godot/drivers/gles2
JFonS f24f582ba5 Various light culling fixes
GLES3 changes:
This commit makes it possible to disable 3D directional lights by using
the light's cull mask. It also automatically disables directionals when
the object has baked lighting and the light is set to "bake all".

GLES2 changes:
Added a check for the light cull mask, since it was previously ignored.
2021-03-08 15:10:55 +01:00
..
shaders Batching - fix custom MODULATE shader applying modulate twice 2021-03-04 20:28:57 +00:00
rasterizer_canvas_base_gles2.cpp Renaming rendering/2d project settings. 2021-03-01 11:38:46 +00:00
rasterizer_canvas_base_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_canvas_gles2.cpp Batching - prevent joining of lightmasked items 2021-02-18 09:57:02 +00:00
rasterizer_canvas_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_gles2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
rasterizer_scene_gles2.cpp Various light culling fixes 2021-03-08 15:10:55 +01:00
rasterizer_scene_gles2.h GLES2 fix for consistent light ordering with BVH 2021-02-24 17:25:28 +00:00
rasterizer_storage_gles2.cpp Check limits on texture or framebuffer creation 2021-02-13 13:36:15 -08:00
rasterizer_storage_gles2.h Check limits on texture or framebuffer creation 2021-02-13 13:36:15 -08:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles2.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
shader_compiler_gles2.h CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
shader_gles2.cpp [GLES2] Fix binding 3D Transforms to mat4 uniforms 2021-02-03 17:36:21 -06:00
shader_gles2.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00