godot/platform
Rémi Verschelde 1489b814aa
Android: Upgrade buildTools from 30.0.1 to 30.0.3
It seems 30.0.1 had issues with compatibility with JDK 8 and 11,
which appear to be solved in 30.0.3 as per godotengine/godot-docs#4796.

(cherry picked from commit d88e1f04df)
2021-04-29 12:28:51 +02:00
..
android Android: Upgrade buildTools from 30.0.1 to 30.0.3 2021-04-29 12:28:51 +02:00
iphone Merge pull request #47469 from HEAVYPOLY/ios-pen-pressure 2021-04-28 17:01:05 +02:00
javascript [HTML5] Export as Progressive Web App. 2021-04-27 15:09:03 +02:00
osx [macOS] Enable code signing by default, use ad-hoc signature if no identity specified. 2021-03-29 14:29:54 +02:00
server Linux: Don't attempt linking embree3 on non-tools, link it for headless too 2021-04-23 10:40:53 +02:00
uwp Fix EditorExportPlugin _export_begin and _export_end functions not being called when exporting UWP 2021-04-20 20:12:53 +02:00
windows Windows: Disable ASLR protection w/ MinGW, it breaks Mono 2021-03-29 14:39:20 +02:00
x11 Linux: Remove use_static_cpp override on x86_32 2021-04-27 13:44:04 +02:00
register_platform_apis.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00