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Merge pull request #23726 from ibrahn/fix-regex-double-free
Assign pointer null in RegEx::clear to avoid double free on destruction.
2018-11-15 15:17:11 +01:00
core Ensure that array passed to physics is always counter clockwise, fixes #15361. 2018-11-14 15:55:50 -03:00
doc Fix return value of get_total_character_count 2018-11-15 12:34:08 +01:00
drivers Do not error on empty shader, just treat it as invalid by default. Fixes #15998. 2018-11-14 10:58:16 -03:00
editor Add proper warnings when attempting to create a ViewporTexture in a resource that is not fit for it. Closes #16006. 2018-11-14 11:33:39 -03:00
main Merge pull request #23597 from vnen/network-fs-fix 2018-11-10 21:54:14 +01:00
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modules Assign pointer null in RegEx::clear to avoid double free on destruction. 2018-11-15 13:36:40 +00:00
platform Fix gcc version check when running scons in python 3. 2018-11-14 12:25:50 +00:00
scene Fix return value of get_total_character_count 2018-11-15 12:34:08 +01:00
servers Ensure that even at slow speed, you will always get collision using kinematic motion. Fixes #16250 2018-11-14 21:21:51 -03:00
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Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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