godot/modules/gdscript
2017-01-08 20:58:39 -03:00
..
config.py style: Fix PEP8 blank lines issues in Python files 2016-11-01 00:35:16 +01:00
gd_compiler.cpp -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_compiler.h -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_editor.cpp renamed joystick to joypad everywhere around source code! 2017-01-08 17:06:33 -03:00
gd_function.cpp -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_function.h -GDScript support for accessing properties directly 2017-01-04 17:37:45 -03:00
gd_functions.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
gd_functions.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gd_parser.cpp Fix code completion for new getnode syntax 2017-01-08 03:01:52 -03:00
gd_parser.h -Fix bugs related to PoolVector crashes 2017-01-08 02:04:53 -03:00
gd_script.cpp Memory pool vectors (DVector) have been enormously simplified in code, and renamed to PoolVector 2017-01-07 18:26:38 -03:00
gd_script.h ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
gd_tokenizer.cpp Variant INT and REAL are now 64 bits (other types remain at 32) 2017-01-08 20:58:39 -03:00
gd_tokenizer.h -Fix bugs related to PoolVector crashes 2017-01-08 02:04:53 -03:00
register_types.cpp ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Variant. 2017-01-02 23:03:46 -03:00
register_types.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-17 20:10:46 +02:00