godot/thirdparty/glslang/LICENSE.txt
Rémi Verschelde 148ad49c93
vulkan: Sync loader, headers and glslang to sdk-1.2.154.0
Actually sdk-1.2.154.1 for Vulkan-Loader.

glslang is updated to bacaef3237c515e40d1a24722be48c0a0b30f75f which is the
known-good version for Vulkan-ValidationLayers 1.2.154.0.

COPYRIGHT.txt was synced with the current version of the glslang LICENSE.txt,
and `glslang/register_types.cpp` now uses the upstream definition for its
default builtin resource instead of hardcoding it.
2020-10-15 12:29:42 +02:00

385 lines
21 KiB
Plaintext

Here, glslang proper means core GLSL parsing, HLSL parsing, and SPIR-V code
generation. Glslang proper requires use of a number of licenses, one that covers
preprocessing and others that covers non-preprocessing.
Bison was removed long ago. You can build glslang from the source grammar,
using tools of your choice, without using bison or any bison files.
Other parts, outside of glslang proper, include:
- gl_types.h, only needed for OpenGL-like reflection, and can be left out of
a parse and codegen project. See it for its license.
- update_glslang_sources.py, which is not part of the project proper and does
not need to be used.
- the SPIR-V "remapper", which is optional, but has the same license as
glslang proper
- Google tests and SPIR-V tools, and anything in the external subdirectory
are external and optional; see them for their respective licenses.
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The core of glslang-proper, minus the preprocessor is licenced as follows:
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3-Clause BSD License
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