 +01:00
register_scene_types.cpp Merge pull request #7352 from Zylann/polyline 2017-02-12 23:30:04 +01:00
register_scene_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
scene_string_names.cpp Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
scene_string_names.h Renamed most signals so they refer to: 2017-01-12 00:51:08 -03:00
SCsub style: Various other PEP8 fixes in Python files 2016-11-01 00:35:16 +01:00