godot/platform
Fabio Alessandrelli 14c057eab6 [HTML5] Fix GDNative compilation with emcc 2.0.19+
Add `WARN_ON_UNDEFINED_SYMBOLS=0` for the main module (which defines
`godot_js_main` as extern coming from the "side" module, i.e. the main
Godot binary).
2021-05-19 11:51:32 +02:00
..
android Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
iphone OS: Remove native video API only implemented on iOS 2021-05-07 20:40:24 +02:00
javascript [HTML5] Fix GDNative compilation with emcc 2.0.19+ 2021-05-19 11:51:32 +02:00
linuxbsd Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
osx Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
server Fix macOS build with all sanitizers enabled. 2021-04-16 08:27:00 +03:00
uwp Merge pull request #48168 from LightningAA/control-to-ctrl-4.0 2021-05-17 17:38:02 +02:00
windows Rename "Control" key to "Ctrl" and add "_pressed" suffix to all InputEventWithModifiers properties/methods 2021-05-07 14:00:50 -06:00
register_platform_apis.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00