godot/main/tests/test_io.cpp
2017-12-07 08:02:00 +01:00

133 lines
4.5 KiB
C++

/*************************************************************************/
/* test_io.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2017 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "test_io.h"
#ifdef MINIZIP_ENABLED
#include "core/project_settings.h"
#include "io/resource_loader.h"
#include "io/resource_saver.h"
#include "os/dir_access.h"
#include "os/main_loop.h"
#include "os/os.h"
#include "print_string.h"
#include "scene/resources/texture.h"
#include "io/file_access_memory.h"
namespace TestIO {
class TestMainLoop : public MainLoop {
bool quit;
public:
virtual void input_event(const InputEvent &p_event) {
}
virtual bool idle(float p_time) {
return false;
}
virtual void request_quit() {
quit = true;
}
virtual void init() {
quit = true;
}
virtual bool iteration(float p_time) {
return quit;
}
virtual void finish() {
}
};
MainLoop *test() {
print_line("this is test io");
DirAccess *da = DirAccess::create(DirAccess::ACCESS_FILESYSTEM);
da->change_dir(".");
print_line("Opening current dir " + da->get_current_dir());
String entry;
da->list_dir_begin();
while ((entry = da->get_next()) != "") {
print_line("entry " + entry + " is dir: " + Variant(da->current_is_dir()));
};
da->list_dir_end();
RES texture = ResourceLoader::load("test_data/rock.png");
ERR_FAIL_COND_V(texture.is_null(), NULL);
ResourceSaver::save("test_data/rock.xml", texture);
print_line("localize paths");
print_line(ProjectSettings::get_singleton()->localize_path("algo.xml"));
print_line(ProjectSettings::get_singleton()->localize_path("c:\\windows\\algo.xml"));
print_line(ProjectSettings::get_singleton()->localize_path(ProjectSettings::get_singleton()->get_resource_path() + "/something/something.xml"));
print_line(ProjectSettings::get_singleton()->localize_path("somedir/algo.xml"));
{
FileAccess *z = FileAccess::open("test_data/archive.zip", FileAccess::READ);
int len = z->get_len();
Vector<uint8_t> zip;
zip.resize(len);
z->get_buffer(&zip[0], len);
z->close();
memdelete(z);
FileAccessMemory::register_file("a_package", zip);
FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_RESOURCES);
FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_FILESYSTEM);
FileAccess::make_default<FileAccessMemory>(FileAccess::ACCESS_USERDATA);
print_line("archive test");
};
print_line("test done");
return memnew(TestMainLoop);
}
} // namespace TestIO
#else
namespace TestIO {
MainLoop *test() {
return NULL;
}
} // namespace TestIO
#endif